The Ultimate Anti-Stinger Site Chinese Weapon |
The Ultimate Anti-Stinger Site Chinese Weapon |
25 Jun 2009, 16:40
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#1
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
After playing through the campaign where tech trees are harshly limited in some places. I got creative with my approach to the GLA defensive line.
I have found the best weapon again a stinger site is actually the Chinese troop crawler... why? Well the vehicle can detect them if stealthed and has a long line of sight. And when you send the 8 red guard against it. They almost immediately kill the 3 stinger soldiers and quickly finish off the structure. Just thought I'd share that with y'all -------------------- |
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25 Jun 2009, 16:42
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#2
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
does help.
and guess what..we both are top posters in the forums!(by day) This post has been edited by Pal: 25 Jun 2009, 16:43 -------------------- |
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25 Jun 2009, 16:51
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#3
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Troop Crawlers are also useful at countering USA Patriots, especially the EMP Patriot, which pretty much is only cost-effectively counterable by infantry.
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25 Jun 2009, 16:53
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#4
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Troop Crawlers are also useful at countering USA Patriots, especially the EMP Patriot, which pretty much is only cost-effectively counterable by infantry. Well yeah, that's a cheap approach. Personally I use artillery -------------------- |
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25 Jun 2009, 17:02
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#5
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
Another trick:
ECM+Dragon if you dont have a TC at hand. -------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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25 Jun 2009, 19:41
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Another trick: ECM+Dragon if you dont have a TC at hand. That works too, but ECMs required a Propaganda centre -------------------- |
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25 Jun 2009, 21:15
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#7
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
yet you will unlikely have an troopcralwer included in every army, ecm happens more often. Also this combo can ho for these pesky palaces aswell. Ofcourse if you goal is only to get rid of that single stinger site go for the TC.
-------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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25 Jun 2009, 23:51
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#8
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
May I suggest an addition to the red guard vs stinger site tactic?
All 3 stinger solders will fire at the closest target and stick with it, even when it moves away and other units come closer, as long as that first unit is in its weapon range. So I would pick exactly that one red guard at the very front and manually let him run left and right in front of a stinger site, dodging missiles all the time, while the other 7 start shooting and quickly neutralizer the stinger troopers. Then have the baiting guy join the fight. With this technique, I can kill a stinger site even with 2 basic infantrymen if needed (happened to me once in a custom made mission lol) |
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26 Jun 2009, 0:25
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#9
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Group: Members Posts: 363 Joined: 16 June 2009 From: Irving, TX Member No.: 167 |
bomb them with nuclear migs
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26 Jun 2009, 0:55
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#10
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Anime Addict Group: Members Posts: 163 Joined: 7 June 2009 From: The Afterworld Frontline Member No.: 31 |
TC rush is much more cost-effective than 4 Nuke Migs IMO.
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26 Jun 2009, 1:08
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#11
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
bomb them with nuclear migs I was going for the non-conventional approaches Anything can be neutralised by bombing it with Nuclear MiGs -------------------- |
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26 Jun 2009, 2:00
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#12
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Nuke migs can also be shot down by anything that is AA. Paper armour.
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26 Jun 2009, 2:09
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#13
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Nuke migs can also be shot down by anything that is AA. Paper armour. Maybe they'd do better with a kamikaze ability if they don't often escape the AA -------------------- |
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7 Jul 2009, 7:04
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#14
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
3 red guards > stinger site
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7 Jul 2009, 7:42
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#15
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
Let me guess: Use Red Guard No. 1 to move around the Stinger Site, since he could easily avoid being hit by the rockets, while the other two just keep hitting the Stinger soldiers one by one.
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7 Jul 2009, 8:19
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#16
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Anime Addict Group: Members Posts: 163 Joined: 7 June 2009 From: The Afterworld Frontline Member No.: 31 |
Not really. Stinger Missiles AFAIK has an explosion radius, which, when your infantry is close, will damage him.
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7 Jul 2009, 9:48
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#17
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Not really. Stinger Missiles AFAIK has an explosion radius, which, when your infantry is close, will damage him. Yes, but this only happens when they are walking really close. At normal distances, infantry can walk past stinger sites with impunity. One advice: don't buy stinger sites. They are heavily inadequate against every single kind of target, even those they are supposed to be able to counter. Other things that can kill a Stinger Site other than artillery are one Quad, one Dragon, one RAD tank (it can actually one-shot all infantry in it at the same time), snipers, most airplanes and helicopters, maybe even a toxin tractor. -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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7 Jul 2009, 14:14
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#18
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I'd agree Stinger sites fail vs ground units, but I've always found them powerful vs air units.
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7 Jul 2009, 14:28
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#19
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I'd agree Stinger sites fail vs ground units, but I've always found them powerful vs air units. Same here. I commonly use Tunnel Networks and RPG Troopers for ground defense and stinger sites for AA, since AA is what they are really good about. Or Quad Cannons^^ That is also the reason I play as Death Strike most often because of his SA2 and Gadflys. |
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7 Jul 2009, 15:51
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#20
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
The only thing that stingersites really counter is MBTs(who uses those duh) and humvees as long as they arent overwhelmed.
-------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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7 Jul 2009, 19:46
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#21
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
I'd agree Stinger sites fail vs ground units, but I've always found them powerful vs air units. The Stinger Site has absolutely no chance whatsoever against the following air units:-Raptors (metre-thick armour & countermeasures or PDL creates an impenetrable barrier, especially for Stingers) -Stealth fighters (not even gonna bother to explain that one ) -Auroras (though more vulnerable than Raptors, they are still invulnerable) -Stealth & Laser Comanches (Adv. Countermeasures makes them way too tough and PDLs will make Laser Comanches impervious to Stinger fire) -MiGs when upgraded (though even unupgraded Stinger Sites can't save themselves from destruction) -Helixes (way too well-armoured and will kill the Stinger Sites extremely quickly) -Black Widows (typically Ironside - way too well-armoured) -F16XLs (way too armoured AND specialised against base defences) -Blacksharks that are either grouped or have an ECM variant with it which comprises most of the aircraft ingame. Other units like the Phoenix will not destroy a Stinger Site but will not be destroyed by it either. The Stinger Site will effectively destroy <gasp> Littlebirds & Balloons but that's about it . Just like Erik says, the only thing they can really counter is MBTs if they don't drive around the Stinger Site. And again like he said, these are rarely used, and because of this, Stinger Sites serve practically no purpose. This post has been edited by Chyros: 7 Jul 2009, 19:46 -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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7 Jul 2009, 20:01
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#22
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Chyros, you're talking on a 1 site vs 1 or more aircraft basis.
If you strategically place your anti-air it can prove much more effective. -------------------- |
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7 Jul 2009, 20:41
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#23
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Chyros, you're talking on a 1 site vs 1 or more aircraft basis. I'm talking about any basis and any placement. If you strategically place your anti-air it can prove much more effective. Remember that this is about hardcore online play. You don't get the chance to build tons of these before your opponent attacks. If you're quick, you can get one up before your opponent hits you. If you make it to the midgame, building defences will inevitably kill you because you can't win any game with them. Sure, a thousand Stinger Sites will probably down lots of Comanches. But speaking in realistic terms, what I posted applies. At least that's the way I feel about it. This post has been edited by Chyros: 7 Jul 2009, 20:43 -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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7 Jul 2009, 21:14
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#24
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
I've seen really good ZH players use Stinger Sites to augment their forward lines so their usefulness in the late game is debatable.
Stinger Sites on their own aren't really useful, which is why you should have units in Tunnels nearby. -------------------- |
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7 Jul 2009, 21:50
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#25
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Stinger Sites on their own aren't really useful, which is why you should have units in Tunnels nearby. If you happen to have a replay at hand, please send it. Let's face it; it's really just the units in the tunnels. ZH has never had a defensive gameplay orientation. Units is what it's been about, always - defences had pathetic range, no flexibility of any kind and they were weak as well. That's why every single ZH player that plays seriously doesn't even consider any tactic that is not a rush.
This post has been edited by Chyros: 7 Jul 2009, 21:54 -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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