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ZH ParticleEditor, New modding tool
Stalker
post 19 Feb 2017, 10:21
Post #1



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Group: Dev. Team
Posts: 275
Joined: 10 June 2009
From: Austria
Member No.: 123



Hi everyone,

I spent the last month creating a new tool for ZH modders. It's a FX & ParticleSystem editor.
It's basically the Generals particle engine completely re-created in Java. It uses Java3D for rendering so the performance might not be all that great, but chances are if your FX makes it lag it has too many particles anyway ;-) (Exception: Streak particles are kinda slow at the moment)

I wrote up a documentation which is included in the archive:

I'll keep this tool updated at this dropbox location:
https://www.dropbox.com/sh/6d40wkqw6uxcmfk/...gQXZeLOJXa?dl=0

Or grab the file here:
https://www.dropbox.com/sh/pbuf0lo7y3d8afz/...y-VyuuKqua?dl=0


Alternate download link (outdated):
https://app.box.com/s/z65v2xit58rx9dj0qzi7r8kp5y9xtii2

NOTE: If you have a 32bit system, you need to add the contents (4 dll files) of this archive in the ParticleEditor folder (overwrite 1 existing dll)
https://app.box.com/s/12yoyr4p63em9g0tq1g2yiflnfxwquwk

Screenshot:


If you're interested in the source code, let me know.
If you've ever looked at the OFS codes, you'll know what to expect ;-)

CODE
INSTALLATION:
-------------
-Install JAVA and make sure it's set up properly (1.7 is required)
-Extract this archive wherever you want. No install required
-Run the .bat file to launch the program
-Go to Settings->Preferences in the menu bar at the top to Configure your File Paths.
-Read the documentation for more information


Now have fun, create some nice effects and let me know about bugs and feature requests

This post has been edited by Stalker: 20 Oct 2017, 15:33
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Chappi55
post 22 Feb 2017, 10:28
Post #2


Particle effects since 2004'
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Posts: 118
Joined: 7 March 2012
Member No.: 9029



Looks sexy :v

I might try recreating the particle editor in c#/c++ as I've used java past few years and I'm sick of it :V

Great job on it again. Should help easily debug particles without the need to start the game and screw around with it.

Does it produce OPTIMIZED non laggin ParticleSystem.ini? XD


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Woo Particle effects!
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