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4th General For Each Faction, Have anyone thought about it ?
Pepo
post 4 Jun 2013, 17:17
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Name:xian peng aka"cao cao"
Army:PLA
Branch:peacekeepers
Summary:when china become the leading superpower after the war of terror,they also the responsability of maintaining UN peacekeepers(and try to finish the gla)the latest general of then is peng,also know has cao cao for his great strategic mind.his army have some soldiers of other nations,and his mostly a defensive force.it also have a superb artillery.horewer,the peacekeppers doesn't have propaganda and they are restain to high effective conventional weapons
Units:
Peacekepper:(replaces red guard)faster fire rate,more damage,more health,train one by one(no pairs)no bayonet cost:200$
Assault granadier:(replaces pyro)larger range,less area damage
Peace master:more heavily armour version of the battle master,can be upgraded a lot cost:900
Battle taxi(replaces battle crawler)more armour and fireports.have a cargo of four troops.come empty cost:600
Siege cannon:replaces inferno cannon,non flame,more explosive damage
Peace meaker:ultra powerfull cannon,slow,need to deploy to shoot cost:1400
Little bird:small and deadly. Cost :750$

It doesn't have any flame or nuclear unit(expect the nuclear silo)
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Talonek
post 4 Jun 2013, 17:54
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QUOTE (Pepo @ 4 Jun 2013, 11:17) *
Peace master:more heavily armour version of the battle master,can be upgraded a lot cost:900


LOL

What would be really cool is if people would post an image of what their units or generals would look like, such as a scanned drawing, paint image, or an image of the real-life thing.

This post has been edited by Talonek: 4 Jun 2013, 18:07
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H3adSh00t
post 4 Jun 2013, 19:46
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General Rex > all! wink.gif


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Nemanja
post 5 Jun 2013, 1:35
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QUOTE (Talonek @ 4 Jun 2013, 18:54) *
LOL

What would be really cool is if people would post an image of what their units or generals would look like, such as a scanned drawing, paint image, or an image of the real-life thing.


Here you are sir :



Rys LUV used by General Kałuża's troops.
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Knjaz.
post 5 Jun 2013, 6:19
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QUOTE (Re_Simeone @ 4 Jun 2013, 9:40) *
I had similar idea about 4th Russian general,something like Reserves General,
but idea that 4th would represent some of the Russian European Satellite countries seems better,
but I think that it would be better that he represents some confederation of Bulgaria,Romania,Serbia,Russian Ukraine,Belarus rather than one country.
They would use scaled down Russian equipment,with some indigenous units such some non existing versions of Orao's/IARs,Puma Choppers etc...


Heh, had absolutely same idea when I've been reading this thread for first time biggrin.gif

Sort of a mobilization general, from former Ural military district, making use of a large surplus of older equipment and/or downgraded but much cheaper to produce versions of current equipment. As one of special abilities, it's industrial plant could act as a reinforcement pad on steroids (after appropriate upgrades and/or certain general powers), and warfactories could switch to the production of mobilization version of T0-1 vehicles. Has problems with airforce support, relies on tanks and artillery (well, in this his role is similiar to Zhukov, that's why I'm not sure it's a great idea).

Has second level of Armored Reserves drop at Rank 5, which drops 3-4 tanks, 2 Shilkas, 2 SPG (2S3 Akatsiya) or BRDM's. Although with IP acting as reinforcement pad, it might be too much (or, perhaps, this general ability would affect the rate at which IP "rehauls" old vehicles, and how much of them are being deployed simultaneously, instead of dropping it anywhere on the field?)


Also, would switch Sentinels for either Armata's or Obj.195, preferably last, for at least one of generals (possibly, Mobilization or RD one) Basically, a Paladin-like size, maneuverability and speed with Golem-like hit points/armor, range and firepower. Possibly, not affected by mass production.
In other words, small and mobile Heavy/Superheavy hybrid. With appropriate price, symbolizing problems in mass producing that tank.

This post has been edited by Knjaz.: 5 Jun 2013, 6:21
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MorrisB
post 5 Jun 2013, 11:46
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You know what would be totally radical ? If the east/middle/southern European nations liberated themselves and became a 6th faction, opposed to both ECA and and Russia cos the former left them behind to fend for themselves while the former, well, ran them over. Just imagine as all the oppressed little nations sabotage Russia's war machine from behind the front lines via guerilla warfare, and when they mobilize at large they would deploy tons upon tons of outdated but very cheap vehicles so they compensate with guerilla/terror tactics. They could kind of mix and match features of all the other factions, really. It would be darn entertaining.

...nah, I'm just kidding. Totally improbable. mindfuck.gif

All jokes aside, I think if we were to pick 4th generals for each faction, they should be chosen on the basis of what possible aspect of the given faction isn't really explored by the other 3 gens per faction. Some people on this topic already came up with outstanding ideas on the matter - a "propaganda" general for GLA, or a "reservist" for Russia that covers the "allies" of the glorious Russian Federation. On the latter's case, I think the focus shoul be older but cheaper vehicles coupled with better quality infantry to compensate.

For ECA, I was thinking of a Rapid Reaction general who, as opposed to others, doesn't turtle as much but rushes in, punches then steps off: good mobility and firepower, higher quality infantrymen, greater access to air force but less heavily armored vehicles and defenses. However, some of these aspects are going to be covered by Mechanized Assault if I'm not mistaken, so a Resistance general might be more justified.

China and the USA are a bit more problematic. The USA might work with an experimental weapon themed general (exoskeletons, portable lasers on planes, coil guns, rail guns, heavier focus on drones etc), but that would feel like beating a dead horse - all USA generals will have access to one sort of supertech or another, I presume, so a general bringing this up to eleven feels a bit redundant. China also has its themes covered pretty well. Maybe a more elitist general would function (less quantity, more quality and self-efficiency, but still more mass-based than Russia or USA), however that may be covered by Special Weapons or Secret Police, I dunno...
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X1Destroy
post 5 Jun 2013, 12:52
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Armageddon is here..............



I have been thinking about this yesterday......

With the events after ZH, I have to doubt that a high-tech alien sci-fic USA general would fit in the background. Even Townes and Alexander units got scraped, though.

A light walker unit that shoot MG, autocannon or flame like the wolverine would be possible. But with all those humvees around, again I don't think it will be nessesary.

Armor, Specops, Airforce......I think that's pretty much covered everything the US doctrine have beside a Navy general that is specialized in amphibious assaults and long range artillery. I don't even want to think about a hit and run stealth US General since it's kinda silly for them to do that.

For China........We have Red Army for the swarm of tanks and super-heavy tanks plus infantry spam....Special Weapons for Nuclear and Napalm bombarment.....And Secrect police for propaganda, search, neutralize and destroy. A Chinese general that specialized in swarming airforces in the sky to attack would be unique, but Special Weapons have already got a unique replacement for the mig and he will be the only one that can build Hans.....so again no. Can't think of anything else beside a Chinese General that pretend to be USA and start using QBZ Red Guard and modern ZTZ99 MBT which is.......LOL. A rocket General would be fine if not for the fact that China use nukes like crazy and everybody have it.

For ECA, as the others suggested, a Resistance Polish General and an infantry and light vehicles specialized French General would totally fit.

An ECA general that utilized high-tech light vehicles and an affordable airforce as well as highly skilled infantry units that can perform effective mobile attacks while still be able to hold the damn lines well like the Allies in RA2 would be a very good idea. The Mirage tank and would definitely a first choice unit for him.

For GLA......well....There were already too many ideas about this. But a GLA faction that can build old relics of previous conflicts and make them more useful would be a good one. Let's say.....Modernized Scrap Nazi weapons? Not bad, isn't it?

Or maybe......cloning vats and mind control units.

This post has been edited by X1Destroy: 5 Jun 2013, 14:58


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Pepo
post 5 Jun 2013, 14:05
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QUOTE (X1Destroy @ 5 Jun 2013, 13:52) *
Or maybe......cloning vats and mind control units.

Yeah that sound good
Name:yuri
Army:gla(himself)
Branch:world domination ,clones and OP units
Tactics:world domination using mental control.came from another reality with super crazy technologies.with ra2 graphics mindfuck.gif

Sound good?
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Genmotty
post 5 Jun 2013, 19:20
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Oi! ROTR is an equal opertunities mod, blacks and women are Generals too you know!



------------------------------------------------------------------


Xun “H4cK3d” Wu



China: 3 Star General
Tactics: Cyber Warfare
Restrictions: No Overlord / No Artillery / No Nuke SW
Boons: Cyber Warfare


Bio:
A Hong Kong computer science graduate who took for his thesis a study on the cyber security of Russia and the US culminating with a token DOS attack and insertion of humorous (immature) computer worms into the Pentagons and Kremlin’s top systems was always going to do well within the PLA.

'Recruited' into the PLA following this attack it appears he quickly became noted for being a bit of a renegade within the cyber warfare division, and it has been alleged via party officials that the records 'don't add up' as for why he has come to hold the rank of General in this division of the PLA. Even more suspect are his and his officers finances, and there has been much criticism of the unprofessional ism of his department compared to Black Lotus.

Even while under investigation, his internet centre in Hainan is still influencing Chinese missions world over.

Special Building:
Hacker Center:-
Build Limit:
1
Satellite hacks are simply not enough for Wu. Infiltrating his opponents structures, systems and units from afar is the ultimate goal. The hacker centre has space for 4 hackers, but also can fire more command button abilities;

DOS Attack:

Shut down any single building on the map with a DOS attack for ~1min (~1:30min recharge)

Lights Out!:
Via hacking an opponents energy grid Wu's hackers can sabotage their energy grid opening up their base for infiltration or attack.

Divert funds ( to a swiss bank account):

Deducts $2,500 funds from an opponent that are sent to Wu's personal bank account.

Communications Chaos:
Sabotage a command centres command button abilities (~5min recharge)



Hack Bunker:
Rather than garrison his bunkers with soldiers, Wu has perfected the art of breaking into encrypted radio traffic to front line units. Via inserting his hackers into the loop, the cyber warfare unit can gain control (defector code??) of enemy units on the field and redirect them back against their own side!

The bunker can accommodate 3 hackers who will automatically hack cash from the bunker.


Tactics:
If allowed to set up hacker bunkers and/or a centre, Wu can play havoc with an opponents bases capabilities and defences making it difficult to maintain a coherent defence allowing his units to take advantage of the situation and move in while the defences are down, or disrupt opponents command button abilities.

Via converting units to his cause Wu can also present a fairly formidable defence, yet is weakened via having little place to garrison his other infantry on the defence.
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HMS Warspite
post 6 Jun 2013, 8:13
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I got another idea for a USA Drone General:

Name: Andrea "Motherboard" Carson
Branch: US R&D Corps
Rank: General
Tactics: Dronepower, Support Fire Weapons

Has clearance to utilize all drones

Vehicle assistant drone cost reduced.

XM582 Small Tactical High Energy Laser (STHEL) Drone (Replaces the Avenger)
-Slightly weaker, but significantly cheaper than avenger [in terms of armor and number of targets dealt with at the same time (e.g. has to stop attacking aircraft if it is to attack missiles)] to make its price proportionate to a drone
-Produced at the Drone Assembly Plant
-Does not upgrade with drones, but upgrades with Repair Kit (Battle Drone minus the gun) or Relay Network (Targeteer Drone with nerfed firing rate bonus). Both are slightly more expensive.

Medic Drone
-Produced at the Drone Assembly Plant.
-Can deploy to repair Drones and heal Infantry.
-Does not upgrade with drones, but upgrades with Repair Kit or Relay Network.

Repair Equipment Upgrade
-Sacrifices medical equipment to allow the Fire Base to accept Guardian Drones, Sentry Drones (will lose their stealth detecting capabalities) and STHEL Drones (will lose their anti-missile capabilities)

Enhanced Generators Upgrade (from the Strategy Center)
-Increases overall base power by 20.

Seeker Drone
-Paradropped version of Sentry Drone
-Loses stealth detecting capabilities for increased firepower and <slightly> increased armor
-Does not consume power

Paradrop Tweak
-Level 1: 1 Vanguard Drone Operator, 3 Rangers and 2 Seeker Drones
-Level 1: 2 Vanguard Drone Operators, 6 Rangers and 4 Seeker Drones
-Level 1: 4 Vanguard Drone Operators, 8 Rangers and 6 Seeker Drones

Spy Drones can be upgraded to detect stealth in a small area around it (requires Satellite Scan upgrade)
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Genmotty
post 7 Jun 2013, 12:13
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Brent “Third Eye” Clinton
USA: 3 Star General
Tactics: PsychOps

Restrictions: No firebase / No Microwave weapons / Artillery and Tanks cost increased
Boons: PsychOps

Bio:
Son of a gun hippy and fervent supporter of the right to bare arms, Clinton has often been described as an 'unstable jock-head', yet for all his brash personality, and borderline inappropriate comments, is a very successful strategic analyst and master of the art of psychological warfare. As a brigadier he was almost successful in bringing about peace-talks with GLA commanders before the diplomats were assassinated via car bomb and technical attack. He has been often quoted that fanatics need far more coercion than simple appeals to logic to get them to give up their game.

As such his PsychCorps has been working hard in the Louisiana swamps to pioneer weapons 'that targets a combatants mind'. Both to 'help America' and 'exterminate her enemies'. He also spent some time as a private at the detention center in Cuba, Guantanamo Bay to which he continues to make regular visits to conscript new re-educated.


Special Unit:
Psych Officer:
While expensive to train and field, Psych Officers are experienced and calm individuals (which some say have also undergone genetic enhancement) who excel in being able to command troops and increase their battlefield morale to ever greater needs. Their primary weapon is little more than a pistol, yet all Psych Officers carry a holo-projector that displays the American flag above them drawing fire on them, rather then their men. Their ability to distract the enemy and inspire nearby men is there greatest weapon.

In addition Psych Officers can be upgraded to carry various other battle equipment;

X-ray Goggles:
Being able to look through walls and soil to detect hidden explosives and infiltrators is a much needed boon. These goggles are somewhat more sophisticated than Russian conscript IR ones, yet as an active sensor can sense to almost double the range of Russian federation soldiers.

Subliminal Speakers:
Having investigated Chinese propaganda techniques and adapted it for American use, Psych Officers can carry a number of small surround sound loudspeakers. These can be deployed on the battlefield and are difficult to spot to the untrained eye. They can be set either in 'inspirational mode' which plays various hardcore American music and inspiring comments for American soldiers, or can be switched into 'de-motivational mode' that is designed to confuse, demoralise and demotivate enemy soldiers. Initially causing them to fight with reduced effectiveness, and if they spend too long under its influence to give up fighting and become 'zombies' (like the shut-down ability on tanks, but bit different; dogs are unaffected).

Humvees:
Gain a third upgrade, the 'Subliminal Speaker' upgrade, which can be chosen instead of its MG or TOW rocket, this humvee mounted version has twice the range, but lacks the stealth of Psych Officer deployed ones. It also gives the humvee the 'special broadcast' ability, that significantly demoralises enemy troops under its are of influence.

Blackhawk Helicopters:
Gain the 'leaflet drop' ability from vZH with a somewhat smaller effect radius, and time frame.

Re-educated:
Some say that these supposed terrorists or resurgent have been brainwashed via propaganda and may be borderline mental cases. Still, once shown the error of their ways many have found their way into the American army's ranks to fight against their old comrades and cause. American soldiers note that these soldiers appear to have a 'death wish' that can almost be triggered as if by command.

Abilities: Death Wish, deals double damage, but takes damage over time until dead. Once active cannot be 'deactivated'.


Special Building:
Re-education Camp (cheap ~$400 per hut)
Having built a detention centre, instead of the firebase, Clinton can build Re-education camp quonset huts that produces 're-educated' (cheap ~$100, but takes a while ~25s to train).




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A suitable amount of 'creepy' for the Americans to show they aren't always 'holier art thou'. Also I think having a unique take on a theme is a lot better than just 'designing stuff' since afterally, the point of such 'free brainstorm' is to premote topical creativity, rather than bash our the mechanics...although having a nod to the mechanics might help to describe 'in game' notions of the more 'fluffy aspect'.

This post has been edited by Genmotty: 7 Jun 2013, 12:18
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__CrUsHeR
post 7 Jun 2013, 13:56
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QUOTE (Genmotty @ 7 Jun 2013, 8:13) *
Restrictions: No firebase / No Microwave weapons / Artillery and Tanks cost increased
Boons: PsychOps


As the MARS explained some time ago the generals of the ROTR not follow the same logic of the ZH - not have restrictions and differences in price, ie, is not there 'disadvantages' only 'differences' in playstyle of each general.


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You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction
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Genmotty
post 7 Jun 2013, 20:40
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Sure...this is only 'hypotheticals'...since they will never get incorporated into the game, ergo can bend the rules somewhat...

I'm just trying to think up niches that are 'fairly obvious' that have yet to be considered, hence trying to think up some originality...
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Izayoi-Alpha
post 11 Jun 2013, 15:03
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Alright this is my 4th General's concept

Hong "Rainbow Dragon" Meiling
Rank: General Class Quartet-A (AAAA)
Branch: PLA Special Forces
Tactics: Well-Trained Special Forces deployment, Covert Operation
Stationed: "Scarlet Dragon" Base, Huanxiang, China (Huanxiang is an fictional city)

Restriction: No Heavy Armor unit, Can't train Tank Hunter, No Artillery, Nuclear and Thermal Weapon-based unit, Aircraft limited to Light Attack Chopper.

Short bio:
General Hong Meiling (nicknamed "Rainbow Dragon") is the one of the youngest General among the People's Liberation Army high officers. Nothing much known about her but she's known as an expert Martial-art master who trains her soldier the true arts of Kung-fu.

Exclusive Units:
1. PLA Spec Ops (Replace Standard Red Guard)
Cost: $300
This soldier are equipped with Type 64 SMG. Has ability to plant the explosive on Enemy Vehicles and Buildings. (also can use the kung-fu technique abilities - story-wise)

2. Scout Jeep
Cost: $1050
This unit can be compared to the American Humvee but armed only with mounted Type 67 GPMG. can transport up-to 6 infantry

3. Troop Crawler
Cost: $1200 (unchanged)
Now can be upgraded with with Laser Designator add-on for calling the Airstrike. (Requires General powers and at least one PLA Spec Ops inside)

4. Little Crow (Replace Han Gunship)
Cost: $1500
This light support chopper are armed with ATGM and 12.7mm Machine guns. Can transport up-to 3 infantry.

Veteran units:
-Troop Crawler
-Han Gunship
-Hacker

Exclusive General Powers:
1. MiG Airstrike
PLA Spec Ops and Troop Crawler gain ability to call an airstrike.

2. Spec Ops Paradrop
Drops PLA Spec Ops in any designated target.


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NOTE: I swear there's no Touhou references here.
EDIT: For fulfilling the ROTR-verse criteria

This post has been edited by TouhouFag: 12 Jun 2013, 5:27


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Kalga
post 11 Jun 2013, 17:01
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QUOTE (TouhouFag @ 11 Jun 2013, 10:03) *
Alright this is my 4th General's concept

Hong "Rainbow Dragon" Meiling
Rank: General Class Quartet-A (AAAA)
Branch: PLA Special Forces
Tactics: Well-Trained Special Forces deployment, Covert Operation
Stationed: "Scarlet Dragon" Base, Huanxiang, China (Huanxiang is an fictional city)

Restriction: No Heavy Armor unit, Can't train Tank Hunter, No Artillery, Nuclear and Thermal Weapon-based unit, Aircraft limited to Han Gunship (EMP Loadout upgrade only).

Short bio:
General Hong Meiling (nicknamed "Rainbow Dragon") is the one of the youngest General among the People's Liberation Army high officers. Nothing much known about her but she's known as an expert Martial-art master who trains her soldier the true arts of Kung-fu.

Exclusive Units:
1. PLA Spec Ops (Replace Standard Red Guard)
Cost: $500
This soldier are equipped with silenced QBZ-95B. Has ability to plant the explosive on Enemy Vehicles and Buildings and also can use the kung-fu technique abilities that can deals a great damage to the enemy infantry.

2. Scout Jeep
Cost: $1050
This unit can be compared to the American Humvee but armed only with mounted QBB Light Machine Gun. can transport up-to 6 infantry

3. Troop Crawler
Cost: $1200 (unchanged)
Now can be upgraded with with Laser Designator add-on for calling the Airstrike. (Requires General powers and at least one PLA Spec Ops inside)

4. Han Gunship
Cost: $1500 (unchanged)
Can only have EMP Loadout upgrade.

Veteran units:
-Troop Crawler
-Han Gunship
-Hacker

Exclusive General Powers:
1. MiG Airstrike
PLA Spec Ops and Troop Crawler gain ability to call an airstrike.

2. Spec Ops Paradrop
Drops PLA Spec Ops in any designated target.


-----------------------
NOTE: I swear there's no Touhou references here.


I swear I was expecting some sort of heavy fortification defense for this gate guard general... maybe something like actual walls and a gate perhaps?

Oh, and maybe a flower garden as a secondary income structure! aw.gif

This post has been edited by Kalga: 11 Jun 2013, 17:08


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... wait, oh s--t! I've been surrounded by raging modders!

The forum is ripe with the stench of gamers!
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Nemanja
post 11 Jun 2013, 17:18
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I must admit that I like your general,but it would not fit well with current ROTR theme,
because ROTR team tends (same as EA did back in day) to make PLA look like they are trapped
in 50s using mostly failed prototypes of weapons both from Eastern and western blocs.
I'll edit it if won't mind,to fit little bit more to ROTR theme :

QUOTE
Restriction: No Heavy Armor unit, Can't train regular Tank Hunter,No Artillery,Nuclear and Thermal Weapon-based unit, Aircraft limited to special
light utility chopper.

Exclusive Units:
1. PLA Spec Ops (Replace Standard Red Guard)
Cost: $280
This soldier are equipped Type 64 SMG. Has ability to plant the explosive on Enemy Vehicles and Buildings and also can use the kung-fu technique abilities that can deals a great damage to the enemy infantry (they are Kung-Fu experts story wise,but unable to execute these actions ingame due to Sage limits).

2. Scout Jeep
Cost: $800
This unit can be compared to the American Humvee but armed only with mounted Type 67 GPMG.Can transport up-to 6 infantry

Veteran units:
-Troop Crawler


It would be also cool to make this general look more traditional Chinese (Kung Fu and stuff...),rather than comi one.
Also Snipers or Marksmen to this Gen. would be great.
And lasing ability from your Troop Crawlers would fit better to Sniper's caring GTLD.
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Genmotty
post 11 Jun 2013, 17:26
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Vincenzo 'V.V.' Valentini
Tactics: Mountain and Underground Warfare

Restrictions: No Motar Tracks / No Tanks / No Grenadeers / No Protocol GP
Boons: Improved Map Mobility / Infiltration Units / Improved Moles

Bio:
While much of the focus of the battle for Europe was in the german and french countryside, the Alpine front was just as integral to ECA defense plans. Indeed, somewhat even more critical than the battle for France, since the boot of Italy was the imposing 'land carrier' that would keep the Russian Blacksea fleet from being able to make the mediterrainian and africa its own fishing waters.

Throughout the conflict, the entire adraditic coast would find itself fortified much like the world war two atlantic wall with Dutch and Italian engineers constructing some of the most intricate defensive structures in the war. Yet for all this strategic defense, the real defense of italy would be in the Austrian and Italian Alps, defending the Dolomites, Carnic and Tyrol regions.
Valentini being the highest ranking italian officer in the ECA (not to mention the oldest) other than the his counterpart in the navy, was ultermatly responsible for the defense of the alpine line that had been constructed to keep Europe safe well before the russian invaison.

While the initial russian advance would be checked north-east of Insbruk, withour sufficent aircover, such positions would be pushed futher south and west as the russians pushed across Europe. With most manpower being allocated to france, Italy would have to rely on its own draft of infantry solider to man the fronteer.

As Valentini found his command expanded, he would turn to his Dutch and Spanish counterparts to improve the mountain defense line. As such, he would support a R&D project to develop atomic 'subterrerres' that would be able to melt tunnels underneath the mountains of the Alps in which to provide cover and supply for soliders, as well as to outflank russian advances and supprise them with attacks behind enemy lines in much the same way the GLA had been known to utlise tunnel networks. These Subterrerres however have prooved expensive piece of kit and can be a radiation hazard on being destoyed. However the ability to develop his own tunnel networks was yet another innovative step that allowed the Europeans to turn the tide of battle.

Special Building:
Geothermal Bore:
Utilising Subterrerre technology, the italians were able to solve a vunerability of Solaris power relay being taken out via russian airpower. An atomic core would be created and having been placed over the earth, would melt its way through the earths crust to great depth to tap into the natural heat below Italy. Eventually the combinded heat and presure would typically cause the core to degrade, however by this point the bore hole could have water pumped into it, and the heat collected to drive steam turbine plants, thus allowing an alternative power source to power ECA defences and factories. While less in terms of energy generation, geothermal bores can be built in number to create a more distributed power network ~25 power units each.

Bulldog Gun Turret:
Gains this ability with R&D center rather than have the cannon turret as an 'AT' base defense.

Special Units:
Alpini-Jaeger
Replaces Felin soliders. With a simmilar model that lacks Manpads. Can also upgrade with 'field camoflage', which makes them stealthed when not moving.

Commandos
Gains the ability to build commandos from the barracks, very costly and random as to which kind of commando you get.

Mole Minelayer:
Upgrade: Packrat upgrade
Improves the Mole Minelayer with 'pact rat' moles that deploys three seperate smaller moles that allow for more distributed damage to targets.


Special Ability:
Atomic Subterrerre:
A rank 5 Generals Power it is effectivelly very simmilar to the sneak attack generals power that creates a 'tunnel opening'. The ability when activated causing a medium 'heat damage' effect zone above the targeted tunnel opening zone, as well as a short lived radioactive 'scattering' from the tunneling machine on initial deployment (the vehicle itsself is effectivelly just an animation, since the vehicle is part of the building; the tunnel).

On the buildings destruction, the engineers that control the machine induce a fission reaction that causes a small salted nuclear explosion (normal pandora protocol nuke attack). Hence it also doubles as a way to attack an enemies base by blowing up their defenses with an 'atomic mine'.

At least two subterrerre tunnels have to be deployed before it can be used in terms of a tunnel network, since the ECA otherwise 'lack' a tunnel network.




A nod towards Nod's Underground APC, and also I thought the high tech 'wunderwaffe' Europeans should get something as interesting as this. Since the Alpine front has hardly been touched in the fluff, but it would be a key battleground.
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Svea Rike
post 11 Jun 2013, 17:35
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QUOTE (Genmotty @ 11 Jun 2013, 18:26) *
Restrictions: No Motar Tracks / No Tanks / No Grenadeers / No Protocol GP
Boons: Improved Map Mobility / Infiltration Units / Improved Moles

Can't understand why people don't get the "2 out of 3" rule.

EDIT: Hmm, the alpine front might be something fun to write about....

This post has been edited by swedishplayer-97: 11 Jun 2013, 17:39


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X1Destroy
post 11 Jun 2013, 17:41
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How the heck can an ECA sub faction win a game without both heavy armor and artillery? Spamming Infantry like China?

Also, the ECA have almost no fixwing aircrafts to begin with.

But anyway, I like the idea of alpine front, very interesting. biggrin.gif

This post has been edited by X1Destroy: 11 Jun 2013, 17:44


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Izayoi-Alpha
post 11 Jun 2013, 18:28
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QUOTE (Kalga @ 11 Jun 2013, 17:01) *
I swear I was expecting some sort of heavy fortification defense for this gate guard general... maybe something like actual walls and a gate perhaps?

Oh, and maybe a flower garden as a secondary income structure! aw.gif


Good Idea, especially the flower garden aw.gif

QUOTE (Re_Simeone @ 11 Jun 2013, 17:18) *
I must admit that I like your general,but it would not fit well with current ROTR theme,
because ROTR team tends (same as EA did back in day) to make PLA look like they are trapped
in 50s using mostly failed prototypes of weapons both from Eastern and western blocs.
I'll edit it if won't mind,to fit little bit more to ROTR theme :



It would be also cool to make this general look more traditional Chinese (Kung Fu and stuff...),rather than comi one.
Also Snipers or Marksmen to this Gen. would be great.
And lasing ability from your Troop Crawlers would fit better to Sniper's caring GTLD.


Oh I'm sorry I didn't think about it, Thanks anyway.


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Nemanja
post 11 Jun 2013, 20:18
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QUOTE (Genmotty @ 11 Jun 2013, 18:26) *
Vincenzo 'V.V.' Valentini
... ... ...


Sir . . . You have just made another generic ZH General . . .
Main idea is very good IMO,but everything else is too much ZHish . . .

QUOTE (TouhouFag @ 11 Jun 2013, 19:28) *
Oh I'm sorry I didn't think about it, Thanks anyway.


I liked your idea,it would be cool if you would reinvent it,
just in ROTR/ZH fashion.Would you ?
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Xofolez
post 11 Jun 2013, 23:33
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This one goes on two different directions, i think some fanatics might like this one [amazed it wasnt done yet tongue.gif ]

Caine Voloski

Rank: 2 Star General
Branch: Russian Top-secret R&D
Tactics: High-powered lasers and prototype defensive technologies
Stationed: Unknown location within Siberia

Caine is a well-aged and well educated man for even his age of now 76 years old and claims its a result of some experiments that he has done on his own body which makes him look like hes in his late 40's. Caine graduated from the Moscow Institute of Physics and Technology at the early age of 19 years old thanks to Caine's natural affinity with science and technology. Caine served the Soviet Union by joining the Soviet Union's R&D Institute. In his earlier years with the Soviet Union's R&D nuclear reactor inspection teams, Caine was laid blame for the catastrophe of the Chernobyl Melt-down as a scapegoat to divert questions against the authority that was Soviet Russia at the time. Caine was blamed for not being thorough enough in his inspections of the reactor before he hastily left for Moscow to be directed to a new occupational position in developing new technologies and patenting older ones. Caine quickly fell out of the public's favor as evidence became more shadier on how the government's procedures in various areas did not add up. In 2020, Caine was present at the Baikonour Launch Facility during the GLA takeover. He was working on putting together an orbital laser cannon that would mimic the USA's particle cannon. While working on it, he suspected that at some point in time, his plans had been seen by an unknown infiltrator, but they remained intact and the GLA forcefully made sure his work was not interrupted in hopes to have this weapon at their disposal in the "freedom war". When the GLA were defeated by the american special operations team, Caine was forcefully escorted off the Launch Facility premises. After the withdraw of overseas american forces, Caine returned immediately to the facility to continue work on his project, but it was not found. This almost complete satellite's fate remains unknown and Caine raises the question of whether it was by chance or ironic that the ECA's Orbital Solaris Satellite would do exactly what he had planned it to do. Caine from there on requested his position to be evaluated to being a general and for him to establish a base in a subtle area of Russia so that he may redeem himself once more. After 2 years of waiting and making his presence as a tactician in Africa along side Zhukov; an old friend of his since his 20's, Caine's request was pushed through by President Suvorov himself.

Conscripts can be upgraded to use laser rifles that fire slower, but pack a harder punch against light and heavy vehicles as well as ignite infantry.

Shredder turrets - fires superheated rounds at 1 rounder per second from 4 barrels [paired barrels fire 1/2 second after other pair]- ignites infantry, very effective vs light vehicles and aircraft. requires 4 power
- can be secured below grown for repairs

Cain does not get Kashan

Obelisk - fires a high-powered laser that can can either pinpoint attack for high damage against even sentinel tank or can superheat an area as wide as sentinel tank is long. Infantry instantly ignite when hit by the laser. requires 10 power
- Can engage enemy missiles/ rockets and aircraft freely with a weaker strength laser[even while recharging]
-Slow recharge after 2 shots

Caine does not receive component tower technology

Caine also has his own power plant- a nuclear power plant [cannot overcharge] supplies 10 power

Caine does not receive power plant or upgrade.

Stealth tank- fires 2 high-powered lasers - ignites infantry, effective against light and heavy armor, not effective against structures.
-can camouflage using active-mirror technology to mimic surrounding areas [cannot fire while stealthed; must actively turn on and off]

Caine does not receive Sentinel tanks or kodiak tanks

All auto-cannon weapons can be upgraded with shredder technology

Boris can either use his machine gun layout or a high-powered laser-sniper rifle that is very effective against light and heavy armor and can ignite infantry close together
cannot fire at close range so he draws his markov pistol instead.
-reveals himself when firing the laser-rifle
-jarmen kell reload speed = boris recharge speed


Kane

Rank: Unknown
Branch: Brotherhood of Nod
Tactics: Stolen and patented technologies
Last seen: Sarajevo valley of Bosnia

Kane, a nickname given to Isaak Caine as a shortening of his name using the last letter in his first name; 'K' and removing the rest as well as the 'C' and 'I' in his family name. Kane is the heir to Prince Kassad's Scorpion tribe and is a master of physics. Kane's men had scoured all of Asia and Europe for American laser and microwave technology and Chinese ECM technology. These technologies were transported secretly back to his secret underground laboratories during and after the war on GLA. His men did not get too involved with the war and were given orders to lay low in Egypt and await his directions. In 2031, Kane paid Jarmen Kell to assist Kane's own infiltration cell to make plans on the theft of several European technologies from Russia, Scandinavia, and France. Kane wanted to get his hands on the prototypes of Russia's tesla technology and both the Solaris and microwave emitter technologies.

Kane's saboteurs and hijackers are always stealth

Kane does not receive a traditional hideout, instead his uses a ground breaking new technology as a source for power that he developed; the arc reactor [imagine where the windmill is, is a pair of arcing rods sticking out of the ground.] the hideout is renamed as the "Reactor's hideout" which supplies 50 power to the base.
-because Kane has a power source, his workers can build twice as fast as other GLA workers.
-can build multiple, but still has a slow construction speed like most HQ's

Kane's GPS Scrambler and GPS scrambler radar van upgrade can now blackout the map and prevent the use of general powers within their radius.

GPS scrambler is now a 3rd level GP with 3 stages [1 is radar van upgrade, 2 is GPS scrambler structure, 3 is the installation of Blackout node technology on the van and structure]

Kane does receive the oil sabotage GP or the camouflage upgrade

Kane can upgrade his black market with an internet connection as a level 5 GP [automatic cash flow doubled]
-high-tech weapons and defensive structures are expensive

Kane's aircraft now have lasers that counter enemy missiles

Kane's workers wear black with a large red triangle and scorpion's tail on their shirts

Kane can build a special defensive structure called the obelisk [looks like an ancient Egyptian obelisk shaped a bit like a scorpion's tail] - fires a high-powered laser that can can either pinpoint attack for high damage against even sentinel tank or can superheat an area as wide as sentinel tank is long. Infantry instantly ignite when hit by the laser. requires 10 power
- Can engage enemy missiles/ rockets and aircraft freely with a weaker strength laser[even while recharging]
-Slow recharge after 2 shots

Kane does not receive stinger sites.

Kane's Scud Launcher fires rockets carrying both radioactive waste materials and deadly chemical agents [Scud Launch facility looks like the original Temple of Nod

Kane does not receive the bio-hazard upgrade.

Kane's quad cannons come equipped with USA's lasers which can be upgraded through salvaged parts can first make the quads able to damage ground units just as well as a normal non-upgraded quad cannon to be outfitted with another pair [for a total of 4 lasers] to deal damage equal to a fully savage upgraded quad cannon, but almost instantly destroys any aircraft at a fair distance.

Kane does not receive URAL trucks.

Kane's marauder tanks can be upgraded with either of the following as an addition to their current turrets; ECM antenna [full functions of chinese ECM tank], a microwave emitter [USA], or small tesla coil [instant kills infantry and fair damage against light armor]

Kane does not receive GRAD's

Jarmen Kell can point a laser to direct 2 overwatch planes to crash into vehicles and structures.

Kane's RPG troops' launchers are equipped with laser pointers [like USA]

Kane has a variant of the scorpion tank that is equipped to spray chemicals and can activate its stealth ability [active mirror camouflage] that lasts 30s

Kane does not receive toxin tractors.

This post has been edited by Xofolez: 11 Jun 2013, 23:44


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Izayoi-Alpha
post 12 Jun 2013, 5:29
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QUOTE (Re_Simeone @ 11 Jun 2013, 20:18) *
I liked your idea,it would be cool if you would reinvent it,
just in ROTR/ZH fashion.Would you ?


Already did, I'm editing and changed few things on my post that (maybe) feels ROTR/ZH-ish.

This post has been edited by TouhouFag: 12 Jun 2013, 5:31


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X1Destroy
post 12 Jun 2013, 6:35
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Armageddon is here..............



QUOTE (Xofolez @ 11 Jun 2013, 23:33) *
This one goes on two different directions, i think some fanatics might like this one [amazed it wasnt done yet tongue.gif ]

Caine Voloski

Rank: 2 Star General
Branch: Russian Top-secret R&D
Tactics: High-powered lasers and prototype defensive technologies
Stationed: Unknown location within Siberia

Caine is a well-aged and well educated man for even his age of now 76 years old and claims its a result of some experiments that he has done on his own body which makes him look like hes in his late 40's. Caine graduated from the Moscow Institute of Physics and Technology at the early age of 19 years old thanks to Caine's natural affinity with science and technology. Caine served the Soviet Union by joining the Soviet Union's R&D Institute. In his earlier years with the Soviet Union's R&D nuclear reactor inspection teams, Caine was laid blame for the catastrophe of the Chernobyl Melt-down as a scapegoat to divert questions against the authority that was Soviet Russia at the time. Caine was blamed for not being thorough enough in his inspections of the reactor before he hastily left for Moscow to be directed to a new occupational position in developing new technologies and patenting older ones. Caine quickly fell out of the public's favor as evidence became more shadier on how the government's procedures in various areas did not add up. In 2020, Caine was present at the Baikonour Launch Facility during the GLA takeover. He was working on putting together an orbital laser cannon that would mimic the USA's particle cannon. While working on it, he suspected that at some point in time, his plans had been seen by an unknown infiltrator, but they remained intact and the GLA forcefully made sure his work was not interrupted in hopes to have this weapon at their disposal in the "freedom war". When the GLA were defeated by the american special operations team, Caine was forcefully escorted off the Launch Facility premises. After the withdraw of overseas american forces, Caine returned immediately to the facility to continue work on his project, but it was not found. This almost complete satellite's fate remains unknown and Caine raises the question of whether it was by chance or ironic that the ECA's Orbital Solaris Satellite would do exactly what he had planned it to do. Caine from there on requested his position to be evaluated to being a general and for him to establish a base in a subtle area of Russia so that he may redeem himself once more. After 2 years of waiting and making his presence as a tactician in Africa along side Zhukov; an old friend of his since his 20's, Caine's request was pushed through by President Suvorov himself.

Conscripts can be upgraded to use laser rifles that fire slower, but pack a harder punch against light and heavy vehicles as well as ignite infantry.

Shredder turrets - fires superheated rounds at 1 rounder per second from 4 barrels [paired barrels fire 1/2 second after other pair]- ignites infantry, very effective vs light vehicles and aircraft. requires 4 power
- can be secured below grown for repairs

Cain does not get Kashan

Obelisk - fires a high-powered laser that can can either pinpoint attack for high damage against even sentinel tank or can superheat an area as wide as sentinel tank is long. Infantry instantly ignite when hit by the laser. requires 10 power
- Can engage enemy missiles/ rockets and aircraft freely with a weaker strength laser[even while recharging]
-Slow recharge after 2 shots

Caine does not receive component tower technology

Caine also has his own power plant- a nuclear power plant [cannot overcharge] supplies 10 power

Caine does not receive power plant or upgrade.

Stealth tank- fires 2 high-powered lasers - ignites infantry, effective against light and heavy armor, not effective against structures.
-can camouflage using active-mirror technology to mimic surrounding areas [cannot fire while stealthed; must actively turn on and off]

Caine does not receive Sentinel tanks or kodiak tanks

All auto-cannon weapons can be upgraded with shredder technology

Boris can either use his machine gun layout or a high-powered laser-sniper rifle that is very effective against light and heavy armor and can ignite infantry close together
cannot fire at close range so he draws his markov pistol instead.
-reveals himself when firing the laser-rifle
-jarmen kell reload speed = boris recharge speed


Kane

Rank: Unknown
Branch: Brotherhood of Nod
Tactics: Stolen and patented technologies
Last seen: Sarajevo valley of Bosnia

Kane, a nickname given to Isaak Caine as a shortening of his name using the last letter in his first name; 'K' and removing the rest as well as the 'C' and 'I' in his family name. Kane is the heir to Prince Kassad's Scorpion tribe and is a master of physics. Kane's men had scoured all of Asia and Europe for American laser and microwave technology and Chinese ECM technology. These technologies were transported secretly back to his secret underground laboratories during and after the war on GLA. His men did not get too involved with the war and were given orders to lay low in Egypt and await his directions. In 2031, Kane paid Jarmen Kell to assist Kane's own infiltration cell to make plans on the theft of several European technologies from Russia, Scandinavia, and France. Kane wanted to get his hands on the prototypes of Russia's tesla technology and both the Solaris and microwave emitter technologies.

Kane's saboteurs and hijackers are always stealth

Kane does not receive a traditional hideout, instead his uses a ground breaking new technology as a source for power that he developed; the arc reactor [imagine where the windmill is, is a pair of arcing rods sticking out of the ground.] the hideout is renamed as the "Reactor's hideout" which supplies 50 power to the base.
-because Kane has a power source, his workers can build twice as fast as other GLA workers.
-can build multiple, but still has a slow construction speed like most HQ's

Kane's GPS Scrambler and GPS scrambler radar van upgrade can now blackout the map and prevent the use of general powers within their radius.

GPS scrambler is now a 3rd level GP with 3 stages [1 is radar van upgrade, 2 is GPS scrambler structure, 3 is the installation of Blackout node technology on the van and structure]

Kane does receive the oil sabotage GP or the camouflage upgrade

Kane can upgrade his black market with an internet connection as a level 5 GP [automatic cash flow doubled]
-high-tech weapons and defensive structures are expensive

Kane's aircraft now have lasers that counter enemy missiles

Kane's workers wear black with a large red triangle and scorpion's tail on their shirts

Kane can build a special defensive structure called the obelisk [looks like an ancient Egyptian obelisk shaped a bit like a scorpion's tail] - fires a high-powered laser that can can either pinpoint attack for high damage against even sentinel tank or can superheat an area as wide as sentinel tank is long. Infantry instantly ignite when hit by the laser. requires 10 power
- Can engage enemy missiles/ rockets and aircraft freely with a weaker strength laser[even while recharging]
-Slow recharge after 2 shots

Kane does not receive stinger sites.

Kane's Scud Launcher fires rockets carrying both radioactive waste materials and deadly chemical agents [Scud Launch facility looks like the original Temple of Nod

Kane does not receive the bio-hazard upgrade.

Kane's quad cannons come equipped with USA's lasers which can be upgraded through salvaged parts can first make the quads able to damage ground units just as well as a normal non-upgraded quad cannon to be outfitted with another pair [for a total of 4 lasers] to deal damage equal to a fully savage upgraded quad cannon, but almost instantly destroys any aircraft at a fair distance.

Kane does not receive URAL trucks.

Kane's marauder tanks can be upgraded with either of the following as an addition to their current turrets; ECM antenna [full functions of chinese ECM tank], a microwave emitter [USA], or small tesla coil [instant kills infantry and fair damage against light armor]

Kane does not receive GRAD's

Jarmen Kell can point a laser to direct 2 overwatch planes to crash into vehicles and structures.

Kane's RPG troops' launchers are equipped with laser pointers [like USA]

Kane has a variant of the scorpion tank that is equipped to spray chemicals and can activate its stealth ability [active mirror camouflage] that lasts 30s

Kane does not receive toxin tractors.


And soon after Kremlin's fall, Nod was found aw.gif

Very interesting aw.gif

This post has been edited by X1Destroy: 12 Jun 2013, 6:36


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Izayoi-Alpha
post 12 Jun 2013, 8:01
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Another Idea.. this time is for ECA (my personal favorite Faction)

Ludwig "Stahlsoldat" Stahl
Rank: General
Branch: Bundeswehr R&D Division
Tactics: Heavy Infantry, Experimental Weapons
Stationed: Classifed Bundeswehr Military R&D Facility in Wetzlar, Hessen, Germany

Restriction: Can't built/train Grenadier, Harriers, Tanks, Mortar Pits and Howitzer Positions (Replaced with a new Prototype Defense system). Can only Research Pandora Protocol.

Short bio:
Professor Ludwig Stahl is the General and the leader of the Bundeswehr R&D Projects situated in underground facility in Wetzlar. During the Russian Invasion, he and his facility remains save because it's unbeknownst to the any Russian's intelligence report about the European's secret base. (The rest of it will be write later)

Exclusive Units:
1. Panzersoldat (Replace Standard Felin Rifleman)
Cost: $350
The Heavy armored Infantry developed by Stahl himself. Armed with Futurised version of Rheinmetall MG-3. (Panzerjaeger lit. mean Armored Soldier)

2. Advanced Medic
Cost: $600
Advanced Hi-tech version of the Medic. Albeit with faster Healing ability.

3. Combat Engineer
Cost: $550
Machine-Pistol armed version of the Standard ECA Engineer. Also can capturing building almost instantly.

4. Combat MRV (Mobile Repair Vehicle)
Cost: $980
Modified version of Pandur. Can repair nearby vehicle without needing Engineer to garrison inside but still can be garrisoned by other Infantry.

5. Shatterer (Replace Leopard Tank)
Cost: $1500
Experimental Hover Tank armed with Neutron-shell firing Railgun.

Exclusive General Powers:
1. Nano-Orbs Repair
Deploying the Nano-Orbs in designated area. Will works similar to Manticore's Nano-Orbs.

2. Advanced Neutron Bomb
More Deadly version of Neutron Bomb. Requires Pandora Protocol.

Exclusive Upgrades
1. Composite Infantry Armor
Increase Panzersoldat's Speed and Armor by 12%

2. Improvised Rail Technology
Increase the Shatterer's Rate of Fire by 15%.
-----------------------------

Probably not the best one I made. sad.gif


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