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Nuke General Superweapon
Storm
post 15 Nov 2016, 2:25
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I was playing Shockwave 1.2 (PVE) on Sunday 2v/s4 with me being Armor General and AI being my teammate as Nuke General against 4 other factions. While in game, my team AI built 2 Nuclear Missile silos.

After a while when the timer stopped at 0:00 for the missile silos, the AI does not fire even a single one? For the whole game till the end it wouldn't fire? Is this some kind of another known or unknown bug with the Nuke general? It was working fine with the earlier versions of ShW.


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Titan
post 19 Nov 2016, 22:41
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Yes, I have had this same problem.
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Storm
post 20 Nov 2016, 6:21
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Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?


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Titan
post 4 Dec 2016, 23:07
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QUOTE (Storm @ 20 Nov 2016, 6:21) *
Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?


Idk, I even tried using maps specifically made to work with Shockwave. So that's not the problem at all.
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Skitt
post 5 Dec 2016, 1:51
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Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



just because you have not received a reply on here does not mean it has not been noticed, less of the attitude storm


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Shiro
post 5 Dec 2016, 9:09
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QUOTE (Storm @ 20 Nov 2016, 6:21) *
Right! but nobody is bothered to acknowledge the bug. Perhaps because it has been pointed out by me? Or is GeneralCamo on a holiday in timbuktu?

Your brain is on a holiday, but that's nothing new. Anyway, it has been noted and will be fixed, no need to be an ass about it.


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