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Global War: GENERALS
DustyRhodes
post 6 Mar 2016, 14:14
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From: Russian Federation
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Hello.
We are a team of enthusiasts of the gaming community in the strategy of a series of cnc generals-zh.ru

And so, Global War: GENERALS - RTS strategy with any real unions and military forces (tanks, aircraft, defense guns, air defense, weapons of mass destruction ...).
There is no fantasy and no tales! It is serious! It developed on the Unreal Engine 4.



Concept:
fractions:
1) ANZUS (Australia, New Zealand, USA)
2) Terror
3) The European Union (EU) - Austria, Germany, UK, Italy, Ireland, France, Spain, Portugal, Finland, Sweden, Denmark, Belgium, Luxembourg, the Netherlands, Greece.
4) Asian Alliance (AA) - Hong Kong, South Korea, China.
5) Pacific Economic Cooperation (CBT) - Brunei, Malaysia, Singapore, Thailand, New Zealand, Papua New Guinea, Indonesia, the Philippines, Taiwan
6) South African Adventure (YUAB) - Refugees from Angola, Botswana, Lesotho, Malawi, Mozambique, Mauritius, Namibia, South Africa, Swaziland, Tanzania and Zimbabwe.
7) The Russian Federation
All fractions will be significantly different from druga.Odni prefer to control other tactical actions with groups of troops, and others prefer a massive spam units (ie, the amount of pressure), and someone is focusing even unexpected attacks, aviation, covert action or even the rapid development of technology.
Not only from each faction will be 5 generals. (With this complete list can be found on the forum or in a group in the VC. Link will be the end of this post)
For example, consider the EU:
The European Union (EU)
1. General rapid reaction force (General rusher. All rate the speed of development. No heavy machinery)
2. The general ground support (use the radar and command center to call up additional forces and surprises)
3. Gen. new technologies (energy produced in the command center. It uses the latest technology to win)
4. The general pulse weapons (use an electromagnetic pulse to disable all the forces of the enemy)
5. The general plasma gun (use the plasma to burn the enemy)
Ie Each general has at which any increase, rank, ready to improve, to change the units, their parameters, the price of everything. But the general concept remains a fraction of the EU have not changed. This is how it all will work.
As a result, 5 generals in each faction get 35 different parties. Choice mass. But not all at once will be available for selection. Choosing a new general will be given as pumping their profile. To accelerate the process of opening which can be either of the Donat. But no advantage over the enemy, you do not get this.
Ah, yes, the most important thing: The whole emphasis will focus on multiplayer, but single mission \ battle plan to bring in time. More than a thousand players are already waiting for this strategy! Our focus is on gameplay, realism, balance!
Video workpiece: http://www.youtube.com/watch?v=GBxUxBeztYk

When you create a project, I was inspired by a number of strategies: first of all the three main games of the line command and conquer: Generals zero hour, Tiberium Wars 3: Kane`s Wrath, Red alert, Warrhammer 40k SoulStorm, StarCraft2, Dune 2 and Company of Heroes

The concept of the game was brought to mind by me within 5 years and subjected to some changes on the part of the two lovers strategy forums.
Create perfect in every sense of the strategy together! Development began in August 2015. Initially, the team was 2 people. It was possible to organize the behavior of 3D RTS camera movement units, with small effects. Fans of games C & C series are ready to help with models \ textures and gameplay tips. It is planned that the game will be free, but in a limited way. 9 will only be available generals (one from each fraction) i.e. they can not be opened until the player does not acquire a licensed version of the game. Here is such a tricky markeyting.

Want to accelerate the development of the game Global War GENERALS?

Donate can practically everyone.
Are you good at drawing? You have dealt with programming? You have a great drawing or you can simulate various objects?

Is a collection development team! We need:
-Modellery
-Developers on the Unreal Engine
-Artists
-Art Designers
-BluePrinters
-Animation
-UV Texturing
-Experts to develop online services \ customers

Perhaps learning.

All questions can be asked to me personally in the VC or the Forum (my nickname AIR-Z) If you want to know about the idea more and are ready to proceed with the development of our team? - Write on Skype Pusciferfly
My name is Alexander.
Perhaps such information and limited.

Group VK: http://vk.com/gwwgenerals
Forum topic series of games C & C: http://www.generals-zh.ru/forum/index.php?showtopic=7205



















EUROPEAN UNION
Units:

Building bulldozer.
Available in: Command Center
Price 1200 Build Time: 12 seconds.
Armor: Medium
Building bulldozer leaves the command center at the start of the game. This unit is the builder of all buildings in the EU. It does not have the ability to attack the enemy (except for a certain class can crush infantry). With all of this has the ability to mine clearance of buildings and terrain. Himself bulldozer considered unwieldy units.
Features:
It detects hidden mines
Can neutralize mines and bombs

Assembling resources - truck.
Available in: Shop Resources
Price 850 Build time: 10 seconds.
Armor: Medium
The EU truck - Harvester, ie Player provides resources. Also serves as transport for infantry EU. It has 2-4 seats for infantry. Some generals he can shoot, some - such ability is absent. The very same truck initially firing at the enemy can not (it depends on what you have learned the upgrade).
Features:
It has 2-4 seats, depending on the general

Aerial drone
Available in: Command Center
Price 250 Build time: 5 seconds.
Armor is very weak
The drone is used only for reconnaissance. His move faster than the bulldozer and trucks. It moves in the air, avoiding all the obstacles in its path. It does not have the ability to attack. Departing from the command center.
Features:
Detects enemy units hidden

Aerial drone spy
Available in: Command Center
Wanted: Generals increase
Price 400 Build time: 7 sec.
Armor is very weak
Spy drone is used only for reconnaissance. His move faster than the bulldozer and trucks. It moves in the air, avoiding all the obstacles in its path. It does not have the ability to attack. Departing from the command center.
Features:
Drone spy hidden from the enemy
Detects enemy units hidden

Machine gunners EU
Available in: Barracks
Price 250-400. Build time: 3 sec.
Armor Weak
Weak against: machine-gun troops, light equipment and air
Effective against infantry
It can fire on: all ground targets

Machine gunners EU - the main antipersonnel unit in the barracks in the EU. Great for seizure of civil buildings and fast attacks on the enemy base.

Features:
-Can Capture key buildings such as oil rigs teh.tsentr, factory alloys, etc.
-In Depending General has the ability to dig their own small tent-hopper at a price of 300. This hopper has 2 seats.

Rocketeer EU
Available in: Barracks
Price 300-400. Build time: 5 seconds.
Armor Weak
Weak against: machine-gun troops and light equipment
Effective against: Tanks
It can fire on: all ground and air targets

Rocketeer EU - the main anti-unit in the barracks in the EU. Great for seizure of civil buildings and fast attacks on the enemy base.

Features:
-

Granatomёtchik EU
Available in: Barracks
Requires: Armory
Price 500-600. Build time: 6 sec.
Armor Weak
Weak against: machine-gun troops and air
Effective against: buildings and infantry
It can fire on: all ground targets

Granatomёtchik EU - the main unit in the barracks of the EU intended for "smoking" enemy infantry out of the building. Great for capturing civilian buildings and attacks on anti-defense.

Features:
-In Depending on general there is an improvement in the ability to temporarily disable equipment or increase the range of the grenades.
-Shturmuet Civil buildings

Sniper EU
Available in: Barracks
Requires: Armory and the general's increase
Price 800 Build time: 10 seconds.
Armor Weak
Weak against: machine-gun troops and intelligence
Effective against infantry
Can fire on infantry

Sniper EU - the main unit in the barracks, the EU designed for a perfect resistance against enemy infantry.

Features:
-Hide When not moving

Alpha Flight (Troop Batt) EU
Available in: Barracks
Requires: Technology Center
Price 900-1100. Build time: 12 seconds.
Armor: Medium
Weak against: machine-gun troops and air
Effective against infantry and engineering
It can fire on: all ground targets

The detachment of the EU - a universal unit for the fight against the main enemy infantry and technology having medium armor. The detachment consists of a cluster of five men who consistently act in any situation.

Features:
-Umeet Hiding
-Samolechenie When not moving or attacking
-Miniruet Neutral buildings

Commandos EU
Available in: Barracks
Requires: Technology Center
Price 1200-1500. Build time: 20 seconds.
Armor: Medium
Weak against: machine gun and air forces
Effective against infantry, engineering, buildings
It can fire on: all ground targets

Commandos of the EU - the hero of the EU with realganom

Features:
-Hide
-Daёt Bonus attack the nearest Allied troops
-Umeet Kill infantry secretly
-After Studying improvements: When a character attacks, it turns off the goal, whether it is a unit, whether it's building

Equipment:

Dog
Available in: Military Plant
Requires: -
Price 600 Build time: 8 seconds.
Armor Weak
Travel speed: Fast
Weak against: Infantry and tanks
Effective against: light equipment and the enemy's defense
It can fire on: all possible targets
Attack Range: greater than the average

Dogs - the weakest and most poorly controlled combat units for combat aircraft and to break the enemy defense. In one instance a unit is not a serious danger. Against missiles and tank shells feels as cardboard. Its purpose: rapid reconnaissance and neutralization of defensive structures and enemy aircraft.

Features:
-has just 2 rocket for a shot, then recharges for a considerable time not

Predator Tank
Available in: Military Plant
Requires: -
Price 1100. Built: 11 seconds.
Armor above average
Movement Speed: Medium
Weak against: infantry and aviation
Effective against: technology
It can fire on: all ground targets
Attack Range: Medium
Number of seats: No

Classic tank EU-Predator Tank. It can be improved characteristics of firepower and armor in the future, in the technological center and armament.

Features:
-Improved Rockets to the tank, enables to fend off spyware and light helicopters
- On the last rank of the tank fires shells double

BTR
Available in: Military Plant
Requires: -
Price 900 Build time: 12 seconds.
Armor: Medium
Movement Speed: Medium
Weak against: tanks and aircraft
Effective against infantry
It can fire on: all ground targets
Attack Range: Small
Number of seats: 2-4

BTR - the best choice to fight against infantry at the initial stage of the game. BTR has the ability to transport infantry, which can fire from inside.

Features:
y Some generals BTR is more to place mines on a small area (800 resources)
- In contrast to all other units begins its avtolechenie the second rank.

Machine gun air defense
Available in: Military Plant
Requires: Weapons Complex
Price 1000. Built: 14 sec.
Armor above average
Movement Speed: Medium
Weak against: infantry and vehicles
Effective against: Aviation
Can fire at: Aviation
Attack Range: large
Number of seats: No

Machine-gun defense - the most effective weapon against the EU air.

Features:
-Bonus + Rate of 25% if at least 3 units of this type are adjacent to each other

Experimental Tank
Available in: Military Plant
Requires: weapons complex, and increasing the general's
Price 1600. Built: 20 seconds.
Armor: High
Travel speed: below average
Weak against: Infantry missile and aircraft
Effective against: buildings and equipment
It can fire on: all ground targets
Attack Range: on average
Number of seats: No

Experimental tank - the new tank tech, the EU-only tech generals EU. Movement speed is compensated by the power and range attacks.

Features:
y Gen. pulse weapon has a unique improvement in the tech center gives EMR shot this tank.

Repair module
Available in: Military Plant
Requires: Weapons Complex
Price 1200. The build time for 15 seconds.
Armor: High
Travel speed: slow
Weak against: engineering, aviation
Effective against infantry
Can fire by: ground targets
Attack Range: Small
Number of seats: No

Repair module consists of a mobile base of ambulances and repair center. Units need to be developed to enable treatment and firing a small gun.

Features:
-has state sweep

EU mortar tank (analogues in other generals beam gun)
Available in: Military Plant
Requires: Technology Center
Price 1200 Build Time: 12 seconds.
Armor: Medium
Travel speed: slow
Weak against: infantry and aviation
Effective against: buildings and equipment
Can fire by: ground targets
Attack Range: large
Number of seats: No

Mortar Tank EU - Effective artillery against the enemy base defense.

Features:
-Umeet Detect enemy mines

Tank Sonic EU
Available in: Military Plant
Requires: Technology Centre and the weapons complex
Price 2000 Build Time: 24 seconds.
Armor Weak
Movement Speed: Medium
Weak against: Aviation
Effective against: buildings, infantry and vehicles
Can fire by: ground targets
Attack Range: greater than the average
Number of seats: No

Tank Sonic EU produces radiation creating blinding rays. Due to this radiation occurs in fire, causing damage to the enemy RUINED. Long recharging. Units falling on the line, just take damage from radiation.

Features:
-When Volley firing civil construction - comes storming

Heavy Tank EU
Available in: Military Plant
Requires: Technology Center
Price 2000 Build Time: 24 seconds.
Armor: Serious
Travel speed: slow
Weak against: aviation and infantry
Effective against: buildings and equipment
Can fire by: ground targets
Attack Range: greater than the average
Number of seats: No

Heavy Tank EU is effective against most of the top military equipment. The damage of the tank can be increased through improvements.

Features:
-Nachinaet Your avtolechenie after 4 Rank

Heavy fighting jeep
Available in: Military Plant
Requires: Technology Center
Price 1400. Built: 25 sec.
Armor better than average
Travel speed: above average
Weak against: - (depending on the passengers)
It is effective against: - (depending on passengers)
Can fire by: - ​​(depending on the passengers)
Attack Range: - (depending on passengers)
Number of seats: 5-6

Fighting jeep EU is to transport infantry. Infantry in transport can attack the opponent without leaving the vehicle. The total number of health can be increased by improving the technological center.

Features:
-

Epic - two muzzle tank
Available in: Military Plant in single copy
Requires: Technology Centre and the general's increase
Price 5000 Build Time: 60 seconds.
Armor Max
Movement speed: Slow
Weak against: - Aviation
Effective against: - machinery and buildings
Can fire by: - ​​ground targets
Attack Range: - on average
Number of seats: No

Two muzzle "EPIC" tank from the EU - a living killing machine. It has a very large size and weight.

Features:
-Do Not possible to clear the pilot or neutralize it

======
PS Disable heroes and EPIC units provided before creating match


If you are willing to support the project or give a suggestion to improve the gameplay - you are welcome to speak here:

https://vk.com/topic-98516469_32774968 - support to the project
https://vk.com/topic-98516469_32774845 - book proposals

Music : main theme GENERALS GWW (Demo ver.) - https://soundcloud.com/insidewaves/rts-demo/s-oiSAs
Donat project
- Yandex Money: 410011569986872
- Qiwi: +79539262564


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SGM. Jazzie Spur...
post 7 Mar 2016, 20:14
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I like turtles.
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TimeBurner
post 8 Mar 2016, 12:21
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Motherland's Finest
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"We have watched, we have waited, now... we act!"



Wow... I dont know if I can qualify to this...but...but.. wow (pause of amazement)
You can check my modelling thread and my sketchfab profile down below my signature. smile.gif


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TimeBurner
post 24 Mar 2016, 8:28
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Motherland's Finest
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Group: Members
Posts: 1043
Joined: 10 May 2014
Member No.: 10454
"We have watched, we have waited, now... we act!"



Is there no one seeing this thread?


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