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Yet Another ZH Bug, with MaxHealthUpgrade
post 22 Jul 2017, 11:46
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When tinkering with ECA Warhound's code I accidentally found out that MaxHealthUpgrade has a seemingly built-in bug, which involves a fact that when the value of AddMaxHealth exceeds a certain value (which is less than 1000, still working to figure out the exact number), when we delete the upgrade using UpgradeDie module, part of the extra health point added to the unit will be somehow "preserved" even though the upgrade has been deleted.

It is quite upsetting to find out that another bug, which is devastating because I'm trying to create a subterranean APC which is invulnerable when dig in and fragile when dig out. I'm also wondering if there's any way to realize it.
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