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Can't Survive against the Evil Dr.Thrax on Hard challenge, same as above
RodentDung
post 14 Oct 2015, 20:03
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Okay I'm doing good now. Partways into a game and I got an absolutely impregnable first base with 2 particle beams, 4 drop zones, tons of Avengers, Patriots, firebases, elite troops, Tomahawks and Enforcer tanks with power plants everywhere. The entire cliff above me is cleared and any ground or air up there gets massacred by my Avengers and Tomahawks. This is absolutely beautiful. My particles are a few minutes inside of the Gaia rebuild so they are happy to knock it out every 5 minutes. I've got the off-board cruise missile and Tungsten working on her hackers to reduce her massive income. The bridge (thank the gods it is indestructible) is a kill zone for her armor, troops and choppers. Grinder Cannon on the cliff get erased immediately by my trusty Tomahawks and firebases. The only thing left to fear is the sky falling on my head. I think she won't start up a second Gaia which would be problematic and require my off-board assets and bombers to counter. This is gonna be a long battle to clear the area so I'm gonna load up like Montgomery and do a proper full-scale, fail-proof advance over the bridge. After what I've seen her do before, I'm not leaving anything to chance even though my odds are extremely good now.


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KingKickAss
post 14 Oct 2015, 21:34
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Alright, I'll give you my step by step strategy that works for just about any team fighting Leang

-Capture that oil derrick and put up a defense to keep out those two Ravages that attack.

-Expand to the East at the supply dock and capture that oil derrick

-Clear the garrisons of her two bunkers

-Have AA units over to the East

-Capture the tech buildings nearby(behind her two bunkers)

-You can destroy or capture her artillery platforms

-You cannot stop her from shooting off her Earthshaker the first time. She may only use it once entirely.

-Focus your base building to the east so the Earthshaker doesn't do too bad

-Her attack forces will focus on the Eastern area

-Keep an eye out for her mines, they are all over

-Take out the small base above your starting base for more building room. If you want the artillery platform up there for yourself, make sure you do something about the garrisoned bunker across the bridge or it will be destroyed

-If you go North from for East base, she will have an abandoned command center and some tech buildings for you to capture. Push your AA up there and capture the Command center when you know her Blacksharks cant swoop in and take it out

-Build her AA along the pathway behind that command center

-Push west of that base to the bridge that leads to her base to stop her ground forces. If her Hammer Cannons are alive in her base, her attack forces wont be able to shoot because of the seismic shells

-Clear out her side of the bridge with support powers when you are ready to make your move(MOAB is great for this)

-She will try to rebuild, even if you are right there and will send many units to try and keep you out. Luckily, they aren't hordes.

-Make your push to the east side of the base and take out her airfields and buildings in that area

-Push north from that area to take out her internet center

-Begin to clean up the rest of her base

-Building in the ground you gain in her base will help you keep pressure

-Try to destroy her 3 command centers so she will stop being annoying and rebuild
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RodentDung
post 15 Oct 2015, 1:04
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In my game she did not get off even one earthshake and never will. I just have to advance and finish her next. But my solution is very different from yours. I don't like advancing across the river due to her overwhelming combined arms attacks when I only have a small force in the early stage. Mine is mainly focused on thrifty use of early dollars while still holding off enemy ground & air attacks. My previous attempts spent monstrous amounts of money on Auroras which was my critical mistake.

This post has been edited by RodentDung: 15 Oct 2015, 1:11


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RodentDung
post 15 Oct 2015, 18:03
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I won the fight. I wiped out Leang using particles and Auroras and off-board stuff so it didn't even require a ground operation which is unusual for me cause I like massed assaults by troops & infantry. I only moved across the river and fortified there and I used the chinooks airlifting troops to takeover the cliff area above the starting base area. She did have an earthshake ambush trigger across the bridge from the cliff area supported by hammer arty which was a surprise when I sent a scout team across the bridge but my Auroras took care of the problem. I wanted to capture that big civilian nuclear plant. Main thing that broke her was destroying her airfields, Gaia and paraphernalia of big expensive buildings so she used up all her cash trying to replace them, and then cleared her hackers at 3 seperate locations and her supply depots and then wiped out her coal plants to finish so her economy is fragile. I piled massive amounts of troops and armor across the bridge to hold it against strong counterattacks from ground & air, and then built a lot of Patriots and then power plants there and more drop zones so I had a huge support system backing me up.

Next I have to fight Granger which is probably gonna be ugly with Shockwave on hard difficulty but Alexander should have the goods to see off those nasty air assaults he has a fetish for.

This post has been edited by RodentDung: 15 Oct 2015, 18:10


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"In war you ought to always love your enemy, for without your enemy, there would be no war."
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RodentDung
post 15 Oct 2015, 18:28
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Next time I fight Leang I'm gonna do a ground operation. This time I was intending to reduce her defenses before putting in the ground attack, but I went too far with it cause I was terrified of facing the infamous Tigress in close combat. It was fun though. It would good to do a bite & hold campaign through her territory with troops, tanks and air defense support.


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RodentDung
post 16 Oct 2015, 3:34
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Great tragedy!! My game crashes every time on the victory over Granger. I tested it 5 times (got a save just a minute before winning) and it crashes every time. What should I do? I'm playing as Alexander vs Granger so there must be some bug in the Granger victory script.


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"In war you ought to always love your enemy, for without your enemy, there would be no war."
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Kommandant Karis...
post 16 Oct 2015, 20:28
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Are you making sure there are no Supply Drop Zone planes on the map? From what I recall, if one is on the map when the round ends, it crashes.


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RodentDung
post 17 Oct 2015, 2:05
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Yeah I found that out in a google search so I reloaded my near-end save and I sold my drop zones, and my troops were destroying his last drop zone just before destroying his supply depot to end the mission. But it still crashed.

I've been trying out various generals in the challenge on hard level (awesome fun) and I whooped Granger 2 or 3 more times with other generals and no crashes happened. Actually the game never crashes except in that one victory situation with Alexander vs Granger. I'm having a great campaign now as the Infantry General and his faction is so strong that I'm slaying enemy generals on the first try every time using that faction. It is very good with no weak points. When I fought Townes the laser general, the nukes were massacring packs of his tanks of up to 40 or 50 in one assembly area, plus the deadly combination of mines and mortars created huge cemeteries of his tanks which I could capture and add to my massed infantry tank assault that finished him. That felt really good. And the infantry, both minis & RPGs, are good at knocking down the many choppers he sends at me. I think Townes has the highest manufacturing rate of any general (up until he is nuked over & over) to be able to cover the map in massive armies of tanks while keeping up a steady flow of choppers to chip away at my forward defenses.

The only battle now that I absolutely cannot win so far is Ironside vs Thrax. That sinister Thrax is always the source of ridiculous pain with his unending swarm of very strong, very damaging long-range vehicles plus his Scud launcher requiring so much attention to suppress.


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RodentDung
post 17 Oct 2015, 9:53
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Golly. I was cruising through the challenges and then my Infantry faction got owned terribly by the evil Nuke freak. He had like 6 or 8 nukes counting down plus a horde of nuke arty trucks that formed an ugly semi-circle around my base and lit it up like Chernobyl. That was a nasty way to be killed off. I tried twice and got owned cause first time I tried to make nukes but he was way ahead of me on the timers and the two nukes I made drained all my money and a tank/infantry assault failed due to lack of numbers. The 2nd time I went for 2 airfields and tried to bomb his nukes which was an utter failure because of his gatling turrets and they just auto-repair anyways. Next time I will try 1 airfield only for base defense, no nukes at all to save money and space, and go heavy on troops and tanks which will assault towards his evil nukes. Laying on a ground assault has the best chance cause of the nasty gatling guns that destroy planes and his many nukes utterly outclass my measly 2 nukes that come late. So I will have to go all old school with troops & tanks and fight my way to the hellish nukes while my planes keep those horrible nuke trucks away from my base along with bunkers and troops for defense. I will most probably have to suffer through a couple of nukings or more at my base while my ground forces batter their way to each nuke so I'll have to spread out my buildings so the orange puke he spews all over does less damage.


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Shockfan42
post 18 Oct 2015, 16:14
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For Armor Challenge vs. Thrax, use Hotwizers for clear the defenses near the brigde. Keep live a group from three, the can stop the artillery from damage their defenses. Too need a pair from airfields. Use the planes for take out enemy vehicles. Use a Starlifter for transport infantry and capture the oil derricks, and Burton for destroy the Arm dealers from the East. Take the reinforcements pad can help too. Use Bombardment for help the defenses in the vehicle rushes. The key for stop to Thrax is destroy the Palace. Too can use Mammoths for shield some Hotwitzers and counterrush if clear the path in the river. (Only if capture the oils in the east, this strategy is very cost).
For Superweapons, bunker up and Particle canon the Palace, the Scud, The East Arm dealer. Not a problem, you can use your forces for destroy the rest from the base.
Leang: Stun lock the Gaia´s Temple, open a place for their troops over the airfields, use artillery vs the gattlings, clean the base, repeat. (More easy with GLA for Sneak attack after Scud the airfields.)
For Nuke, look the order from activation in the nukes. Airforce can help with the artilleries, nearly not use from AA, except nuke Migs. Too look the sites from impact in the nukes and not build near from this. Capture the oild derricks for economic advantage.


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RodentDung
post 18 Oct 2015, 23:15
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I won all fights except Ironside (Westermoreland) vs Thrax and Infantry General vs Thrax.
I beat the nuke general on my 3rd try.

Ironside vs Thrax: I understand Burton can use grenades from the ridge to hit palace and/or arms dealer, but how do you get him there? I tried only once and my chinook was shot down. Is there a safe route or another conveyance?
I used Howitzers but they keep getting destroyed by the missiles from the trucks everytime because the missile trucks have longer range, more damage and shoot at howitzers immediately. The howitzers were very useful for hitting SAM sites and those evil tunnel entrances though. I also tried using 2 airfields with 8 black widows working the field but his Python tanks shot down my planes and they swarmed my base and wiped it out with all that toxin crap and endless missiles.


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RodentDung
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RodentDung
post 23 Oct 2015, 3:30
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I actually beat the evil Dr.Thrax using the Glassware General (tank general) after a few tries. But I won using his nukes, off-board stuff and helicopters rather than with his fragile glassware. I just barely won and had my base partially corroded away and he scudded the middle of my base a few times just to show off what a sore loser he is.

But after many times I am still utterly unable to survive as Ironside vs Thrax. My problems with Ironside are the lack of mines and extremely fragile tanks and bombers that can't make it past the turret line before being corroded into ooze. Infantry are useless because my base is usually flooded with ooze from midgame onwards so they die before making it out of the barracks, assuming the barracks aren't destroyed before they are even made. I thought howitzers coupled with bombers would work but the howitzers are instantly destroyed by missile trucks while bombers are instantly shot down by Python tanks and only manage to donate experience chevrons to the evil pythons.

This post has been edited by RodentDung: 23 Oct 2015, 3:30


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KingKickAss
post 23 Oct 2015, 17:19
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I beat Thrax with Ironside.

Build defenses at your oil derricks.

Destroy the Toxin bunkers to slow down his forces

When you get the money, put down a bunch of Phalanxes to shoot down his scourge missiles. Use Burton to actually kill them or rocket buggies. Knock out his Palace with support powers whenever you can.

Mammoth Tanks are good for attacking him. Attack him from the north.
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RodentDung
post 24 Oct 2015, 1:06
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Thank you KingKickAss.

If you have enough Phalanxs can they stop all the missiles? I only built 1 or 2 usually cause I'm barely getting other stuff done but maybe more will work. I sure do love the sound they make.
What defenses did you put in front of the eastern derrick? I put 3 turrets plus 6 infantry and a repair dozer to the east plus I send over whatever tanks & troops I can spare to replace the turrets when they are destroyed plus either 2 bombers (guard mode east) or 2 howitzers to counter missile trucks, but it's only a short time before he's smashed my derrick and is crumping missiles into my airfield from the east.

Did you fight the evil Thrax on Hard difficulty?
I'm concerned about using Burton because of the constant ocean of toxin all over my base area. I only built him twice cause he died unseen without any fanfare. I'll try him again cause you said he can help with the buggies.

As for the palace area, usually I focus on his Scud silo because it takes a lot of damage to destroy. The one good thing about Ironside are those deadly grenades you can drop from off-board which can be coupled with the off-board A10s to remove the Scud. Usually I get one Cluster Silo built and when it charges I drop it on his Scud which is about when my base is overrun and destroyed so it is too late to help cause it is $5000 which takes awhile to accumulate with continual losses plus recharge time and takes up a lot of space which makes it easy to destroy with his buggies and missiles.


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FabulousPug
post 25 Oct 2015, 7:57
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Hi I just picked up shockwave again and I figured I could hopefuly help you in some way..
About the auroras - don't even use them except you are certain they won't get shot down. Personally, I find stealth fighters much more efficiend and bombing both defenses and artilery as they are cheaper, musc better at killing defenses and quite powerful vs artillery plus they have more chance to survive because of their stealth

I'm not sure if Leang has superweapon bunkers in shockwave (long time from my last match with her) but aftet destroying or capturing one, her superweapons will reset. This was the key to prevent her from wtfpwning your base.
Another thing is fast expansion to the eastern supply. To do that you need to effectively kill off her units in that area (try stealth fighters) .
The biggest problem with her is then the massive army shesends at you plus the choppers.

Anyway, the plan for her demise should be:
conserve expensive units, clear eastern area and establish a base therse fast, destron weapon bunkers one by one each time gaia cannnon countdown is close to completion, build massive defences plus some supply drop zones, build a few particle cannons to destroy her gaia thing (2 are enough), build more particle cannons to
wipe her off the map.

I remember I aimed also for quickly clearing the hill area above my starting base and spammed missile infantry. to garrison them - helps vs her tanks and helicopters but watch out for her artillery and destroy it with something like stealth fighters.

Btw, when defending a base with auroras, you just must micromanage them, they are too fragile to be in guard mode, although stealth fighters when in number are a good option to guard an area as they won't get killed very easily by AI

Edit:
Oh I see you have beaten Leang, seems I skipped a post or two

Honestly, I've got to try Armor vs Thrax again soon. I know I had difficultiess in the past and I'mm unsure how I won. I remember having lots of AA turrets to keep off those fat missiles as well as that nasty toxin plane.. Bombing his scud storm and palace is a priority as well as protecting oil derricks. I killed his artillery using planes guarding in the lover left corner so they would always be ready for action to minimize free reign of those scourges.
Could it be possible to sneak the commando unit by lifting it in a transport, going east then up to the upper right corner? Hmmm
Anyway , this match is a mess and one will sacrifice a lot of nerves to beat it biggrin.gif

This post has been edited by FabulousPug: 25 Oct 2015, 8:53
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RodentDung
post 25 Oct 2015, 17:12
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FabulousPug, your description of Leung sounds like vanilla Generals where you had to destroy bunkers to stop the various superweapon countdowns. Now there is only one Gaia earthshake but it is absolutely brutal if she gets it off even once. I will fight her again using other generals but I don't look forward to being shaken like a can of paint over & over. On hard difficulty, it is actually very hard to get over the river, but yeah your ideas about the stealth fighter (bomber or whatever it is) are good. I"ve also done that when I was frustrated about losing $2500 Auroras over & over. My Stealths also got shot down though so I wasn't impressed by them.

Ironside vs Thrax yeah probably you have the right idea, but I couldn't get Burton onto that ridge cause my transport was shot down so I lost 2 or 3 thousand dollars investment for nothing so I didn't try that again. Destroying both his Scud and Palace seem to be the key to winning if you can keep destroying them fast enough that he doesn't benefit from rebuilding them over & over. I found the Nuke general trashed Thrax quite easily cause the nukes kept plowing up that base area where he keeps all that rubbish.


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RodentDung
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FabulousPug
post 26 Oct 2015, 7:12
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Hmm perhaps if you got an additional transport or two going a bit in front of the one carrying Burton they would soak up enough fire to get the important one trough? Would be costly as well..
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RodentDung
post 26 Oct 2015, 7:43
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Yeah that might work. My chopper was shot down over the eastern island. I think he had Pythons or something with AA powers coming to attack me and got in a lucky burst or it could have been a SAM on the top part of the eastern island near that bridge. Also I was using the basic chopper that brings in supply.

I see there is another chopper in the airfield build list I think it's called Starlifter but I've never built it. Is it better for moving Burton or just the same?


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RodentDung
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RodentDung
post 26 Oct 2015, 9:04
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I tried another 3 times as Ironside vs thrax and lost just as badly. I was able to destroy his Scud but everything else failed. I made both an airport and a war factory and his python tanks shot down my planes instantly so planes are useless. I only made about 6 armor units cause money ran out and they barely made it out of the war factory before corroding to death. I made 3 or 4 drop zones to replace the supply dump which ran out so that used up all my money up until when I lost plus the cost of infantry I trickled out to feed his greedy toxic ocean in a futile hope to distract his bomb trucks with sacrifices cause those trucks destroy the turrets with one hit which leaves my base undefended. I made a few phalanxs but they didn't slow down the missiles at all. And I couldn't make burton cause I had to use all my money to to survive for the short while I did. I think I'm gonna give up on Ironside permanently. The only good thing he has are the grenades dropped from the satellite cause those are what destroyed his Scud plus a convoy of evil vehicles passing by the Scud. His 'armor' seems to have no armor (maybe paper taped onto chopsticks to make tanks), infantry die instantly in the toxin even with the chem suits upgrade, and planes don't work so there's nothing else to try. As for Burton I didn't have the money or free time to micromanage that idea. I would need to coop play and have another person do it.


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FabulousPug
post 26 Oct 2015, 9:04
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If I remember correctly I used upgraded mammoths as ground defense plus some AA and planes vs scourges. Mammoths' shield reflec missiles though I still need to check how it reacts with big missiles. My biggest problem was the freaking Jarmen sniping amammoth or two before I could kill him thus he disabled too much of my defense to hold incoming waves of goo.

About starlifter - it's big and more durable but also slower. Haven't used it in a long time..

I hope to have some time today to try to beat this.
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RodentDung
post 26 Oct 2015, 17:25
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OKay maybe I will try mammoths again. I only tried them once because they use up a GP which I need for grenades & arty to destroy the Scud and they died instantly without firing a shot after I made them so the money was wasted. Do mammoths have guns or anything?

For Karmen Kell, you can use detection tanks plus the turrets with the laser detectors and put in 2 soldiers like one machinegunner and one RPG cause the ooze doesn't kill them in the turret.

And don't forget to set the game to Hard so we have the same conditions to talk about. I hope you try it again so we can swap stories.


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KingKickAss
post 26 Oct 2015, 18:08
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QUOTE (RodentDung @ 23 Oct 2015, 17:06) *
Thank you KingKickAss.

If you have enough Phalanxs can they stop all the missiles?I put down about 4 I only built 1 or 2 usually cause I'm barely getting other stuff done but maybe more will work. I sure do love the sound they make.
What defenses did you put in front of the eastern derrick?I put 2 Guardians and a Vulcan backed by phalanxes I put 3 turrets plus 6 infantry and a repair dozer to the east plus I send over whatever tanks & troops I can spare to replace the turrets when they are destroyed plus either 2 bombers (guard mode east) or 2 howitzers to counter missile trucks, but it's only a short time before he's smashed my derrick and is crumping missiles into my airfield from the east.

Did you fight the evil Thrax on Hard difficulty? I play Hard without using Superweapons
I'm concerned about using Burton because of the constant ocean of toxin all over my base area. I only built him twice cause he died unseen without any fanfare. I'll try him again cause you said he can help with the buggies. Chemical Suits are a big help. Just watch out for Pythons and Tractors

As for the palace area, usually I focus on his Scud silo because it takes a lot of damage to destroy. The one good thing about Ironside are those deadly grenades you can drop from off-board which can be coupled with the off-board A10s to remove the Scud. Usually I get one Cluster Silo built and when it charges I drop it on his Scud which is about when my base is overrun and destroyed so it is too late to help cause it is $5000 which takes awhile to accumulate with continual losses plus recharge time and takes up a lot of space which makes it easy to destroy with his buggies and missiles.He will always SCUD your command center, so dont crowd your base around it and you can just tank it. Killing his Palace will stop Kell, Battlebus, Scourge, Rocket buggies


The Radar Dome is a large stealth detector. It will reveal Kell before he snipes your dozer(if your dozer is hidden behind the base defense) It is also good to note that when Kell's pilot snipe is on cooldown, he will stand near the next vehicle waiting to snipe it and he will be revealed(its a glitch)

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FabulousPug
post 26 Oct 2015, 18:59
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Ok so here's what I did so far:
I was defending with AT/AI stationary defenses in a 2-1 ratio, occasionaly microing to quicky destroy a demo truck or a grenadier-battle bus. 4 Phalanxes were enough to deflect most scourge missiles and to kill off Scourges and buggies I was forced to mico some bomber planes all the time.
At the start I captured both oil derrics + oil refinery in hopes the attacking forces would be lessened when Thrax looses it; don't know if it actually works and it doesn't seem to me that enemies can be money-starved (?). The NW oil derric was just for the initial $1000 at least and I let it be destroyed - the enemy actually didn't attack from the NW passage anymore (thanks for the tip King).

I used just 2 Dozers to save money and was continuously building defenses and teching up for a supply drop zone and a cluster missile silo. After the war factory and airfield were built I pumped some Howizers and bomber planes (the $1800 ones) because they seem to be equally effective against both units and buildings. Their first job was to destroy the closest enemy defenses to my base, starting from stinger sites to secure a less hindered sniping of those pesky scourges and buggies.
My real problem are the battle busses - I don't have enough planes to kill off both them + scourges + buggies; it's always nice to catch enemy units clumped around a demo-truck but counting on that can't save anyone...

I'm starting to think Mammoths are a bad idea, as well as any other vehicle except Howizers and maybe the repair truck. After I took Howizers as my first GP I ended up taking all kinds of bombing GPs just to use on attacking forces to buy myself some time to turtle up.

Long story short: I was humiliated horribly even before his SCUD was at ready...

Oh and I noticed the stupid Jarmen behavior, taking advantage of that as well (not that it saved me from thrax's poop-spam).

As the superweapon costs alot, I'm starting to think about investing in planes earlier and bomb some stuff around, including finishing off his SCUD. ...can a general's challenge mission replay be saved?

P.S.
Grenadier Busses are OP! >_<

EDIT: dear lord are those vehicles weak; Ironside is supposed to be the armor general, not toilet paper who can tickle enemies ughhh frustrating... I must try some burton tactic.. maybe it's possible to take out easter WF with him and just bomb the palace with whatever... I wonder if those stealth drone tanks can be of use to hinder rebuilding of that WF

This post has been edited by FabulousPug: 26 Oct 2015, 19:39
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RodentDung
post 26 Oct 2015, 20:30
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Thanks KingKickass and FabulousPug for the good replies. KingKick you play the challenge on hard with no superweapons and won??? That's impressive, especially against Leung with her monstrous Gaia. Do you play online too? I'm gonna be a KingKickAss for halloween.

Fabulous, you are feeling the same pain I do. All those different vehicles are quite deadly while Westmoreland's armor is really wet toilet paper, or maybe he recycles one brewed up Toxin truck to make a dozen of his tanks. Ironically I think the way to survive as the Armor general is not to build any armor.

KingKick says all the tough stuff is summoned by the Palace so that building must be a gateway to the nine hells of the abyss. I think his advice is to turn the other cheek to the Scud but destroy the Palace at any price to weaken the vehicle spam. It makes sense if we put our buildings away from the command center to suck up the brutal scud superweapon and resulting toxic ocean. I agree also that not building the cluster superweapon may be smart to save money and not prove a very large, easy target to his missiles and bomb trucks.

KingKick, what is the radar dome? Is that Ironside's GP satellite scan or the Chinese radar? Iron doesn't seem to have a command center radar set like the other USA generals do.

I will try Ironside again tonight using KingKick's advice. Maybe do some meditation first to counter the inevitable stress and agony of the battle. FabulousPug let's compare notes again after the next attempts.


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"In war you ought to always love your enemy, for without your enemy, there would be no war."
RodentDung
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FabulousPug
post 27 Oct 2015, 1:01
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Ugh I was soooo close to reaching his palace!
Well, before he goes full scale palace fart spam, I think the main thing is to get Burton up there to attack the palace. For that I went to capture both derrics, then the rafinery (which got destroyed but whatever, at least I got discount on some planes).
Also to mention, I started with 3 dozers and, if it means anything, had total of 2 supply trucks. Next I just put some defenses, but not Phalanxes. This is because I planned to destroy that palace of doom before he would begin attacking me hard.
My GP were all just for bombarding along with the scout drone GP which I picked first. I postponed the radar dome as there's no need for a radar actually while the $1000 could be used elsewhere.
So, to get Burton there I used 2 bomber planes to take out the eastern stinger site, then used the Lv.1 A10 strike + [fat rocket launching plane] on his garrisoned building nearest to the eastern war factory (arms dealer). That was to prevent my starship surprise from being shot down too easily while it transported Burton + 1Ranger along the southern, then eastern border of the map. So far so good. When it arrived at the NE oil derrick, for some ridiculous reason I forgot to unload it cause base was under attack, so that a random Python killed it D:<

No need to mention, palace units started running at and over me.
I just don't have the patience to go trough it again today...
I mean what the heck 1 bomb truck destroys the cubic civilian building, grenadier buss needs like 4 seconds? to kill a defensive structure, Buggies ravage everything as well... I'm starting to think Thrax recieved a bit too much love from the shockwave devs O_o
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