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Limit turret rotation
Omeka88
post 5 Sep 2017, 22:34
Post #1



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Group: Members
Posts: 27
Joined: 14 July 2017
From: Roma
Member No.: 15601



hello

y need some help for "limit" the turret rotation
if is a thing on general\zh



like you can see thee turret hit the Missile turret

can be fix? (no , im not want remove or move the sam turret tongue.gif )

Current AI Setting
CODE
Behavior = AIUpdateInterface ModuleTag_03
Turret ;main gun + riflegun
TurretTurnRate = 160
TurretPitchRate = 100
AllowsPitch = Yes
MinPhysicalPitch = -5
NaturalTurretPitch = 5
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = PRIMARY TERTIARY
End
AltTurret ;Missile turret
TurretTurnRate = 180
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = SECONDARY
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End


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M.P
post 6 Sep 2017, 0:16
Post #2


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IT'S ALL OGRE NOW!



You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however.
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Omeka88
post 6 Sep 2017, 8:30
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Group: Members
Posts: 27
Joined: 14 July 2017
From: Roma
Member No.: 15601



QUOTE (M.P @ 6 Sep 2017, 1:16) *
You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however.


unfortunately I imagined it , hoping for some unused function tongue.gif
thank you anyway for confirmation


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