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Unit Movement Issue
11111
post 29 Sep 2018, 7:31
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Hello,

I have an issue with my units. When giving them a move command they move for a bit and then stop. Is there a way to fix that?
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(USA)Bruce
post 29 Sep 2018, 9:43
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I love your name,

Can you tell us more?
Is it against players? The AI? What map? against who? Something at all?


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11111
post 29 Sep 2018, 15:13
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It's against AI. Happens on the 8 size player maps. I have the latest version of the mod installed.

This post has been edited by 11111: 29 Sep 2018, 15:14
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(USA)Bruce
post 29 Sep 2018, 17:48
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QUOTE (11111 @ 29 Sep 2018, 17:13) *
It's against AI. Happens on the 8 size player maps. I have the latest version of the mod installed.


Dude like....Thats been an issue since early generals,

Try not to play on 8 player maps with the AI or multiple AI's
Like seriously the ROTR AI is so much more advanced but even then you cant reinvent the wheel.


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NikCaputnic
post 29 Sep 2018, 21:12
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QUOTE (11111 @ 29 Sep 2018, 17:13) *
It's against AI. Happens on the 8 size player maps. I have the latest version of the mod installed.

Original engine's potato-coding is to blame. When object count reaches a certain amount of objects on map in total, pathfinding becomes bugged: SAGE can't handle more than +- 1000 objects on a map at the same time (the numbers may be different because I can't exactly remember the numbers), including civilian buildings, trees, etc. After object count comes above those numbers during battle, pathfinding for land units becomes bugged.
Sadly, it is unfixable engine limitation, which occurs even in original ZH (just launch the Iron Dragon map with many hard opponents, and you may encounter it), but can be encountered more often with when, if AI uses more units, and on very detailed maps.

Play with no more than 3 AIs (preferably, not the hardest ones) on moderately detailed maps.

This post has been edited by NikCaputnic: 29 Sep 2018, 21:14
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11111
post 30 Sep 2018, 18:03
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QUOTE (NikCaputnic @ 29 Sep 2018, 22:12) *
Original engine's potato-coding is to blame. When object count reaches a certain amount of objects on map in total, pathfinding becomes bugged: SAGE can't handle more than +- 1000 objects on a map at the same time (the numbers may be different because I can't exactly remember the numbers), including civilian buildings, trees, etc. After object count comes above those numbers during battle, pathfinding for land units becomes bugged.
Sadly, it is unfixable engine limitation, which occurs even in original ZH (just launch the Iron Dragon map with many hard opponents, and you may encounter it), but can be encountered more often with when, if AI uses more units, and on very detailed maps.

Play with no more than 3 AIs (preferably, not the hardest ones) on moderately detailed maps.


Thanks for the constructive reply.
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