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More cosmetics for the game
__CrUsHeR
post 26 Mar 2014, 18:15
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How about some purely cosmetic suggestions to increase the fun factor in the game?


GLA

-Detail in the GLA Barracks: a tattered flag on the structure and ivory from elephants at the entrance of the tunnel - helps to differentiate it from the Hideout.
-Variants for Angry Mob: an African version of the group with black skin, some members could smoke a cigar or use a ritualistic mask - shaamans. tongue.gif
-Variants for Grad and Ural Truck: the truck would still be the old Ural however could vary between versions with headlights, larger tires, different insigneas on the hood, etc...
-Variants for Motorcycles: tricycles and quadrocycles.
-Variants for Bomb Truck: a fuel truck loaded with explosives.


Russia

-Golem laser system: would only active - red - when the Golem was ordered to attack a target.
-Grumble deployed sound: one threatening voice line heard by all, something like: "No-fly zone now!".


USA

-Pathfinder Team: rather than just a shooter two men, a shooter and a spotter with binoculars.


Maps

-On some maps with villages could be added sounds of gunfire and explosions in the atmosphere creating a climate of immersion in war.


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Thelord444
post 26 Mar 2014, 18:18
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I am 100% for this, especially the last one, i always wanted it but vanilla generals don't have this in its sounds


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Svea Rike
post 26 Mar 2014, 18:47
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^I think it already has. I believe it is called "Training grounds" in the Audio folder in Worldbuilder


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Pickysaurus
post 26 Mar 2014, 19:28
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Would you prefer aesthetic elements which may not even show up on lower graphics settings, or key unique game-play features like the recycler to be implemented.

The last one can be added by making custom maps and adding the sfx yourself...


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__CrUsHeR
post 26 Mar 2014, 19:36
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QUOTE (Pickysaurus @ 26 Mar 2014, 15:28) *
Would you prefer aesthetic elements which may not even show up on lower graphics settings, or key unique game-play features like the recycler to be implemented.

The last one can be added by making custom maps and adding the sfx yourself...

These arguments do not seem very logical... dry.gif


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Thelord444
post 26 Mar 2014, 19:44
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They don't have to be a priority that's for sure, maybe after 2.0 or something.


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Shiro
post 26 Mar 2014, 20:33
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I'm certainly in favour of some new skins for the Angry Mob, especially en masse it becomes rather stupid to see the same civilians again and again. Then again the detail on those people isn't high to begin with.
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Dangerman
post 26 Mar 2014, 21:10
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Another idea; how about an American school bus and a London Double Decker variants for the Battle Bus?
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Mr.Kim
post 26 Mar 2014, 21:17
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QUOTE (Dangerman @ 26 Mar 2014, 15:10) *
Another idea; how about an American school bus and a London Double Decker variants for the Battle Bus?


According Com4de's comment in Moddb about few months ago, that already planned.

This post has been edited by MR.Kim: 26 Mar 2014, 21:18


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Comr4de
post 26 Mar 2014, 21:19
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QUOTE (MR.Kim @ 26 Mar 2014, 15:17) *
According Com4de's comment in Moddb about few months ago, that already planned.

We've made (soon to be revealed) battle buses but they won't appear like the ones stated there. I especially don't like the school bus rendition idea since the Generals 2 'Bus looked like that.


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Mr.Kim
post 26 Mar 2014, 21:26
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Or Scrapbus from C&C4:TT 8Ip.png

This post has been edited by MR.Kim: 26 Mar 2014, 21:27


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Pandut
post 26 Mar 2014, 21:32
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I'm always down for more variety, but they're an awful lot of work to do. Every one is a unique model so you have to make separate damaged/destroy/other state models for each variant. Plus the salvage upgrades and damaged states for the salvaged versions. That's like nearly a dozen models/textures for one variant. I could be off though because I'm not a modeler UI8.gif.

But on that topic I always thought it'd be pretty damn awesome for a Grad variant (If such a thing is to be made) to be one of these things just with a giant missile-rack instead of a cement mixer.

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Shiro
post 26 Mar 2014, 22:01
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QUOTE (Pandut @ 26 Mar 2014, 21:32) *
But on that topic I always thought it'd be pretty damn awesome for a Grad variant (If such a thing is to be made) to be one of these things just with a giant missile-rack instead of a cement mixer.

Fuck yeah! That would be cool.
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__CrUsHeR
post 26 Mar 2014, 22:12
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QUOTE (Pandut @ 26 Mar 2014, 17:32) *
But on that topic I always thought it'd be pretty damn awesome for a Grad variant (If such a thing is to be made) to be one of these things just with a giant missile-rack instead of a cement mixer.

Maybe one of these would serve well for a variant of the Bomb Truck would look like this: a dump truck, one fuel and one with a cement mixer, all loaded with explosives, for fun I imagine the logo written in a mixer: "Progress Corp." - would be a parody against Western contractors in Iraq, Libya, Afghanistan etc being used for something really destructive. av-7.gif


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BliTTzZ
post 26 Mar 2014, 23:42
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Well, I think the best cosmetic changes would be new skins for old buildings of USA and China. Just hope that they will get it after 2.0 release.


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Overlord_Cane
post 27 Mar 2014, 0:07
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QUOTE (Dangerman @ 26 Mar 2014, 21:10) *
Another idea; how about an American school bus and a London Double Decker variants for the Battle Bus?

"I say ol' chap, care to exit my bus?"
"We shall turn them into TEA immediately!"
"Go on, I don't have all day! I have other passengers waiting."


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teslashark
post 27 Mar 2014, 2:08
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QUOTE (Pandut @ 26 Mar 2014, 13:32) *
I'm always down for more variety, but they're an awful lot of work to do. Every one is a unique model so you have to make separate damaged/destroy/other state models for each variant. Plus the salvage upgrades and damaged states for the salvaged versions. That's like nearly a dozen models/textures for one variant. I could be off though because I'm not a modeler UI8.gif.

But on that topic I always thought it'd be pretty damn awesome for a Grad variant (If such a thing is to be made) to be one of these things just with a giant missile-rack instead of a cement mixer.

Well, someone whose name better not to be disclosed had already made about 15 variants for the Battlemaster, right?


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teslashark
post 27 Mar 2014, 2:10
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QUOTE (Overlord_Cane @ 26 Mar 2014, 16:07) *
"I say ol' chap, care to exit my bus?"
"We shall turn them into TEA immediately!"
"Go on, I don't have all day! I have other passengers waiting."

That should be lines for the lynx. While the Troop Crawler is designed to have a bus driver's lines from the original.


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Overlord_Cane
post 27 Mar 2014, 11:40
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QUOTE (teslashark @ 27 Mar 2014, 2:10) *
That should be lines for the lynx. While the Troop Crawler is designed to have a bus driver's lines from the original.

But as far as I'm aware, the Lynx is Swedish. Thus those lines wouldn't fit at all.
(Trust me, I know how we Swedes talk)


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Shiro
post 27 Mar 2014, 13:24
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QUOTE (teslashark @ 27 Mar 2014, 2:08) *
Well, someone whose name better not to be disclosed had already made about 15 variants for the Battlemaster, right?

The Battlemaster has six variants. On the other hand, the Hopper has SIXTEEN!
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Cracky
post 27 Mar 2014, 16:48
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8llaniflip.gif 8I.gif 8llani.gif

This post has been edited by Crackerjack17: 27 Mar 2014, 16:50


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teslashark
post 27 Mar 2014, 17:11
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QUOTE (SorataZ @ 27 Mar 2014, 5:24) *
The Battlemaster has six variants. On the other hand, the Hopper has SIXTEEN!

Right, mixed them up. I'm extremely torn about whether to build Hoppers or not because of the amount of variants.


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__CrUsHeR
post 28 Mar 2014, 3:41
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More minor things for the game. happy.gif


ECA

-Venom Sniper Rifle: change the death animation making soldiers into pieces rather than simply die in 'normal' way. (I imagine the size of the projectile and the speed...).
-Bulldog Turret Activation Sound: add an electronic sound to the Bulldog Turret when it is activated and deactivated.


USA

-Osprey Light: add a flashing red light on each rotor of the helicopter on night maps.


CHINA

-Breeder Reactor Damaged Animation: when the structure is damaged add the animation of radioactive puddles on the floor suggesting leaks - similar to radioactive detail of the Tao's CC in SHW.


MISC

-Stealth Detection Sound: add a sound effect for every time a enemy unit is detected on the screen. (Useful especially in cases of detection of mines and demo traps).
-Capture Building Sound: add a sound effect signaling that the structure was captured.


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Karpet
post 28 Mar 2014, 4:15
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QUOTE (__CrUsHeR @ 27 Mar 2014, 22:41) *
-Capture Building Sound: add a sound effect signaling that the structure was captured.


That's the infantry voices.


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Overlord_Cane
post 28 Mar 2014, 9:21
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QUOTE (__CrUsHeR @ 28 Mar 2014, 3:41) *
-Stealth Detection Sound: add a sound effect for every time a enemy unit is detected on the screen. (Useful especially in cases of detection of mines and demo traps).

That's already in the game. It goes something like "BEEPBEEPBEEPBOOOM" demo8.gif


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