Infantry General Challenge Maps |
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Infantry General Challenge Maps |
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#1
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Single Player mission, in the Zh style Generals challenge.
The AI is an Infantry heavy China to replicate the ZH infantry General rotr style. Complete with Intro, Outro and general Fai's Taunt's The AI is quite smart with its attacks tending for different tactics depending on what faction you are. For example: as ECA expect nuke cannons, disrupters, mig snipes as GLA expect dragon tanks, disrupters and ovies. Map Screenshot In the archive there is 5 maps, one for each faction. Download Link. Warning: It's not easy ![]() This is an ROTR port of the Zh GC infantry generals fan made mission on CncLabs made by vocux (so all credit for the original map goes to them) This post has been edited by mr_Skittles: 22 Mar 2016, 7:08 -------------------- |
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#2
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![]() ![]() Group: Donator Posts: 204 Joined: 25 January 2016 From: Kuwait Member No.: 12539 ![]() |
good job skitt !
-------------------- Not here.
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#3
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![]() ![]() Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 ![]() |
Tried it out as GLA, was a fun game (Only used Red Guards and Flame Cyclers alongside rebel ambush to get through
![]() However, I feel as though the AI loses overlords too easily when fighting GLA, as simple placed hijackers can steal an overlord and get away with it no problem. What I would suggest is possibly having Prop Tower overlords get escorted by the Red Guard kind of like a Troop Crawler so it doesn't just get hijacked easily. -------------------- ![]() Drop Commander |
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#4
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![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
Tried it out as GLA, was a fun game (Only used Red Guards and Flame Cyclers alongside rebel ambush to get through ![]() However, I feel as though the AI loses overlords too easily when fighting GLA, as simple placed hijackers can steal an overlord and get away with it no problem. What I would suggest is possibly having Prop Tower overlords get escorted by the Red Guard kind of like a Troop Crawler so it doesn't just get hijacked easily. or gats. -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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#5
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
Note to Self: Don't sleep under a rock for long period of time
Trying this one out ![]() |
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#6
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![]() Chat Nick ![]() Group: Members Posts: 844 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. ![]() |
I've just lost my entire day and it's your fault, Mr Skittles!
![]() It's damn great. Like you said, it has that ZH flavour, but it's still ROTR. Outstanding work. Keep it up. ![]() -------------------- |
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#7
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Tried it out as GLA, was a fun game (Only used Red Guards and Flame Cyclers alongside rebel ambush to get through ![]() However, I feel as though the AI loses overlords too easily when fighting GLA, as simple placed hijackers can steal an overlord and get away with it no problem. What I would suggest is possibly having Prop Tower overlords get escorted by the Red Guard kind of like a Troop Crawler so it doesn't just get hijacked easily. Prop ovies dont detect stealth but ill work something out. Trying not to disable certain faction units though its tempting -------------------- |
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#8
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![]() ![]() Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 ![]() |
Maybe having bunkerlords could help keep the inf theme and can't be hijacked.
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#9
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![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
Bunkerlords are kinda buggy to script properly though. They dont work in a straight forward fashion. ( Script wise)
-------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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#10
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![]() ![]() Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 ![]() |
Fair enough, I'd imagine since they are transports that have specific troops inside them.
Found another bug, primarily with Volunteers, as they don't really select targets properly. When I was doing the GLA play through on the map, when volunteers entered from the North directly to the South into my base, they kind of just walked around and sometimes even stood in place without doing anything. No attacking or anything like that. QUOTE (Skitt) Prop ovies dont detect stealth but ill work something out. Trying not to disable certain faction units though its tempting I was mainly suggesting the Prop Tower for more aesthetic rather than stealth detection, as I would think it would add on to the sort of patriotic theme of Chinese soldiers that Fai's army has. This post has been edited by Marakar: 22 Mar 2016, 5:57 -------------------- ![]() Drop Commander |
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#11
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Maps updated.
This Versions changes: - sensor towers in the citys - Ovies are now gatlords and have troop crawler escorts. the gatlords and shenlongs have also been given a mob priority set to target there counters first. - Two of the migs replaced with inferno migs firestorm strikes on your base will happen. - Migs have been given a priority set. priority targeting on (in this order) Aircraft Dozers Light vechals Tanks Everything else - Bridges from the players island to the middle city have been removed as well as the water its now 1 big island rather than 2. - Pathfinding fixs. - Outro for Russia and ECA fixed. - Note: theres a bug with jager in the intro, he refuses to go down quietly its funny so im gonna leave it in. ![]() - also a bug with the region command not supplying any power, however u do have the time and cash to rush the solar so its not a big deal. This post has been edited by mr_Skittles: 22 Mar 2016, 7:10 -------------------- |
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#12
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![]() ![]() Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 ![]() |
One thing I noticed in the challenge was that the AI likes to send hackers to your base a lot. I understand that they disable buildings but similar case to overlords, they don't really have anything to guard them and kind of just go in on their own and get killed. Hackers should be paired up with something else so that way they can actually apply pressure rather than give free vet and generals points
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#13
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
Maps updated. This Versions changes: - sensor towers in the citys - Ovies are now gatlords and have troop crawler escorts. the gatlords and shenlongs have also been given a mob priority set to target there counters first. - Two of the migs replaced with inferno migs firestorm strikes on your base will happen. - Migs have been given a priority set. priority targeting on (in this order) Aircraft Dozers Light vechals Tanks Everything else - Bridges from the players island to the middle city have been removed as well as the water its now 1 big island rather than 2. - Pathfinding fixs. - Outro for Russia and ECA fixed. - Note: theres a bug with jager in the intro, he refuses to go down quietly its funny so im gonna leave it in. ![]() - also a bug with the region command not supplying any power, however u do have the time and cash to rush the solar so its not a big deal. switch dozers with L Vehicle/ tanks Gatling Team still doesn't appear often shouldn't they be paired with disruptor teams can you pair the inf like this manner? RG & hackers TH and PT MGT & DT Volunteers 5 groups Nuke team of three while originally for the inf gen can you atleast add the propaganda airship with the inf waves |
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#14
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
im not changeing the priority set for the migs, dozer snipeing is a key part of chinas meta. pluss the ai doesnt understand going arround defences to kill them anyways so just place ur dozers behind something and there fine.
i didnt put many gat teams in due to there range, the disrupters are bad enough. the problem with the airships is the speed the timeing for getting them to arrive at the right time is a nightmare to set up. even then it doesnt always work right. the only thin gi would realy concider adding into the attack teams atm is more gat tanks. This post has been edited by mr_Skittles: 22 Mar 2016, 17:32 -------------------- |
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#15
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![]() ![]() Group: Members Posts: 5 Joined: 3 May 2016 From: Philippines Member No.: 12843 Philippines ![]() |
ii tried the game, its not really easy it took me several times to beat the opponent.
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#16
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
Tips on how to win as Russia ?
Especially defending your main supply. -------------------- |
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#17
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![]() Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 ![]() |
Tips on how to win as Russia ? Especially defending your main supply. kill the gatling tower and rax on your left asap with just a kodiak and a tunguska, and grab the supplies there, then - 2 Tesla coils + 1 kashtan tower between dock and the buildings north of your base, add heavy anti air and anti tank units later on, also some artillery. - 1 kashtan between the river on the right and the dock, add heavy anti air vehicles later - at least 2 helicopters to the flanks (bridges on the left and right), stock up to 4 on each side later. Use them to react to Nuke cannons, even if you lose them. I had most trouble using ECA and GLA, because their helos don't work too well in small number against the infs that come from the flanks, but that's just me being too lazy to repeatedly micro against flanking attacks. Hope that helps. [edit] Forgot the win Part. After your defence and primary eco is established, use Golems and Helos to take out the Nuke (use the Helos to kill inf and artillery waves coming down the left flank, and the Golem skill to keep them alive), and build at least 2 Super Weapons to snipe the emeny HQ + dozer, then the Tech (breeder and Propaganda Center), then the production (mainly the factory), all while bolstering your defenses, building your secondary eco and army, and clearing out/capturing the buildings on the island to your left and pushing the flank to the bridge leading north from there. Then, just sweep the city with anti inf and garrison units and some tanks, bring some artillery and flatten the enemy base. Basically, that's what worked for me so far with any faction. Still, I'm happy to learn about better strategies! This post has been edited by accomplice: 9 Jun 2016, 22:21 |
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#18
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
btw I just noticed this but why are the factions not using their colors?? (all use orange)
back in eca challenge they do, can you change their color back to the faction color? |
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#19
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
btw I just noticed this but why are the factions not using their colors?? (all use orange) back in eca challenge they do, can you change their color back to the faction color? must of forgot to switch the collours when i changed the fac starts, ty ill change that for the 1.87 version -------------------- |
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#20
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
kill the gatling tower and rax on your left asap with just a kodiak and a tunguska, and grab the supplies there, then - 2 Tesla coils + 1 kashtan tower between dock and the buildings north of your base, add heavy anti air and anti tank units later on, also some artillery. - 1 kashtan between the river on the right and the dock, add heavy anti air vehicles later - at least 2 helicopters to the flanks (bridges on the left and right), stock up to 4 on each side later. Use them to react to Nuke cannons, even if you lose them. I had most trouble using ECA and GLA, because their helos don't work too well in small number against the infs that come from the flanks, but that's just me being too lazy to repeatedly micro against flanking attacks. Hope that helps. [edit] Forgot the win Part. After your defence and primary eco is established, use Golems and Helos to take out the Nuke (use the Helos to kill inf and artillery waves coming down the left flank, and the Golem skill to keep them alive), and build at least 2 Super Weapons to snipe the emeny HQ + dozer, then the Tech (breeder and Propaganda Center), then the production (mainly the factory), all while bolstering your defenses, building your secondary eco and army, and clearing out/capturing the buildings on the island to your left and pushing the flank to the bridge leading north from there. Then, just sweep the city with anti inf and garrison units and some tanks, bring some artillery and flatten the enemy base. Basically, that's what worked for me so far with any faction. Still, I'm happy to learn about better strategies! Thanks for the Tips. Will try it. ![]() -------------------- |
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#21
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![]() ![]() Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 ![]() |
![]() Nice Tiberium Fields you got there ![]() This post has been edited by M.P: 13 Jun 2016, 1:48 |
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#22
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
Demo Gen Challenge next?
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#23
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Nice Tiberium Fields you got there ![]() ![]() Demo Gen Challenge next? Russia on tank gen map (finished waiting for 1.87 to release) followed by gla on thrax map(50% finished) then usa on airforce gen map This post has been edited by mr_Skittles: 13 Jun 2016, 11:09 -------------------- |
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#24
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
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