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My add-ons for ROTR
X1Destroy
post 29 Jun 2016, 8:01
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Here I will post my add-ons for ROTR.

SU-25 Frogfoot:

From good old 1.802. Miss it? Now you get it. Blow 'em away.

Extract, put it in ROTR folder. Works with public build 1.86.

Warning: You cannot play online with this installed. It will get you BANNED.


Fixed link: https://www.dropbox.com/s/xyrach87shnb02s/%...10SU25.rar?dl=0

I'm currently trying to bring back the godlike Aurora Alpha as well, won't be long.

This post has been edited by X1Destroy: 6 Jul 2016, 15:24


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3rdShockArmy
post 29 Jun 2016, 16:11
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Thanks, man. I missed the old Froggy. smile.gif


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(USA)Bruce
post 29 Jun 2016, 16:46
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This is a nice addon, I know you never asked for it but If you can well; a return of the gla mosnter truck or the ECA mirage tank wont bite tongue.gif

This post has been edited by (USA)Bruce: 29 Jun 2016, 16:47


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X1Destroy
post 29 Jun 2016, 17:29
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The monster truck will come after I finish Scorpio's Tsar bomb. I still have problems with science and general powers, kinda hard to understand what is what.

As for the mirage tank, won't be long.

At the moment I was thinking of going for Helix with all 3 modules available by default for convenience. We have 128 upgrades limit problem, and the remaining are saved for 1.87 anyway.

This post has been edited by X1Destroy: 29 Jun 2016, 17:43


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rey
post 29 Jun 2016, 17:44
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waiting for Monster Truck to come back.!
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Juggernaughty
post 5 Jul 2016, 12:23
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Brah, can you help me about this?

This add-on doesn't really work for me. I did it with how you've said it, but only a "Technical Error" greets me.

Is there something wrong I did? Is there something I've missed?
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X1Destroy
post 5 Jul 2016, 12:29
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Strange, can you give me your ReleaseCrashInfo.txt file?

It's in C:\Documents and Settings\User\My Documents\Command and Conquer Generals Zero Hour Data

Must have been an oversight. Is anyone else having this problem?

This post has been edited by X1Destroy: 5 Jul 2016, 12:30


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Juggernaughty
post 5 Jul 2016, 13:26
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QUOTE (X1Destroy @ 5 Jul 2016, 14:29) *
Strange, can you give me your ReleaseCrashInfo.txt file?

It's in C:\Documents and Settings\User\My Documents\Command and Conquer Generals Zero Hour Data

Must have been an oversight. Is anyone else having this problem?

Here:
Attached File(s)
Attached File  ReleaseCrashInfo.txt ( 196bytes ) Number of downloads: 10
 
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Cokuno1993
post 6 Jul 2016, 13:35
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QUOTE (X1Destroy @ 5 Jul 2016, 18:29) *
Strange, can you give me your ReleaseCrashInfo.txt file?

It's in C:\Documents and Settings\User\My Documents\Command and Conquer Generals Zero Hour Data

Must have been an oversight. Is anyone else having this problem?

Yes, i also have the same problem, just like when i used the "Mirage Tank" Add-on, when i started the game, it crashed with an error notice. My ROTR version is 1.86, i also have Knajaz's rebalance Patch (and some infantry reskin ".BIG files) but i did take it out before put your file in. So any idea? thanks
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Damfoos
post 6 Jul 2016, 14:44
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Mirage Tank addon is supposed to work with clean 1.86, not with Knjaz addon.

This post has been edited by Damfoos: 6 Jul 2016, 14:44


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X1Destroy
post 6 Jul 2016, 15:23
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I just realized I forgot to include the locomotor. Damn.

Sorry for the late reply. Internet is kinda shitty these days.

Fixed version: https://www.dropbox.com/s/xyrach87shnb02s/%...10SU25.rar?dl=0

This post has been edited by X1Destroy: 6 Jul 2016, 15:25


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Cokuno1993
post 6 Jul 2016, 15:52
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QUOTE (Damfoos @ 6 Jul 2016, 20:44) *
Mirage Tank addon is supposed to work with clean 1.86, not with Knjaz addon.

I know, what i meant is that i got the same "technical error" when i put Frogfoot add-on into my ROTR 1.86 folder. And it's also not because of Knjaz Patch that is at fault (i did put the patch .BIG files out), it's simply that the Frogfoot Add-on wouldn't work on my ROTR 1.86 as Admin stated.
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Arc
post 7 Jul 2016, 2:23
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QUOTE (Damfoos @ 6 Jul 2016, 23:44) *
Mirage Tank addon is supposed to work with clean 1.86, not with Knjaz addon.

Actually, as far as I'm aware, Mirage Tank at the moment only works for 1.85, not 1.86.
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Cokuno1993
post 7 Jul 2016, 17:28
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QUOTE (X1Destroy @ 6 Jul 2016, 21:23) *
I just realized I forgot to include the locomotor. Damn.

Sorry for the late reply. Internet is kinda shitty these days.

Fixed version: https://www.dropbox.com/s/xyrach87shnb02s/%...10SU25.rar?dl=0

It works now, thanks a lot. comrade. By the way, your Add-on doesn't work with knjaz's rebalance patch, you can still play the mod but you won't see any Frogfoot, just a reminder to anyone who use Knjaz's patch
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Damfoos
post 7 Jul 2016, 17:55
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One question though. Why are you playing with the Knjaz patch the ONLY purpose of which is to adjust the balance in PvP games, and at the same time you want to use the Frogfoot and the Mirage addons which are not a part of balance at all? Do you play it vs. AI only? If yes, why have the Knjaz patch in the first place? smile.gif

This post has been edited by Damfoos: 7 Jul 2016, 17:56


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Arc
post 8 Jul 2016, 1:58
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Some people like playing with Bradleys, and fixed Pioneer mines...
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X1Destroy
post 8 Jul 2016, 8:13
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QUOTE (Arc @ 8 Jul 2016, 2:58) *
Some people like playing with Bradleys, and fixed Pioneer mines...


Getting Bradley buildable is just so damn easy.............


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Cokuno1993
post 8 Jul 2016, 14:18
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QUOTE (Damfoos @ 7 Jul 2016, 23:55) *
One question though. Why are you playing with the Knjaz patch the ONLY purpose of which is to adjust the balance in PvP games, and at the same time you want to use the Frogfoot and the Mirage addons which are not a part of balance at all? Do you play it vs. AI only? If yes, why have the Knjaz patch in the first place? smile.gif

Oh well, because Knjaz patch does tweak a bit in favor of USA faction, like Bradley tank, more HP for guardian angel, this and that. But hey, i never say i want both (or the Mirage Tank) to work at the same time, just giving a reminder to anyone who has the rebalance patch but can't find any Frogfoot, totally get me wrong you see? but let's talk more about (future) Add-on, less other things that is not relevant to this thread

This post has been edited by Cokuno1993: 8 Jul 2016, 14:25
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X1Destroy
post 27 Aug 2016, 15:24
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rey
post 27 Aug 2016, 19:12
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looks like Aurora is coming..
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X1Destroy
post 27 Aug 2016, 21:13
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It is, just testing out the anti-missile missiles and some other stuffs.

I didn't use the regular model, since the Aurora in ROTR is supposed to be a new generation hypersonic model.

Granger's prototype is certainly better choice than the Aurora Alpha.

This post has been edited by X1Destroy: 27 Aug 2016, 21:14


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M01
post 28 Aug 2016, 16:42
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QUOTE (X1Destroy @ 28 Aug 2016, 4:13) *
It is, just testing out the anti-missile missiles and some other stuffs.

I didn't use the regular model, since the Aurora in ROTR is supposed to be a new generation hypersonic model.

Granger's prototype is certainly better choice than the Aurora Alpha.


are you making the aurora the same as it's original ZH version or are you adding more things for it (abilities etc)
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X1Destroy
post 28 Aug 2016, 16:58
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It won't be the generic 2000$ suicide bomber like before. It's gonna be the US near-invincible doombringer that would be what the Blackbeard is for Russia.

This post has been edited by X1Destroy: 28 Aug 2016, 16:59


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rey
post 29 Aug 2016, 2:19
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does this mean that your version of Aurora will be some hero-unit built in one number?
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The_Hunter
post 29 Aug 2016, 10:28
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QUOTE (X1Destroy @ 28 Aug 2016, 17:58) *
Blackbeard




Yarr Comrades.


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