Rise of the Reds Release: A New Beginning |
Rise of the Reds Release: A New Beginning |
28 May 2012, 18:49
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#76
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Actually, USA intel is something that we've internally discussed a few days ago and there are going to be some changes to make their options a bit less restricted.
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28 May 2012, 18:58
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#77
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
On a different note - why is it that USA has the lowest intel of all factions, while being the high tech one. They need to unlock their only true intel power, and the cia agent is slow as hell. China has stealth LO's and inet centers, GLA has the awsome radar scan that can basicly be massed like crazy. Russia is also meh, but they aint the tech dominant race. Well, USA also has the best scout units in the game: the Sentry Drone, and Spy Drone Not to mention one is stealthed at all times while the other is aerial (less vulnerable) and both are very fast. Coupled with Search and Destroy expands their vision even further. No other faction comes close. Also, like China in a sense, USA also gets a rank 1 scouting power (Sat Scan). I guess it's more balancing to make CIA Intel a general point considering it lasts longer than the Chinese rank 1 version and it also encourages the use of the scout units, because in Vanilla, they pretty much near the start of the game, rendered useless as long as the player gets their Strategy Center up. But, maybe its placement at rank 5 is indeed rather too limiting. This post has been edited by Mcbob: 28 May 2012, 19:04 |
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28 May 2012, 19:10
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#78
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Group: Members Posts: 162 Joined: 21 February 2012 Member No.: 9007 |
THX!!! can't wait to play it
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28 May 2012, 19:30
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#79
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
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28 May 2012, 19:41
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#80
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Group: Members Posts: 38 Joined: 16 January 2012 Member No.: 8949 |
Thanks for the answers! Last time I tried an uncut patch it didn't work, but I'll try again.
So the Saboteur is gone, and something will be revealed later. Just like the ECA will be relvealed later, the second new faction after Russia, wich uses voices and ideas from Red Alert. Let's see: Red Alert, Europe, stealthed infiltrator who can shut down power and reset superweapon timers... Say, does Russia get Attack Dogs? When GLA doesn't need general points to unlock those units, does that count for Overlord, Paladin ect., too? This post has been edited by Arrakis: 28 May 2012, 19:45 |
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28 May 2012, 20:17
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#81
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Well, USA also has the best scout units in the game: the Sentry Drone, and Spy Drone Not to mention one is stealthed at all times while the other is aerial (less vulnerable) and both are very fast. Coupled with Search and Destroy expands their vision even further. No other faction comes close. Also, like China in a sense, USA also gets a rank 1 scouting power (Sat Scan). None is stealthed. The sentry drone no longer has stealth in any way, nor is it a scouting unit - now its a strong anti-inf. The spy drone while being air its also the most vulnerable. Anyway - glad to hear that USA will get more flexibility in their intel. |
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28 May 2012, 20:20
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#82
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
What, you'd rather have us replace the Dushka Nest with that pissy little peashooter on top of a Tunnel? When GLA doesn't need general points to unlock those units, does that count for Overlord, Paladin ect., too? As a general rule, we will later eliminate many of the 'Unlocks unit X' powers, or at least provide them with enough features to make them justified. Overlords and Paladins will become default-available for the generals who have them. |
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28 May 2012, 20:58
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#83
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
thanks SWR_team DownLoading now^^
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28 May 2012, 21:27
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#84
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
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28 May 2012, 22:22
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#85
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
Give the drushka nest to some general and bring back the tunel machinegun...my entire gla tactic is based on that tunnel
map mobility and defences |
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28 May 2012, 22:39
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#86
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Give the drushka nest to some general and bring back the tunel machinegun...my entire gla tactic is based on that tunnel map mobility and defences Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times. Onto other matters The civilian informant keeps wandering around and randomly gets run over by enemy vehicles. I've tried putting him in out of the way spots but he doesn't have a very large sight radius. I hardly ever take it now since I can just spam radar vans. I noticed when I put my Command truck into the chem lab a radar dish comes out the dome. is this just a visual thing or is it meant to do something. I'm thinking it represents your ability to still use general powers but I'm not sure. I was thinking maybe it was to give you radar. This post has been edited by Darkfire Angel: 28 May 2012, 22:47 -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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28 May 2012, 22:55
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#87
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times. Onto other matters The civilian informant keeps wandering around and randomly gets run over by enemy vehicles. I've tried putting him in out of the way spots but he doesn't have a very large sight radius. I hardly ever take it now since I can just spam radar vans. I noticed when I put my Command truck into the chem lab a radar dish comes out the dome. is this just a visual thing or is it meant to do something. I'm thinking it represents your ability to still use general powers but I'm not sure. I was thinking maybe it was to give you radar. Place them behind their Supply docks, there's no proper way to hide him from AI as they are random but there will be nitch spots for them. Would be the same in a PVP game, requires a bit of skill and intuition haha -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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28 May 2012, 23:09
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#88
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Group: Members Posts: 162 Joined: 21 February 2012 Member No.: 9007 |
only thing annoying me until now is that the GLA-barack needs so much build-space, should be smaller than the armsdealer imo..
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28 May 2012, 23:19
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#89
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
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28 May 2012, 23:50
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#90
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
http://img39.imageshack.us/img39/8826/sshot001.png
I didn't knwo Golem is able cross water This post has been edited by MR.Kim: 28 May 2012, 23:54 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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29 May 2012, 1:08
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#91
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
the countermeasures remain stick to the raptors until they land
p.s. i hope the scud will be in 2.0 |
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29 May 2012, 1:13
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#92
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
Might I suggest you change tactics then rather? The Tunnel network was a meh defence at the best of times. there was only 2 ways to play with gla vs usa with quads and buggy rush vs china or another gla with tunnel spam and map control (and with demo bikes vs noobs:)) ) what can i do now? dushka looks good but dies vs 3 infantery...so not worth the money |
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29 May 2012, 2:31
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#93
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
You can STILL build tunnel networks. As a matter of fact, you could build an arms dealer and it would function as a tunnel. Map control is still viable. And for defense, keep a few units in your tunnels, and evacuate them on a moment's notice on attack.
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29 May 2012, 2:55
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#94
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
I've tried some GLA and is getting some bearing. After completing a Black Market, GLA is extremely effective vs AI (which just spams and throws their lives at you for money).
Also, the new tunnel production structures are quite good. I can easily send my newly built stuff into battle at the frontline (I still prefer putting a few tunnel out there in the front with camo upgrade). Considering limited number of detectors in RotR, new GLA stealth stuffs are very effective. http://img39.imageshack.us/img39/8826/sshot001.png I didn't knwo Golem is able cross water I just know that too. They crossed the river (Final Crusade) to attack my flank. -------------------- CASOJIN
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29 May 2012, 2:56
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#95
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
what can i do now? dushka looks good but dies vs 3 infantery...so not worth the money That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air. Also there's the fortified structures upgrade. -------------------- |
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29 May 2012, 3:06
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#96
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air. Also there's the fortified structures upgrade. Maybe the 3 infantries he faced are Shocktroopers. -------------------- CASOJIN
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29 May 2012, 4:43
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#97
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Mad General... MUAHAHAHAHA!!! Group: Members Posts: 309 Joined: 22 February 2012 From: Philippines Member No.: 9008 Follower of the Grimdark. |
Maybe the 3 infantries he faced are Shocktroopers. I've played against a Russian opponent and not even their Shocktroopers can damage my Duska, they eventually destroyed it when they deployed armor. -------------------- QUOTE "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - George S. Patton QUOTE That is not dead which can eternal lie, And with strange aeons even death may die. - The Neconomicon QUOTE Two things are infinite: the universe and the human stupidity. - Albert Einstein (attributed) |
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29 May 2012, 4:46
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#98
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Group: Members Posts: 193 Joined: 28 April 2012 From: Spain Member No.: 9093 |
Random question, but have you checked in the documents\generals zero hour data folder to make sure you have an options.ini file. I had a similar sounding problem to yours(either it would freeze and give me a generals.exe has stopped working error, or it would just disappear with no explanation) and it turned out the ini file was missing, even after multiple clean reinstalls. I've had the same. It seems that Generals generates the .ini file when you first run it after installing, so doing a fresh install and then installing a mod straight away can cause problems - I find that doing a fresh install and then starting the first campaign mission in ZH before quitting out, and then installing mods, is the option which works best for me. |
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29 May 2012, 5:53
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#99
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
That's BS! The Dushka can take on a bradley by itself, it can certainly hold it's own against 3 infantries. Compared to that the tunnel network gun is puny and can't even shoot air. Also there's the fortified structures upgrade. Right. There's absolutely nothing 'weak' about the Dushka. As a matter of fact, it tears through infantry and even light vehicles if you place a small bunch of them. And then there's also the AP Ammo upgrade. The only thing that makes them more vulnerable by comparison is that the gunner can die before the structure goes down. |
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29 May 2012, 9:17
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#100
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
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