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The Questions Thread, Q & A with the Developers!
Wi-Ta
post 6 Feb 2010, 16:15
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QUOTE (Zhao @ 6 Feb 2010, 6:20) *
So because it ruins it for you and specfically. you i can go on gamereplays.org right now and not see anyone complain it about it Just U. it cant come back?

Lots of BOs i can think of are now trashed because i cant , and its not like i cant do +CC build orders it just the annoyance of not having that extra 1000$ which could be useful.

But a simple cuz i lose games that way isnt reasonaing enough. i dont walk in here and be like "This unit is OP" because i lost a game :/

I do not know how i should take this comment from you so i will ignore it for now.
This was my personal meaning and i am not alone with it as you can see.


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Kirasama
post 6 Feb 2010, 16:20
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QUOTE (JJ @ 6 Feb 2010, 15:25) *
It's not, it's necessary for anyone to actually pull enough cash to do anything, in multiplayer, since you have that nifty 50k button for compstomping. If you want to remove it, fine, but please, compensate for the $1000 somehow.


you are starting sound kinda agresive here

also why not auto-apply your example? play with $11000 instead of $10000, there, problem solved


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n5p29
post 6 Feb 2010, 16:50
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if the problem is the extra bucks from CC selling on early games, then how about remove the sell button on the CC? tongue.gif
I mean, maybe make the players can't sell their CC in early game, after several minutes, the CC will upgrade its commandset and re-appear the sell button, where you can get $1000.
this extra amount of money only really boost in the early games right? when the game goes on you can get $1000 in no time. so just make the CC can't be sold at early game.


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Pickysaurus
post 6 Feb 2010, 19:54
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While clever, it'd be just a waste of time.

If you want CC selling, why not play another mod that embraces it?


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JRK
post 6 Feb 2010, 21:25
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I do think cheaper dozers is a start though. I can see CC selling as being very important for the more mobile factions.


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Alias
post 7 Feb 2010, 0:27
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Selling your command centre in ROTR is not really needed as the start of the game plays a lot different to both VZH and ShW due to the tiers and the completely different system.

It is a requirement im the majority of Shockwave games however, and that should never be changed.


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Aaron
post 7 Feb 2010, 3:59
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Will GLA get a entire overhaul on the way they are played?
seeing as ROTRs system is different it wouldent be a suprize


also increasing the money to 11000$ would look rather like a cheap cover up for that seriously.

This post has been edited by Zhao: 7 Feb 2010, 4:01


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Massey
post 7 Feb 2010, 10:03
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even that i dont play multi RotR. i dont see why u need to sell ur CC. i play hard-PC on the lowess pay. and still find it more or less easy and fun to win (even that some games can make u stress)

well that just my point of view...

Edit: i just check the lowess money u can have and its 5000. i withdrew my commets from this post.. i meant to say. I find it easy with 10000.

This post has been edited by Massey: 7 Feb 2010, 13:28


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Erik
post 7 Feb 2010, 10:05
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Random opinion: Games with CC sell are far more dynamic than ones without. Its like no risk no fun i guess.
Also dozer hunting might create some interesting situations that require players to actually think instead of doing the same stuff over and over. But seeing that ROTR basicaly encourages "bigger army wins" anyway i dont know...


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Massey
post 7 Feb 2010, 10:35
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QUOTE
But seeing that ROTR basicaly encourages "bigger army wins"

i would dissagree. a E.G: the lone star map. (a well made map btw) i find if u set up ur units right. u can wipe out huge wave the PC sends at u... if ur China or Russia i like to set up on the little inlet or island thingy (or what ever its called) once all entrys are safe! (Russia:) i send 2 HT-03, 2 fixer units, 2x tos-1, 2 MI-24, 2 S-300 and about 4 BMP's (china:) either a group of 4 overloads or 3BM, 2GT, 1TC and times that by 2. if ur USA i like to set up a 6strong airfeild at the top right of the map (make the enermy pay before they get close to my base) and send small raids to wipe them out.

again. i only play PC games. i dont play multi. but my point of view. when vsing PC's its not all about numbers.


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JRK
post 7 Feb 2010, 14:51
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QUOTE (Massey @ 7 Feb 2010, 11:35) *
i would dissagree. a E.G: the lone star map. (a well made map btw) i find if u set up ur units right. u can wipe out huge wave the PC sends at u... if ur China or Russia i like to set up on the little inlet or island thingy (or what ever its called) once all entrys are safe! (Russia:) i send 2 HT-03, 2 fixer units, 2x tos-1, 2 MI-24, 2 S-300 and about 4 BMP's (china:) either a group of 4 overloads or 3BM, 2GT, 1TC and times that by 2. if ur USA i like to set up a 6strong airfeild at the top right of the map (make the enermy pay before they get close to my base) and send small raids to wipe them out.

again. i only play PC games. i dont play multi. but my point of view. when vsing PC's its not all about numbers.

In multiplay, your opponent would be micromanaging their units and getting rid of yours more efficiently. Plus those sound like late game armies anyway. CC sell is most critical in the first 5-10 minutes. After that, you will need a CC for General's abilities usually.


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Aaron
post 8 Feb 2010, 16:05
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QUOTE (Massey @ 7 Feb 2010, 10:35) *
i would dissagree. a E.G: the lone star map. (a well made map btw) i find if u set up ur units right. u can wipe out huge wave the PC sends at u... if ur China or Russia i like to set up on the little inlet or island thingy (or what ever its called) once all entrys are safe! (Russia:) i send 2 HT-03, 2 fixer units, 2x tos-1, 2 MI-24, 2 S-300 and about 4 BMP's (china:) either a group of 4 overloads or 3BM, 2GT, 1TC and times that by 2. if ur USA i like to set up a 6strong airfeild at the top right of the map (make the enermy pay before they get close to my base) and send small raids to wipe them out.

again. i only play PC games. i dont play multi. but my point of view. when vsing PC's its not all about numbers.


Could you say that in english.


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Sesa
post 9 Feb 2010, 19:29
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I have a little question to the Ballistic Missile General?!?! HAve the Topol-M a cluster- or an nuclearwarhead?
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KamuiK
post 10 Feb 2010, 0:01
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The Topol-M has a MIRV, that means a 6 or 7 splinter nuclear warhead, each with the force of a Nuke Cannon shell. As beloved Commander JB used to say: 'If you hear it firing, RUN!'


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R3ven
post 11 Feb 2010, 18:10
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QUOTE (KamuiK @ 9 Feb 2010, 18:01) *
The Topol-M has a MIRV, that means a 6 or 7 splinter nuclear warhead, each with the force of a Nuke Cannon shell. As beloved Commander JB used to say: 'If you hear it firing, RUN!'


Actually I believe they said 5 warheads, each with the strength of a Nuke Cannon Shell I8.gif
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Pickysaurus
post 11 Feb 2010, 19:46
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Probs a multiple entry ICBM?

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Raven
post 12 Feb 2010, 2:35
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ICBM warhead with the power of a nuke cannon does not sound right at least for me...perhaps its just a multi-warhead huuuugge artillery cannon tongue.gif


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Destiny
post 12 Feb 2010, 5:39
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As someone told me before on the forums:

"Why waste a MIRV putting HE warheads on it when you can put nukes?"


Plus you gotta pay for each missile.


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Raven
post 12 Feb 2010, 9:42
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is it MIRV or Cluster???


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D' WRTHBRNGR
post 12 Feb 2010, 11:25
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The Topol-M will use MIRV warheads, as I've read at ModDB.


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KamuiK
post 14 Feb 2010, 17:41
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QUOTE (D' WRTHBRNGR @ 12 Feb 2010, 11:25) *
The Topol-M will use MIRV warheads, as I've read at ModDB.

Yes, we know this already -.- (see above).
To clarify, the Missile will not be as strong as the Nuke Cannon, each single splinter will (5-7 per missile). - JB


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Aaron
post 14 Feb 2010, 20:12
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its gonna be way more effective then average arty put it that way tongue.gif


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cube
post 22 Feb 2010, 18:53
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my question is about the "healing abilities" of the ECA faction, I mean that: USA have the Drones (battle drone repairs vehicles)and the ambulance for soldiers, CHINA have the propaganda, GLA have the Junk Repair Upgrade for vehicles, and RUSSIA have the ability to recover destroyed vehicles (also the MTP Recovery Vehicle heals vehicles, and Infantry auto-heal with one upgrade); my question is: what will be the "special abilty"/ upgrade / something like this that will have the ECA?
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Pickysaurus
post 22 Feb 2010, 21:09
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I think there is not definite answer, unless things have changed.

The team were toying with a few ideas for it, last I heard... or that may have been building special abilities.

Either way I hope we get another update soon biggrin.gif


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Raven
post 23 Feb 2010, 2:35
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yep...an update would be nice smile.gif....


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