The Questions Thread, Q & A with the Developers! |
The Questions Thread, Q & A with the Developers! |
16 Oct 2009, 6:22
Post
#751
|
|
League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Oh i see , so its gonna do what command and counquers ALL Stars did ,no?
|
|
|
16 Oct 2009, 7:50
Post
#752
|
|
Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Will there be a new model for the russian command bunker/higher res texture for it?
It looks rather, well, dull when compared to the other newer models with high quality skins. -------------------- |
|
|
16 Oct 2009, 11:11
Post
#753
|
|
Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
The russian warfactory and even the radar center suffer from the same problem imo.
|
|
|
16 Oct 2009, 13:00
Post
#754
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
You'll start with a Dozer, but it's possible that you won't be able to do anything with it until you select your General from the Command Center. I.e., they might implement it in such a way that the Dozer will be unable to move until you select your General. When you do, the Dozer's commandset will be upgraded, and its locomotor if the above is how the final design is implemented. Maybe Hunter will clear this up... The Dozer will be unselectable indeed untill a general has been selected from the command center. -------------------- |
|
|
16 Oct 2009, 14:36
Post
#755
|
|
Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
The russian warfactory and even the radar center suffer from the same problem imo. They might have a new model in the future... -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
|
|
16 Oct 2009, 14:55
Post
#756
|
|
League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
So what about the gen section for gen points
|
|
|
16 Oct 2009, 15:46
Post
#757
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
So what about the gen section for gen points With my limited knowledge of coding, as the Generals are simply upgrades to the factions, I think it'd be the same powers for each faction... although I am probably wrong This post has been edited by Pickysaurus: 16 Oct 2009, 15:46 -------------------- |
|
|
16 Oct 2009, 15:58
Post
#758
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Probably again like in Allstars, where most powers are the same, yet 1 list contains specific powers only selectable by a certain General. The Generals Powers buy screen is AFAIK limited to 23 buttons. Also of course all powers doing unit unlock (or most of them) would obviously vanish.
This post has been edited by KamuiK: 16 Oct 2009, 15:59 |
|
|
16 Oct 2009, 17:13
Post
#759
|
|
Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Probably again like in Allstars, where most powers are the same, yet 1 list contains specific powers only selectable by a certain General. The Generals Powers buy screen is AFAIK limited to 23 buttons. Also of course all powers doing unit unlock (or most of them) would obviously vanish. I recall on ModDB that you've said something about the General's Power's points: QUOTE The maximum of different Generals Powers per side is 23, 4 on rank 1, 15 on rank 3 and again 4 on rank 5. However, this could be increased by modifying the window files, but is not required, since every side has atm enough Generals Powers. I think it might be really modded, if it's SAGE-capable... This post has been edited by D' WRTHBRNGR: 16 Oct 2009, 17:15 -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
|
|
16 Oct 2009, 21:18
Post
#760
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I said it could, and I meant it COULD be possible. Mind you, you can increase the buttons in the commandset up to 18 Well, we will see what happens.
|
|
|
17 Oct 2009, 9:15
Post
#761
|
|
Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
The End of Days mod has a similar system, currently, when you chose the type of tech tree you need at the beginning from the CC, some gens powers can't be used. The downside in their implementation is that you can see and select all the powers. If you select a power that does not support your tech tree, you would be wasting our gen points . I hope ROTR will have a better solution that that.
-------------------- |
|
|
17 Oct 2009, 13:54
Post
#762
|
|
Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
If this system is used, I have one major question: how does the AI use it?
-------------------- |
|
|
17 Oct 2009, 14:21
Post
#763
|
|
Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Technically speaking, they are upgrades, so it can be easily done. It is also possible to make it choose randomly between the subfactions.
|
|
|
17 Oct 2009, 14:44
Post
#764
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The End of Days mod has a similar system, currently, when you chose the type of tech tree you need at the beginning from the CC, some gens powers can't be used. The downside in their implementation is that you can see and select all the powers. If you select a power that does not support your tech tree, you would be wasting our gen points . I hope ROTR will have a better solution that that. In this case it should be implemented that powers requiring a specific tech require a special science which will be granted with the upgrade you choose -> MOAB upgrade effect. This way the sciences will be locked until you decide. |
|
|
17 Oct 2009, 15:18
Post
#765
|
|
Group: Members Posts: 71 Joined: 7 June 2009 From: Hong Kong, China Member No.: 40 Projects: ROTR Tester |
OR..OR..or I'm just throwing the idea out, I have no clue about it, what if the faction was is a Generals point upgrade by itself?
|
|
|
17 Oct 2009, 17:17
Post
#766
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
So you mean you need a Gen point to pay to be a specific faction? Could work but would look kinda dumb since you cannot hide buttons for e.g. units if they only require a Gen Point. A commandbar change must be triggered by an upgrade, they is AFAIK no other way.
Question: how will Wilhelms bunker system work? Like a tunnel network? Yes/No? |
|
|
18 Oct 2009, 7:20
Post
#767
|
|
Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
OR..OR..or I'm just throwing the idea out, I have no clue about it, what if the faction was is a Generals point upgrade by itself? In that case it should be possible to restrict players from selecting multiple generals. I mean for tier one gen powers you should select the general you are going to use, then i should be possible to disable the other tier one options. I haven't seen such a thing before in any of the mods, if that is possible i think its good, but still it does not solve the earlier problem. -------------------- |
|
|
19 Oct 2009, 19:07
Post
#768
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Just a suggestion, but Generals powers require a CC... so what if the CC you see before picking a general is a placeholder and selecting that "upgrades" the CC into one of the faction ones - with it having unique powers.
Probably not possible though -------------------- |
|
|
19 Oct 2009, 22:18
Post
#769
|
|
Group: Members Posts: 71 Joined: 7 June 2009 From: Hong Kong, China Member No.: 40 Projects: ROTR Tester |
In that case it should be possible to restrict players from selecting multiple generals. I mean for tier one gen powers you should select the general you are going to use, then i should be possible to disable the other tier one options. I haven't seen such a thing before in any of the mods, if that is possible i think its good, but still it does not solve the earlier problem. That kinda works, I'm thinking along the lines of how they used the Generals Point system in CWC. |
|
|
19 Oct 2009, 23:51
Post
#770
|
|
Group: Members Posts: 124 Joined: 7 June 2009 From: Zrenjanin,Serbia Member No.: 54 Poor fan |
IIRC, the vGenerals have similar system in original installation. the Gen points which u had, they were put in the CC,and they had i think on side like bar, like now.
-------------------- |
|
|
20 Oct 2009, 12:17
Post
#771
|
|
Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
i dont know if this is glick but i have to asks (cause i think its funny. and i just found it) the ECM tank. its jammer ablity. is it meant make ospreys fall out of the sky?
Massey -------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
|
|
|
20 Oct 2009, 16:01
Post
#772
|
|
Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
I should think not. It's a bit hard to imagine that being a feature.
-------------------- |
|
|
20 Oct 2009, 16:17
Post
#773
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
The ECM effects have a nasty side effect that it makes pilots drunk
-------------------- |
|
|
20 Oct 2009, 23:49
Post
#774
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Strangely, unlike EMP weapons, the ECM deactivated helicopter units (and the
This post has been edited by KamuiK: 21 Oct 2009, 0:29 |
|
|
21 Oct 2009, 7:40
Post
#775
|
|
Group: Members Posts: 154 Joined: 12 August 2009 From: Usa Member No.: 343 |
i know this is kinda sudden but is there ever gonna be a demo for europe? like a video or playable demo
-------------------- -Wardog-
And every day i am one step closer to home and everyday i find a reason to carry on one of the Four Wings of Sand Island Wardog Squadron In soviet Russia game mod you! |
|
|
Lo-Fi Version | Time is now: 23 April 2024 - 20:52 |