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ShockWave is back and kicking!
The_Hunter
post 10 Feb 2016, 22:17
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Hello Shockwave Fans,

Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary.
Unfortunately some issues with Rise of the Reds development caught up with us. This unfortunately forced us to delay all of this much longer than we initially wanted.

Thankfully, this is no longer the case, and I'm happy to say we have been actively working on improving this old mod by fixing bugs, addressing age old balance issues as well as adding a few cool new things.
One of these things we can show off right now is the new, modified Toxin Jarmen Kell available to Dr. Thrax:



Unlike the old version, he no longer creates toxin puddles on impact, but rather any infantry killed by him will melt into a puddle and create some toxic clouds that linger in the direct area.
Any other infantry killed by these toxic clouds will create even more toxic clouds with the possibility of triggering a chain reaction just like the Virus Sniper did in Red Alert 2: Yuri's Revenge.

More cool features and improvements are in the works and we will be posting them here and on other media so keep your eyes peeled for more updates!

Also this upcoming Sunday, Hecthor Doomhammer will be mixing up his usual streaming schedule by streaming the first livestream of our internal version of ShockWave.
He will be joined by Generalcamo and myself. In addition to the new Toxin Jarmen Kell, there are a couple of other things that are in the internal version that haven't been announced yet, but could be showing up in the stream.


Countdown untill the stream starts



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Mizo
post 10 Feb 2016, 22:21
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So it begun...


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GDIZOCOM
post 10 Feb 2016, 22:38
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I...can't really seem to guess what unit(s?) that is supposed to be in-game. It echoes to me C&C 4's Shockwave though (what a fitting name!)


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Mizo
post 10 Feb 2016, 22:39
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QUOTE (GDIZOCOM @ 10 Feb 2016, 22:38) *
I...can't really seem to guess what unit(s?) that is supposed to be in-game. It echoes to me C&C 4's Shockwave though (what a fitting name!)


Wait and see on Sunday ^^ You won't be disappointed.


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M.P
post 11 Feb 2016, 0:58
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Yeah, The stuff are cool, you don't have to worry. Just wait wink.gif
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Edsato82
post 11 Feb 2016, 1:01
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I am happy!! I love this mod!


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Angel
post 11 Feb 2016, 6:35
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I'm glad you have become more open for shockwave fans and I'm pleased that the work finally began. I hope you realy know all problems of balance, it's the most important for me. I'm always ready to help with test and balancing if it's need, just write me.
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Marakar
post 11 Feb 2016, 8:16
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QUOTE (Angel @ 11 Feb 2016, 7:35) *
I'm glad you have become more open for shockwave fans and I'm pleased that the work finally began. I hope you realy know all problems of balance, it's the most important for me. I'm always ready to help with test and balancing if it's need, just write me.


No worries, we have people testing PvP as well (including me) and understand there are certain balance issues of 1.1, ensuring that they won't appear once the patch is released. smile.gif


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DustyRhodes
post 11 Feb 2016, 11:19
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It happened!


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Frostyarmy
post 11 Feb 2016, 17:06
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I HAD TO COME BACK TO SAY FUCK YEAAAAAAAAAAAAAAAH!!!!!!!!
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re_simeone
post 12 Feb 2016, 8:38
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Well,I am glad that SW is finally going to be fixed,but I must ask inevitable question,will this halt development of ROTR ?
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The_Hunter
post 12 Feb 2016, 11:59
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QUOTE (re_simeone @ 12 Feb 2016, 8:38) *
Well,I am glad that SW is finally going to be fixed,but I must ask inevitable question,will this halt development of ROTR ?


Well yes i can't work on 2 projects at the same time.
I'm only human after all.


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Dangerman
post 12 Feb 2016, 13:47
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Is that vehicle in the OP the Enforcer remade again or a new unit that uses a plasma weapon (belonging to Alexander)?

This post has been edited by Dangerman: 12 Feb 2016, 13:48
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Skitt
post 12 Feb 2016, 14:00
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QUOTE (Dangerman @ 12 Feb 2016, 12:47) *
Is that vehicle in the OP the Enforcer remade again or a new unit that uses a plasma weapon (belonging to Alexander)?



Enforcer remade again


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GeneralCamo
post 12 Feb 2016, 15:31
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Don't expect new units that fill a new niche in a faction design. You can however possibly expect to see reworks and enhancements to existing units. The enforcer re-design is one of the first you will see. How it behaves however you will need to either watch the stream and hope you catch a glimpse of it, or wait for the update that officially reveals it.
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Shiro
post 12 Feb 2016, 15:32
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QUOTE (Dangerman @ 12 Feb 2016, 13:47) *
Is that vehicle in the OP the Enforcer remade again or a new unit that uses a plasma weapon (belonging to Alexander)?

Isn't that really damn obvious? wink.gif


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Darkfire Angel
post 13 Feb 2016, 0:35
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Mmm is that a Radar Jeep I see for China in the one screenshot?


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re_simeone
post 13 Feb 2016, 18:38
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QUOTE (The_Hunter @ 12 Feb 2016, 11:59) *
Well yes i can't work on 2 projects at the same time.
I'm only human after all.

Well that's a downer,for crowd anticipating ROTR ofc...One I am part of.
I hope team working on SW will at least please loyal SW fans.
Also can I ask,sure,development of ROTR will be put on hold,but are there some updates in storage,to ease going through that period ?
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Spejjarn
post 15 Feb 2016, 15:25
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QUOTE (The_Hunter @ 12 Feb 2016, 11:59) *
Well yes i can't work on 2 projects at the same time.
I'm only human after all.


Is the Shockwave operation an effort to regain motivation in the mod team?


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The_Hunter
post 15 Feb 2016, 16:03
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QUOTE (Spejjarn @ 15 Feb 2016, 15:25) *
Is the Shockwave operation an effort to regain motivation in the mod team?

Not realy its just something that has been on the agenda for a long time.


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ULTRA Faff
post 29 Feb 2016, 17:59
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QUOTE (Zhao @ 11 Feb 2016, 16:06) *
I HAD TO COME BACK TO SAY FUCK YEAAAAAAAAAAAAAAAH!!!!!!!!


^ this. And only this. gun8.gif


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