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RA3 "Zero Hour" mod looks like a fan-made "Generals 2"
Shockwavelover84
post 19 May 2013, 7:21
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http://www.moddb.com/mods/command-and-conq...erals-evolution

What do you think of this? Basically it's a Red Alert 3 mod that imitates the game-play of Zero Hour but on an improved engine. Almost like a fan-made equivalent of Generals 2. Looks pretty well-done to me from the teaser vids, though some of the sound effects (ex. particle cannon) and special effects seemed a little out there. I also didn't like that they used the stock Zero Hour music (the music in Generals was pretty bland). Other than that it might be worth a look to anyone who was looking forward to "Generals 2"

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Admiral FCS
post 19 May 2013, 7:35
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Haven't really paid that much attention to this mod, but from the looks of it it's pretty legit.

Also, I personally think ZH has a pretty good soundtrack.
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MARS
post 19 May 2013, 8:54
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Looks nice on a purely technical basis, but considering how mind-numbingly bland vanilla ZH feels these days, the gameplay would probably get dull very quickly and I'm not a fan of those overkill special effects.
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(USA)Bruce
post 19 May 2013, 10:05
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The engine is legit...I think its the same with CNC3 I didnt check

But I saw a mod wich got RA3 units in CNC3 biggrin.gif

Somebody already posted and mentioned this, theres just too much that seems to be simply uncodeable like toxin and radiation.....Lazer point defences etc etc


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Joe Kidd
post 24 May 2013, 6:48
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^CNC3 uses a highly advdnced and updated SAGE engine, designed for a blend of ZH's upgrades and powers with tiberium's conyard system

RA3 uses SAGE 2.0, a poorly made engine intended only for good graphics and marketability


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X1Destroy
post 24 May 2013, 7:14
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I would prefer C&C3 engine. It is more stable and the graphic look alots more serious than RA3 engine. And yeah, there are more places for upgrades and unit abilities unlike RA3.

Cnc3 graphic looks marvelous even with medium setting. RA3 looks like crap with the same setting and it lag alots more. Poorly optimized, I guess.



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Shock
post 26 May 2013, 17:47
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I think the default colour settings and the general look of RA3 fit better for this mod, but I don't know how well that engine lends itself to modding, so yeah if you say CnC3 Sage is better I'd take that as well.

The whole toxin/radiation thing is already in CnC3 with Tiberium, and I reckon laser point defenses should be possible too. Scrin Banshees also show that the continuous flight of aircraft is also in there. RA3 dumbed it down a lot, with only VTOL and all :/


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Frostyarmy
post 27 May 2013, 4:51
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Oh yes i am quite fascinated by these Generals Zero hour remake mods , I enjoy Zero hour and all of its Mods and contributions , you could call me a HARDCORE AND TRUE ZH FAN biggrin.gif , the red alert 3 engine makes all of the new units look very very nice , although im not sure how certain features will work on the new Red alert 3 engine , being a Fan of the red alert 3 my self , i will wonder if they will make any extended effort to make a navy , it would be alot easier for them for them to not make Dozer logic however , after all MCV / Dozer logic is not really all that diffrent and i don't mind not having the ablity to use dozers , Just instead they should make outpost expansion points alot easier to make biggrin.gif , I hope the best for this mod and others like it indeed biggrin.gif
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GeneralCamo
post 27 May 2013, 8:07
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They were originally a C&C 3 mod. I don't know why they changed it.
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Thelord444
post 19 Jun 2013, 18:52
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Seems like a awesome mod.


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