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When Ini Goes too Far, I was bored and tired
ComradeGeneral
post 29 Nov 2016, 22:36
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QUOTE (Zeke @ 27 Nov 2016, 20:36) *
This mod deserves it's own moddb page.

I can help you set one up if you like I8.gif


Sounds fancy. I've got a couple missions on there already but I have no idea what or where something like this would go. Would definitely appreciate the help <3

Just got done with Airforce challenge too. Removed the worst bridge on the planet, removed lots of water, added ground attack waves, and basically it's a giant clustertruck at times. Completely redid the general powers scripts because they were messy. No idea if the MOAB works, but the spectre and a10 and HALO work.

That's the AI's repair field.


Slightly older version of the map. Newest one has a bunch of those annoying flying gattling drones. The guard towers there are actual Airforce faction structures and not the standard civilian ones. They hold 6 infantry, come with 3 rangers, but it isn't immune to garrison clearing. It's like a small gap generator and makes a shrouded area. It can also use its own version of the scout car scan, but this scan ability also reveals stealth units.


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ComradeGeneral
post 3 Dec 2016, 4:03
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The Chinese Space Program is a great success.
Also China will be able to scout with supply trucks better in the next update.





It was never seen again.

Also here's vet 3 pathfinders sniping helicopters, and then the entire base.


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{Lads}RikerZZZ
post 3 Dec 2016, 5:11
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ITS A FUCKING HARRY POTTER TRUCK JESUS THE CHINESE HAVE WIZARDS ON THEIR SIDE WERE ALL FUCKED


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ComradeGeneral
post 3 Dec 2016, 23:51
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Government funding of the space program has increased. Trucks now have rockets and exhaust.






It is possible for the truck to make a successful reentry.


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{Lads}RikerZZZ
post 4 Dec 2016, 0:03
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I must go now, my planet needs me

[Supply truck died on his way home and was never seen again]


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Zeke
post 5 Dec 2016, 12:17
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soviet space program intensifies


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M.P
post 8 Dec 2016, 9:34
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Perhaps I'll do something like this after ROTR 1.87 Release....
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Jet02
post 8 Dec 2016, 12:34
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QUOTE (M.P @ 8 Dec 2016, 16:34) *
Perhaps I'll do something like this after ROTR 1.87 Release....


Giant russian boot thing?
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M.P
post 8 Dec 2016, 16:26
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QUOTE (Jet02 @ 8 Dec 2016, 15:04) *
Giant russian boot thing?

If you're talking about this, then Yes It's on my list tongue.gif
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ComradeGeneral
post 8 Dec 2016, 23:20
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I planned on updating this today but I made a mistake and broke the entire thing. (Worldbuilder didn't even spit any errors at me)
Thankfully I have backups all over the place, but it was still pretty annoying. Anyways, I'll toss the changes here, fix the rest tomorrow after work, and put the new version up.

Changes coming tomorrow:

New update! New balance!
(I broke it so I had to redo all the things I wanted to add this update. So something is probably missing)


"New" Airforce challenge map! Fixed terrain and some scripts. Lots of spam.

You can now rank up to Rank 8. It does nothing. Become Mega Deadly Dude rank. (Ultimate wouldn't fit in the box nicely)
Some Armor fixes and stuff.
Controlbars and all that.
Stryker is still borked because I had a lot to fix and didn't have the time to do the Stryker.

Artillery Platform variations. Randomly picked.
Homing Platform: Shells track infantry and vehicles. Low damage per shot.
Missile Platform: Missiles track aircraft and vehicles. Terrible against infantry.
Nuclear Platform: Basically fires a nuke cannon shell. Some scatter. Slow reload.

USA Factions:
Got around to adding the CIA suggestion. Buildable CIA Agents are in.
Science for CIA Agents. Vanilla gets the science at level 1. Armor gets it at level 5. Other USA's get it at level 3.
Requires a strategy center and can be upgraded with that factions stuff. Combat vests etc.
He uses a big beefy desert eagle. Drops infantry in a couple shots.
At vet 2/3 the CIA Agent becomes stealthed when not attacking or taking damage.

Spy Drones can be upgraded with drones.

USA Laser:
Strobe. Lights.
Colored lasers for rangers, crusaders, paladins, humvees, comanche's, and patriots.

USA Airforce:
New defensive structure; Guard Tower.
Not immune to garrison clear, holds 6 infantry, comes with 3 rangers.
Can scan around itself to reveal stealth enemies.

USA Superweapon:
Hypersonic Cruise Missile and Carrier art replaced with Supply Truck.

China Factions (except special weapons)
Chinese Space Program available to Supply Trucks.

China Infantry:
Red Guard trained in groups of 5 instead of 8.
Minigunners trained in groups of 3 instead of 5.
Tank Hunters trained in pairs.

Special Weapons:
New science! It might be useful! China Tank gets this too.
Global System Hack science. Available at Rank 5.
It's a tiny GPS scrambler and an inverted Sat-Hack 2.
It (should) reshroud the entire map for all of your enemies. Sounds very annoying.

GLA:
Terrorists explode into hot air balloons.
Hot air balloons explode into flying demo traps.

Thanks for playing <3



Best shot I could get. Thing moves very very fast.


Fun discovery. Removing the script only option from the missile pad basically makes the scud bug again...


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Shiro
post 8 Dec 2016, 23:38
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Replace the Soyuz with the animated statue crane from ZHGLA campaign's ending, it does the same stuff anyway and looks funnier.
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ComradeGeneral
post 10 Dec 2016, 3:04
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Aight, fixed whatever was still missing and stuffed some new stuff in there.
Aside from the list above, other changes include:

Chinese Main Battle Tanks are now weaker to aircraft missiles.
Hornets Nest reload is 0.5 seconds.
Angry Man is weak against land mines. Losing a leg will do that to you.
Updated some armor entries. Was missing some vital things like landmine armor for salvage worker scrap.
I fixed the Stryker finally. It's just a boring medic vehicle again.

Download in signature as always.
<3 Thanks for playing.

QUOTE (SoraZ @ 8 Dec 2016, 17:38) *
Replace the Soyuz with the animated statue crane from ZHGLA campaign's ending, it does the same stuff anyway and looks funnier.


Maybe I used the wrong one, but the crane I placed isn't animated, but it turns into a rocket when at half health?


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ComradeGeneral
post 14 Dec 2016, 5:04
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Quick update with a minor fix.
Fixed a crash I made because I didn't add everything back. I was messing around with a new unit idea, but didn't get very far. Readded all the buttons but forgot the unit itself...

Anyways! I ripped apart Leang's challenge map. Like really ripped it up.
Changes:
Flattened most of the map.
Removed water and bridges because I think they bottleneck gameplay too much.
Removed annoying seismic Hammer Cannons and most Grinder Mines. Look, they were just too annoying.
Greatly improved the introduction cutscene.
Lots of attack waves. It gets pretty heavy pretty quickly once it starts. Main Battle Tanks and Stukas to annoy you.
Added Flying Submarines to the map.
She researches the auto loader upgrade for the Hammer Cannons.
Other stuff you can see by playing. <3

Big nerf to Grinder Cannons as well. They can no longer kill a Palace with one shot...

All American factions (except Armor) can build Amphibious Transports. They have 12 slots.







Fear not, the Temples have an 8 minute countdown to make you feel better.
Le download below. Thanks for playing <3


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ComradeGeneral
post 5 Jan 2017, 18:23
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I am very sick and full of painkillers. Tis a great year so far. I slept for 16 hours yesterday. Work can wait.
Anyways, got around to finishing the things I wanted to.

New version with stuff.

Tank General:
China Tank artillery. Removed Cluster Mines, replaced with Lend Lease Artillery paradrops. Red Alert 3 references.
More changes to tank challenge map.

GLA Stealth sciences.
*Some stealthy sneaky explanation here*
Two new sciences. Kassad is sneaky sneak and sent spies to get enemy information or something.
Rank 3: Infantry Training - Infantry are trained at vet 1.
Rank 5: Vehicle Training - Vehicles are trained at vet 1.

Lazr:
Battleship removed from airfield. It is now a science.

Spec:
Grinder Mine ambush instead of Cluster Mines.

Should also finish the moddb page when the headache isn't completely awful.

These were supposed to be for Leang, but I was out of buttons and didn't want to remove any other vehicles. So they're a Tank General science now.


The Humvee from the level 3 HALO drop has an appropriate exhaust.


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Marakar
post 10 Jan 2017, 11:00
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Great to still see this crazy balance mod being worked on, get well soon soon smile.gif

Anyways, ideas:

- R5 GP for factions that drop an entire army/platoon (China Inf drops 30 Red Guards 10 Minigunners 10 Tankhunters, Tank drops 3 Overlords and Battlemasters, Airforce drops Acolytes, Humvees and Airborne Infantry, you get the idea).

- Possibly adding some ROTR mechanics, one I would be interested in is the munitions buff mechanic from units such as from Troopcrawlers or provide Propaganda from Troopcrawlers similar to ROTR.

- Adding an Officer to each faction that acts as an elite infantry and has a special ability/weapon (US could be different weapons, China could be napalm weapons, GLA could be stealth).


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ComradeGeneral
post 12 Jan 2017, 21:36
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QUOTE (Marakar @ 10 Jan 2017, 5:00) *
Great to still see this crazy balance mod being worked on, get well soon soon smile.gif

Anyways, ideas:

- R5 GP for factions that drop an entire army/platoon (China Inf drops 30 Red Guards 10 Minigunners 10 Tankhunters, Tank drops 3 Overlords and Battlemasters, Airforce drops Acolytes, Humvees and Airborne Infantry, you get the idea).

- Possibly adding some ROTR mechanics, one I would be interested in is the munitions buff mechanic from units such as from Troopcrawlers or provide Propaganda from Troopcrawlers similar to ROTR.

- Adding an Officer to each faction that acts as an elite infantry and has a special ability/weapon (US could be different weapons, China could be napalm weapons, GLA could be stealth).



The army/platoon drop sounds cool, but I think most generals are out of shortcut buttons. Should probably get rotr and take a look at how they did things. Been ages since I played that.

Will look into.

I am planning on some 'commando' units per faction. All the GLA will get some kind of 'Commando Worker' to use. Still thinking of USA and China versions.

Since you can rank up to Rank 8, I might redo the science costs like the 1.06 patch for Zero Hour. So you can still get all the sciences, but only if you reach rank7-8.


I don't have a raging headache today, yay. The ModDB page is up and running. Still pretty new to it, format might be a bit derp. Link is here. Starting Tuesday, the Dropbox and ModDB links will have the same version of the mod.

Today I learned two things. First is that the Devastator quotes are from the Devastator from Battle For Dune. Haven't played that in many many years. Good times. Second is that there's a character limit of 1028 per ini line. In other news, Salvage gets a random tank generator in the next update.

Purchasing enemy tanks from the vast black markets of the GLA. Still a work in progress. First tank I got was an Anvil... hilarious.


Deathstrike enjoys gambling. These are the tanks you can get from the random tank button. $1000 and 30 seconds to create.

CODE
  BuildVariations = AmericaTankCrusader AmericaTankPaladin AmericaTankMicrowave SupW_AmericaTankCrusader AmericaTankPlasmaTank Lazr_AmericaTankCrusader Lazr_AmericaTankPaladin Lazr_AmericaTankMicrowave AirForce_AmericaTankCrusader Armor_AmericaTankPaladin Armor_AmericaTankDestroyer Armor_AmericaTankMicrowave Armor_AmericaTankCrusader Infa_ChinaTankOverlord Nuke_ChinaTankBattleMaster Nuke_ChinaTankDevastator Nuke_ChinaTankGattling Nuke_ChinaTankOverlord Nuke_ChinaTankDragon Spec_ChinaTankDragon Spec_ChinaVehicleMBT Spec_ChinaTankGattling Spec_ChinaTankBattleMaster Spec_ChinaVehicleSeismicTank Tank_ChinaTankBattleMaster Tank_ChinaTankDragon Tank_ChinaTankECM Tank_ChinaTankEmperor Tank_ChinaTankGattling Tank_ChinaTankWarMaster Tank_ChinaReaperTank_Real ChinaTankBattleMaster ChinaTankDragon ChinaTankECM ChinaTankGattling ChinaTankOverlord Demo_GLATankMarauder Demo_GLATankScorpion Chem_GLATankMarauder Chem_GLATankScorpion GLATankCameleon GLATankMarauder GLATankScorpion Chem_GLAToxinTankDragon ToxicSupplyTruck




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ComradeGeneral
post 17 Jan 2017, 18:40
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Tuesday update. Added the GLA spy/elite infantry unit. The Commando Worker.
He's armed and dangerous and knows how to use the sledge hammer to its full potential.
When he reaches vet 1 and beyond, he gains stealth.

His default weapon is the Trusty Sledgehammer. Short range and decent damage.
After years of practice, he has learned how to quietly bash someone's face in. The Stealth Hammer works like Burton's knife and works well when he gains stealth.
Constructing so many GLA buildings has given him great strength. His last weapon is 'Deconstruction.' It has extremely short range and is only practical against buildings or stationary units. He smashes a target with the hammer, dealing massive damage. Even with the buffed health on your Command Center, this weapon can still destroy it in four hits. The firing sound for this weapon is the topol detonation sound. It truly shows how strong he is.

The Commando Worker eyes his target from the mountains.


Landmines cannot stop him. No structure is safe.


Zeke asked for trains. I enjoyed this suggestion. <3


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Jet02
post 18 Jan 2017, 7:29
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QUOTE (ComradeGeneral @ 18 Jan 2017, 1:40) *
Tuesday update. Added the GLA spy/elite infantry unit. The Commando Worker.
He's armed and dangerous and knows how to use the sledge hammer to its full potential.
When he reaches vet 1 and beyond, he gains stealth.

His default weapon is the Trusty Sledgehammer. Short range and decent damage.
After years of practice, he has learned how to quietly bash someone's face in. The Stealth Hammer works like Burton's knife and works well when he gains stealth.
Constructing so many GLA buildings has given him great strength. His last weapon is 'Deconstruction.' It has extremely short range and is only practical against buildings or stationary units. He smashes a target with the hammer, dealing massive damage. Even with the buffed health on your Command Center, this weapon can still destroy it in four hits. The firing sound for this weapon is the topol detonation sound. It truly shows how strong he is.


One PUNCH Man- arab edition
Attached File  img_cutpaste3.jpg ( 72.95K ) Number of downloads: 9


Edit: oops, wrong turban. Sorry lol

Eidt 2: how could i forget the pixelated sunglasses

This post has been edited by Jet02: 18 Jan 2017, 7:32
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Zeke
post 18 Jan 2017, 16:20
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QUOTE (ComradeGeneral @ 18 Jan 2017, 1:40) *
Zeke asked for trains. I enjoyed this suggestion. <3
*pic*




I like trains!


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ComradeGeneral
post 28 Jan 2017, 20:13
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Coming soon. Murica!



Each USA faction has a slightly different mix of infantry here. Armor has Rangers instead of Marines.

Also a new type of Humvee for Superweapon General. These ones are normal ground Humvees. Some small changes to make them slightly better than a normal Humvee. They are also immune to EMP.
Alpha Humvees fly. Beta Humvees have to drive like normal cars.


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Jet02
post 29 Jan 2017, 2:20
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Umm they use light machine guns...?
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Marakar
post 29 Jan 2017, 16:01
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Different firing modes for Seals, one with mega machine gun maybe similar to Reaper Tank and other on constant fire/barrage of Burton Grenade Launcher projectiles?
biggrin.gif


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ComradeGeneral
post 2 Feb 2017, 20:03
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Postponed the next update by a week. Thought of a couple ideas while at work that I still need to finish up.

Colonel Burton is now Conductor Burton. Replaced the EMP grenades from Superweapon's OICW upgrade with an Orbital Train marker. Launches a train from a space platform.




The falling sounds of the trains has also been replaced with the TrainRunningLoop too.

Also need to fix some small errors and stuff. 99% of the tooltips should display the proper things after this update as well.


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XoGamer
post 3 Feb 2017, 10:58
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Omg why is this so beautiful..........

Do we need Shockwave for this then install this on top?

Also Infantry's Buildings should spawn like 20 minigunners
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ComradeGeneral
post 7 Feb 2017, 16:48
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QUOTE (XoGamer @ 3 Feb 2017, 4:58) *
Omg why is this so beautiful..........

Do we need Shockwave for this then install this on top?

Also Infantry's Buildings should spawn like 20 minigunners


Yeah. Requires Shockwave v1.2, and then this .gib file over the normal Shockwave file.

The Infantry General Bunker used to create 8 Tank Hunters and 2 Mini-gunners when it was completed. Removed that because it was way too easy to spam bunkers and win...

Anyways, new update! More totally serious content!

Removed the Dropbox download link in my Signature. The ModDB page basically does the same thing only better.

Updated 99% of the tooltips/controlbars. I say 99% because I probably missed a couple.
Tooltips/controlbars should display the proper things now.

All USA factions:
Infantry Squad. It's a squad of infantry. Units in the squad vary slightly per faction (Not sure how I feel about the squad idea)
USA Armor Squad: Rangers, Javelins and Blue Arrows
Airforce Squad: Marines and Missile Defenders
Superweapon Squad: Marines, Missile Defenders and EMP Missile Defenders
Vanilla Squad: Marines and Missile Defenders
Lazer Squad: Marines and Laser Missile Defenders

The units of the squad have the same health as their respective units. It's cheaper to build a squad than it is to build the same number of units. However, the squad must stick together instead, limiting potential zoning.
Squad members are automagically replaced for free

USA Superweapon:
Alpha Humvees have an exhaust while moving
Beta Humvees: Stronger than a regular humvee, immune to EMP and has other perks. Available at the War Factory
Replaced EMP grenade launcher for Burton OICW
New Burton OICW is a flare marker that calls in an Orbital Train Strike
The falling whoosh sound of the Trains From God has been replaced with the TrainRuningLoop. (Not the firesound. The sound they make when they spawn and fall from the sky)

Tank General:
Fixed a couple issues with the Large Supply Truck
Transport Helix no longer creates Emperors when destroyed

China Nuke:
Fixed a small issue on the Supply Truck
Nuclear Artillery has been changed on levels 1 and 2 to compliment the 10:00 recharge time.
Level 1 and 2 have a lot more nuclear shells. Level 3 is still the ICBM drop.

Other Chinese factions:
Supply Trucks can drive in reverse now, but not Large Supply Trucks.

All GLA factions except Demo:
Rebels are cheaper and build much faster. They are still Rebels though, so this doesn't really change anything.

GLA Demo:
Nerfs to Demo Ambush. All 3 levels are now static demo trap creations.
Level 1: 10 Battlebus Demo Traps
Level 2: 10 Standard Demo Traps
Level 3: 8 Advanced Demo Traps (Since advanced traps leave behind normal traps, this is technically 16)
Topol can no longer pick up scrap for weapon upgrades. No more scumming scrap to fire 3 nukes quickly.
Topol reload increased to 120 seconds.


**********Generals Challenge Changes**********

Superweapon:
Very minor map changes. Added a couple extra guarding units and a Popup Patriot or two.

China Tank:
Fixed a small issue with using the V4 Paradrop.

China Nuke:
Lowered the War Fortress mountain
Removed 1 supply dock and added a few small piles instead
On Hard, some Oil Derricks will be removed
Fixed the intro. The nukes now fire.
Fixed the rest of the nukes. The nukes now fire when ready.
Removed the mountain in the top right corner; Added some more Tao base. Including a Research Plant and another Airfield.
Tao researches all the Nuke upgrades, including Autoloaders.
Buildings are upgraded with landmines.
Fixed and added some Science usage. (The AI seems kind of unfair with where it spawns the plane. Pretty sure I cant fix that.)
Basically doubled every attack wave. It gets pretty messy when the autoloading Nuke Cannons arrive.
Other small stuff.


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