IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
Battle Simulation Ironbear, Russia challenge maps
Skitt
post 23 Oct 2016, 8:58
Post #1



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Russia Challenge maps


"Okay, Lieutenant Newbie. Today, we're gonna mix it up a bit: The AI will be simulating the tactics of legendary PLA general Ta Hun Kwai, with a twist: He will be using Russian hardware. Let's see how you handle this one. VR is online, simulations starts in 3...2...1..."


Same drill as the ECA and China challenge maps.
in the archive there is 5 maps, each map is for a faction to fight the Russia AI on the Tank generals challenge map with Kwai's audios.
just drop the maps named:
Battle Simulation Ironbear - China
Battle Simulation Ironbear - ECA
Battle Simulation Ironbear - Gla
Battle Simulation Ironbear - Usa
Battle Simulation Ironbear - Russia
into your maps folder.
documents/command and conquer generals zero hour data/maps


Word of warning: Starts off easy and gradually picks up pace don't expect this to be easy in late game.
Any problems just let me know.

Thanks to MARS for the VR background story to explain the audios + russia



This post has been edited by Skitt: 27 Oct 2016, 10:11


--------------------
Go to the top of the page
 
+Quote Post
M01
post 23 Oct 2016, 15:05
Post #2



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



simulation is not RUSSKIE enough make it winter please!!!
Go to the top of the page
 
+Quote Post
Skitt
post 23 Oct 2016, 15:29
Post #3



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (M01 @ 23 Oct 2016, 15:05) *
simulation is not RUSSKIE enough make it winter please!!!

Didn't think of that, think i will do that ty


--------------------
Go to the top of the page
 
+Quote Post
M01
post 23 Oct 2016, 16:55
Post #4



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



QUOTE (Skitt @ 23 Oct 2016, 22:29) *
Didn't think of that, think i will do that ty


makes me think that attacking Russia during winter....

well.....

lets just say you're gonna have a bad time
Go to the top of the page
 
+Quote Post
M.P
post 23 Oct 2016, 17:07
Post #5


Da Ogre
Group Icon

Group: Dev. Team
Posts: 1232
Joined: 26 July 2014
From: Mah Swamp
Member No.: 10559
IT'S ALL OGRE NOW!



The evil russian winter should damage, demoralize and slow all infantry and tanks as well. Don't forget to implement that one.
Go to the top of the page
 
+Quote Post
Storm
post 23 Oct 2016, 17:14
Post #6


Habouji !?
Group Icon

Group: Members
Posts: 281
Joined: 3 May 2016
Member No.: 12844



Humble thanks for something different to try.


--------------------
Go to the top of the page
 
+Quote Post
X1Destroy
post 23 Oct 2016, 20:15
Post #7


Guardsman
Group Icon

Group: Members
Posts: 2032
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



It's quite easy in the beginning due to having oil, but get really hard later. I like it.

The Russian AI spam a crapton of infantry and just leave them at the center of the base and never send them to attack. This cause quite some lag.


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Skitt
post 23 Oct 2016, 23:34
Post #8



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (X1Destroy @ 23 Oct 2016, 20:15) *
The Russian AI spam a crapton of infantry and just leave them at the center of the base and never send them to attack. This cause quite some lag.

yeah i noticed that, i think its the capture teams scripts not turning off gonna look into it when iv finished with the snow retexture.


--------------------
Go to the top of the page
 
+Quote Post
M01
post 24 Oct 2016, 0:38
Post #9



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



QUOTE (Skitt @ 24 Oct 2016, 6:34) *
yeah i noticed that, i think its the capture teams scripts not turning off gonna look into it when iv finished with the snow retexture.

SSSSSSNNNNNNNNNNNOOOOOOOOOOOWWWWWWWWWWWWW!!!!
WWWWWWWWWIIIIIIIIIIIIINNNNNNNNNNNNNTTTTEEEEEEEERRR!!!


BTW when they reach rank 3 and use conscript drop with armor reserves they tend to ignore them and leave them alone in their base unless you attack their base

So far I won using ECA any tips on USA???
Go to the top of the page
 
+Quote Post
Skitt
post 24 Oct 2016, 2:26
Post #10



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (M01 @ 24 Oct 2016, 0:38) *
BTW when they reach rank 3 and use conscript drop with armor reserves they tend to ignore them and leave them alone in their base unless you attack their base

So far I won using ECA any tips on USA???


TY u just solved the conscripts in its base issue. ill move the drop points for para drops.

for usa? firebases/protectors/Comanches/wasps/cyclops. rapters for the mstas. turtle your ass off until you get some decent eco up then start the bombing campaign or go full tank spam and brute force your way in.
u may have noticed that the AI generaly only attacks down the center so use the flanks for your armys


--------------------
Go to the top of the page
 
+Quote Post
M01
post 24 Oct 2016, 3:02
Post #11



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



QUOTE (Skitt @ 24 Oct 2016, 9:26) *
u may have noticed that the AI generaly only attacks down the center so use the flanks for your armys


unless you're china spam, cause why the fuck not
Go to the top of the page
 
+Quote Post
Skitt
post 27 Oct 2016, 10:12
Post #12



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Download link updated:
Map is now snow themed to make it more Russian
conscripts massing in the base has been fixed.
some minor terrain fixs done.
gla now starts with its command truck

This post has been edited by Skitt: 27 Oct 2016, 10:12


--------------------
Go to the top of the page
 
+Quote Post
Rohan
post 9 Nov 2016, 18:57
Post #13


The Sun Hero
Group Icon

Group: Members
Posts: 784
Joined: 22 July 2013
From: India
Member No.: 10041



I played the GLA version. I saw that all of the enemy units would go for a certain building (In my case a Duksha Nest) and would ignore all my units in their pathway. So all that you need to do is mob the enemy units while they are coming and destroy them. The only enemy unit which attacked my units when it came into range where the Kodiaks and Berkuts, the others don't do that. This AI behavior made it very easy to stop the Russian AI attacks.


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 9 Nov 2016, 20:51
Post #14



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (Rohan @ 9 Nov 2016, 17:57) *
I played the GLA version. I saw that all of the enemy units would go for a certain building (In my case a Duksha Nest) and would ignore all my units in their pathway. So all that you need to do is mob the enemy units while they are coming and destroy them. The only enemy unit which attacked my units when it came into range where the Kodiaks and Berkuts, the others don't do that. This AI behavior made it very easy to stop the Russian AI attacks.



well thats a new bug...it wasnt doing that in tests
but i think i know why, its already fixed in this version but not at the same time

This post has been edited by Skitt: 9 Nov 2016, 20:52


--------------------
Go to the top of the page
 
+Quote Post
Rohan
post 10 Nov 2016, 12:28
Post #15


The Sun Hero
Group Icon

Group: Members
Posts: 784
Joined: 22 July 2013
From: India
Member No.: 10041



QUOTE (Skitt @ 10 Nov 2016, 1:21) *
well thats a new bug...it wasnt doing that in tests
but i think i know why, its already fixed in this version but not at the same time


What do you mean by the bold ?


--------------------
Go to the top of the page
 
+Quote Post
X1Destroy
post 10 Nov 2016, 12:31
Post #16


Guardsman
Group Icon

Group: Members
Posts: 2032
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



I have to admit, a blob of 4 Sentinels with zero escorts are yummy preys for Hijackers and suicide rebels. Playing as GLA on this map is like a walk in the park.

Sure it's a tank general map, but the only infantry that the AI actually used were RPG and Shocktroopers. Might need more conscripts.

If possible, I like to have armor reserves begone. The AI never bother to use the empty vehicles. They're just stand around wasting precious game performance.

This post has been edited by X1Destroy: 10 Nov 2016, 12:32


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Skitt
post 11 Nov 2016, 0:34
Post #17



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (Rohan @ 10 Nov 2016, 11:28) *
What do you mean by the bold ?


tongue.gif

QUOTE (X1Destroy @ 10 Nov 2016, 11:31) *
I have to admit, a blob of 4 Sentinels with zero escorts are yummy preys for Hijackers and suicide rebels. Playing as GLA on this map is like a walk in the park.

Sure it's a tank general map, but the only infantry that the AI actually used were RPG and Shocktroopers. Might need more conscripts.

If possible, I like to have armor reserves begone. The AI never bother to use the empty vehicles. They're just stand around wasting precious game performance.

normal or snow version of the map? im sure i disabled that gp in the snow upload


--------------------
Go to the top of the page
 
+Quote Post
BlackRangerXIII
post 5 Jan 2017, 13:22
Post #18


Wasteland Abysswalker
Group Icon

Group: Members
Posts: 414
Joined: 21 July 2014
From: Brazil
Member No.: 10551
I... Will... KIIIIIIIIIIIIIIIIIIIILL...



After playing the russian version trying to get my defenses up (That's how I play) and I can say. It's unplayable. (Experienced with 1.87 public beta)

Due to the Prices and the timing of the attack it's kind of hard for me to keep the defenses up. (Since I'm a casual turtle player)
Is there any way that you could make an easier version for casual players who wanted to just spend time preparing?


--------------------
Go to the top of the page
 
+Quote Post
X1Destroy
post 5 Jan 2017, 14:22
Post #19


Guardsman
Group Icon

Group: Members
Posts: 2032
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



The maps are broken on 1.87 due to the new changes I think.

It played different in 1.86, there was no early Boris airstrike rushes. And attack waves were different.


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
M01
post 5 Jan 2017, 14:48
Post #20



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



The tactics you can use for most faction didn't change much,

but if you messed up you get hammered by a BLACK BEAR.

Also due to 1.87 change Boris is now much more of a pest. Him switching from different loadout's is extremely annoying and you wouldn't know when a mig strike or rocket harass might occur

USA actually have a hard time here as the Fire base was replaced and limits its turtle capability (Hives had less range)

Russia as long as you can hold until T2 or Rank 3 you can actually hold them off

China has both turtle and blob capabilities still intact

ECA and it's turtling capability makes this the most easiest

GLA as long as you can hold until you get hijackers and the yummy recycler upgrades you'd be fine... plus you can use the tunnel system which is great!

Also if this gets updated can the map get a proper make over... some parts are a bit annoying to the eye plus the dirt brown and snow white combination is a pain to look at

Plus add snow/winter pls.. screwyou.gif
Go to the top of the page
 
+Quote Post
Skitt
post 5 Jan 2017, 15:09
Post #21



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (X1Destroy @ 5 Jan 2017, 13:22) *
The maps are broken on 1.87 due to the new changes I think.

It played different in 1.86, there was no early Boris airstrike rushes. And attack waves were different.

imposible.

the challenge was built on 1.87 dureing the test builds prior to pub build 1.87.
the 1.86 version that was out previous was a dumbed down version with the 1.87 stuff removed as i got sick of ppl asking.


also @m01 i thought this was the snow version?
(or did i forget to update the thing again)


--------------------
Go to the top of the page
 
+Quote Post
BlackRangerXIII
post 5 Jan 2017, 18:32
Post #22


Wasteland Abysswalker
Group Icon

Group: Members
Posts: 414
Joined: 21 July 2014
From: Brazil
Member No.: 10551
I... Will... KIIIIIIIIIIIIIIIIIIIILL...



@M01: Yep
1.87 just made the maps complicated. Never had that much trouble with Russia in Skirmish (1.87 A.I. was a godsend)

@Skitt:
Mine is snowy
Probably he has an early version of the mappack

So uhhh......... any possibility of a casual version or a fixed version?

Also What 1.86 version?


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 5 Jan 2017, 18:45
Post #23



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



i could tone it down slightly i suppose.
and yeah the AI on this is a bit... weird
its a mix of the original zh tank gen AI crossed with one of mizos first 1.87 ai builds and some of my own, updateing it wont be too difficult if needed.

ill probs give it an update at somepoint in the next cupple weeks, same for the china and eca challanges and get the usa one 100% finished that ones still to intense for pub release.

and there was a 1.86 version knocking arround so ppl could try it with all the 1.87 content removed.


--------------------
Go to the top of the page
 
+Quote Post
Mizo
post 5 Jan 2017, 18:55
Post #24


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1772
Joined: 9 May 2014
From: Poland
Member No.: 10450



Skit I can give you a script that will reduce the base cluttering, jusy PM me whenever you are going to start edetting it.

I added them in the newest internal builds.

This post has been edited by Mizo: 5 Jan 2017, 18:57


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post
Skitt
post 5 Jan 2017, 21:05
Post #25



Group Icon

Group: Moderator
Posts: 1573
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



the only base cluttering it has is the con drop gp


--------------------
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 23 April 2018 - 0:55