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1.1 Visual Update, may contain large amounts of awesome
Pandut
post 1 Mar 2011, 0:22
Post #26


Moves like Jaeger.
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Stimulus response.



QUOTE (Zeke @ 26 Feb 2011, 4:35) *
All I can say is, once you see it ingame, it'll all make sense 8I.gif

I guess I'll just wait and see then mindfuck.gif.

Though I hope it's something more creative then "Laser-Guided Bullets".
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Shock
post 1 Mar 2011, 14:32
Post #27


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QUOTE (Pandut @ 26 Feb 2011, 1:36) *
Why autocannons and not lasers? Having pin-point lasers would mean that shots would not miss, but an autogun would spend too much ammunition. I thought Townes was all about combat efficiency mellow.gif. Even rockets are laser-guided, bullets just seem a little unorthodox for him.

Because not everything needs to be a friggin laser.


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sHanKzZz...
post 1 Mar 2011, 19:00
Post #28



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computer games



cant stop loving you guys!
iv been a fan of Shockwave since over a year... CnC Generals : Zero Hour was my favorite game, and you guys just bettered it with this amazing mod... after playing .95 for over a year i was desperately waiting for 1.0, feeling sad all the while that there would be no more. but then this happened!
i know im not a regular here, on the forum that is, but thats coz i dont have a permanent net connection, yet...
thank you SWR team for modding the best strategy game ever! mindfuck.gif


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Pandut
post 2 Mar 2011, 22:43
Post #29


Moves like Jaeger.
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QUOTE (Shock @ 1 Mar 2011, 15:32) *
Because not everything needs to be a friggin laser.

Yes it does, anyone who thinks otherwise is a fool! screwyou.gif

But seriously, it doesn't have to be a laser. You do have a point, Townes has too many lasers. That's why we invented things like Rail-Drivers, Gauss and Coil weapons. Having some other somewhat creative thing other then "it dun shot boolets" would make Townes appear more enticing.
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eric_hein
post 3 Mar 2011, 5:55
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And here I thought we weren't getting anything new after 1.0! So excited for the next update.
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