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ZH ParticleEditor, New modding tool
post 19 Feb 2017, 10:21
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Group: Dev. Team
Posts: 275
Joined: 10 June 2009
From: Austria
Member No.: 123

Hi everyone,

I spent the last month creating a new tool for ZH modders. It's a FX & ParticleSystem editor.
It's basically the Generals particle engine completely re-created in Java. It uses Java3D for rendering so the performance might not be all that great, but chances are if your FX makes it lag it has too many particles anyway ;-) (Exception: Streak particles are kinda slow at the moment)

I wrote up a documentation which is included in the archive:

I'll keep this tool updated at this dropbox location:

Or grab the file here:

Alternate download link (outdated):

NOTE: If you have a 32bit system, you need to add the contents (4 dll files) of this archive in the ParticleEditor folder (overwrite 1 existing dll)


If you're interested in the source code, let me know.
If you've ever looked at the OFS codes, you'll know what to expect ;-)

-Install JAVA and make sure it's set up properly (1.7 is required)
-Extract this archive wherever you want. No install required
-Run the .bat file to launch the program
-Go to Settings->Preferences in the menu bar at the top to Configure your File Paths.
-Read the documentation for more information

Now have fun, create some nice effects and let me know about bugs and feature requests

This post has been edited by Stalker: 20 Oct 2017, 15:33
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Graion Dilach
post 19 Feb 2017, 13:50
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Supérior Caliburwielder
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Group: Project Leader
Posts: 631
Joined: 23 August 2013
From: Iszkaszentgyörgy, Hungary
Member No.: 10093
Just a random modder trying to give a helping hand.

Ah, you also need to install Java3D for this. I'd mention that in the readme, took me some googling to find out why it crashed on me on first launch.

EDIT: it asks for a j3dcore-ogl-chk library. O_o

EDIT2: Got it working with the https://java3d.java.net/binary-builds.html windows-i586 build, amd64 seems to only have a single file and missing three others.

EDIT3: An angle setup by using text fields would be really nice besides the right-click settings.

This post has been edited by Graion Dilach: 19 Feb 2017, 14:00


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