Rebel Boobytrap detect range & Ural Guard Mode |
Rebel Boobytrap detect range & Ural Guard Mode |
16 Mar 2016, 0:02
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#1
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
- The stealth detectors need to be really close in order to properly reveal the traps (that was a scipted booby trap so, if someone could test it, that would be great);
- Probably known, but didnt found anything on the search thing so... When you order a Ural truck to guard, it will get stuck in the deploy animation if a enemy ground unit is within its range. This post has been edited by Oliver: 16 Mar 2016, 2:51 |
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16 Mar 2016, 0:35
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Boobytraps actually count as mines.
All mines need to be approached closely by detectors for them to be able to detect them. -------------------- |
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20 Mar 2016, 21:57
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#3
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Right ^. Same thing with demo traps. You need to get to close to them to detect. And to destroy you must always manually order to attack them or use guard mode for units to destroy them otherwise they will ignore this targets.
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20 Mar 2016, 22:13
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#4
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
- Probably known, but didnt found anything on the search thing so... When you order a Ural truck to guard, it will get stuck in the deploy animation if a enemy ground unit is within its range. This problem of all units using deploy mode or Deploy animation. But the Ural use much longer deploy time than others thats why you can see it mostly. Here list of all units which can stuck in their animation or just repeat deploy-undeploy cycle many times without attack when you use guard mode: Nuke cannon Ural truck Minigun team Grumble Twin gun The list is not full enough. But this units I noticed is not recommend to use in guard mode. Use attack in move or deploy mode |
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21 Mar 2016, 0:51
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#5
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Twin fang doesnt have a deploy button lol.. Anyway, this has to do with the the ural using the deploy weapon to attack ground units, grumble doesnt have this problem.
This post has been edited by Oliver: 21 Mar 2016, 0:51 |
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