The Questions Thread, Q & A with the Developers! |
The Questions Thread, Q & A with the Developers! |
13 Oct 2009, 14:46
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#726
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Also wished the newer Ka-60, but:
CommanderJB @ ModDB: QUOTE No, the Ka-60 is not planned for addition as the Hind makes it redundant for Orlov and there's no space for it on the other Russian sides.It's sad, because it's a beautiful machine, but only so many units can be fitted into a mod. Never mind about that... -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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14 Oct 2009, 4:57
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#727
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
will the adv. nationalism return to rise of the reds? Also will china be more balenced?
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14 Oct 2009, 5:14
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#728
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
China in terms of balance is way weaker than that of Other sides , Considering there making tanks a tier 2 technology why can Russia start with BMPs which are light tanks that OWN infantry and Tanks partnered by a Tugnuska they rape china for breakfast , USA stands a bit less of a chance but not by a lot , they get a few raptors or cobras in teh air and Its toast for the gattling tanks
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14 Oct 2009, 8:08
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#729
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Group: Members Posts: 246 Joined: 6 June 2009 From: Canada Member No.: 21 Projects: ShockWave |
mmm i wouldnt say that so fast, there are some interesting things china can do still
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14 Oct 2009, 12:15
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#730
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The Observer Group: Members Posts: 113 Joined: 10 August 2009 From: Poland Member No.: 341 Silent, but deadly SWR projects observer |
Zhao made me note a very interesting thing:
Currently, in early game, the USA is the most flexible, with early game aircraft, ambulances, drone upgrades, TOW missiles upgrade ect., the Russians have the heaviest ground vehicles, that is the BMP's which can stand more than the other counterparts in this part of the game, and the Chinese have the best healing capabilities with their speaker towers which heal, repair and increase RoF, however they are forced to spam RG's and TH's in order not to get rolled over by AP vehicles. At this point i get into conclusion that this can be a very annoying gap, since if the enemy spams AP vehicles, and a Chinese player doesn't out mass his enemy with TH's this could get a one-sided battle at this point. IMO an AT missile upgrade for the TC, or a new light AT vehicle would prove very useful at taking out such vehicles for the Chinese, and it's something what would fit well in a infantry support role, and I believe that t's worth taking into consideration. That's all I have to say about this issue, sorry for posting it here. -------------------- |
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14 Oct 2009, 12:16
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#731
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The only thing I dislike about China's tier system is the Inferno Cannon. Why is it a tier 3 unit when Microwave Tanks and Buratinos are Tier 2?
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14 Oct 2009, 12:24
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#732
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Neither the microwave or buratino are artillery that's why.
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14 Oct 2009, 14:54
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#733
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
The only possible choice is to make a rax and WF make a troop crawler load it with Tank hunters carry a few gattling cannons Speed tech Get a few tanks and even out the odds
(NOT tested yet) This post has been edited by Zhao: 14 Oct 2009, 14:54 |
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14 Oct 2009, 21:18
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#734
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Neither the microwave or buratino are artillery that's why. AFAIK the both of them are, at least they were in vZH (for the Microwave tank - is also the same kind of unittype like the Magnetron in YR, a not-so-much-damaging-rather-supporting artillery unit) and ROTR old (for the Buratino). But well, your mod. It is still annoying non the less. Well then, next question: is it intentional for the Mass Production update to work for all factions? I mean, the lore says it is (only) for Russian units. |
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14 Oct 2009, 21:32
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#735
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
It is assumed in the description that you are a Russian player, it can also be assumed that if you control the Industrial plant you rake the benefits from the site for your other controlled factions
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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14 Oct 2009, 21:45
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#736
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Ok, makes sense to me
This post has been edited by KamuiK: 14 Oct 2009, 21:45 |
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15 Oct 2009, 0:08
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#737
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Will the GLA have an infanty unit as their early game scout seeing as how the CC only has space for an infanty unit to exit?
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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15 Oct 2009, 6:08
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#738
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Just scout with your workers (duh...)
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15 Oct 2009, 10:14
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#739
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Just scout with your workers (duh...) And here I was using the Spy Drone and Listening Outpost to do my scouting... /sarcasm -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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15 Oct 2009, 12:31
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#740
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
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15 Oct 2009, 12:35
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#741
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Like any faction the GLA will have a true scout unit and will not have to use workers to do so.
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15 Oct 2009, 14:03
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#742
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Like any faction the GLA will have a true scout unit and will not have to use workers to do so. Is there much point in having a scout before the GLA has built a radar van though? -------------------- |
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15 Oct 2009, 14:05
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#743
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
There's a question that's blimping in my mind for a while now With the current system Russia have a separate structure for helicopters and the production capabilities are for now these: -Advanced Weapon, Gen Alexander: -Mi-28 Havoc -Tactical Balistic, Gen Zukov: -Mi-28 Havoc -Rapid Deployment, Gen Orlov: -KA-52 Alligator -Mi-24 Hind I'm wondering... with this configuration for the first two generals you just have one production structure for one unit, do you plan to add any new unit for the these two generals? just yes or no Thanks |
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15 Oct 2009, 14:11
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#744
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
^ Nope.
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16 Oct 2009, 0:11
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#745
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Are you planing "Like EA" for the extra factions to be minorly changed like maybe two to 1 new unit and building
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16 Oct 2009, 0:43
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#746
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Are you planing "Like EA" for the extra factions to be minorly changed like maybe two to 1 new unit and building No, there will be significant differences between all the sub-factions. We'll be aiming for the Shockwave-level of faction differentiation, but I don't think we'll get there right off the bat. Considering the fact that we won't have any subfactions till version 2.0 comes out (which is gonna take quite some time), I really don't think you should be worried about this now. -------------------- |
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16 Oct 2009, 2:44
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#747
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Are you going to change it that whenever you build a CC, a free dozer comes out? Or it that in fact intentional and will not change? (I only ask because I would dislike the removal of it -> I like it^^).
This post has been edited by KamuiK: 16 Oct 2009, 2:44 |
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16 Oct 2009, 2:57
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#748
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
I believe it's been stated that the 2.0 model of things you will not get a dozer until you choose which general you are going to be on the command centre commandset. I do believe it is still free, however.
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16 Oct 2009, 3:00
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#749
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Would the team ever consider releasing a RotR Developers kit, with un used content for those of us who enjoy modding for our own private use? Obviously not in the near future but when the team feels the game is complete.
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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16 Oct 2009, 4:02
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#750
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
I believe it's been stated that the 2.0 model of things you will not get a dozer until you choose which general you are going to be on the command centre commandset. I do believe it is still free, however. You'll start with a Dozer, but it's possible that you won't be able to do anything with it until you select your General from the Command Center. I.e., they might implement it in such a way that the Dozer will be unable to move until you select your General. When you do, the Dozer's commandset will be upgraded, and its locomotor if the above is how the final design is implemented. Maybe Hunter will clear this up... -------------------- |
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