faction generals selection |
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faction generals selection |
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#1
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![]() ![]() Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 ![]() |
my experience has told me that my impression on things tends to go wrong. moddb page has says that in 2.0 generals will be selected in-game, does this work like company of heroes, or would you be forced to select before you can do anything else?
if it's like coh, would there be a base faction which has a fully developed tech tree, or only the basic meat and potatoes, just to give the player a bit time decide? |
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#2
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![]() ![]() Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 ![]() |
I think you'd have to pick at the start of the game, in order to avoid complications.
-------------------- Composite Armor has been installed, sir.
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#3
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
Start match, select General, get Dozer and get going.
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#4
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![]() BANNED ![]() Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 ![]() |
or would you be forced to select before you can do anything else? As far as i know, is this one. -------------------- ![]() |
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#5
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![]() ![]() Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 ![]() |
I see. i'm curious about why insist making the selection occurs in game if the result is practically the same
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#6
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![]() Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 ![]() |
Perhaps because the game is limited to 15 selectable sides I guess.. And with this system you will be able to introduce more generals for each faction.. Maybe?
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#7
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![]() ![]() Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 ![]() |
No,it is because it was intended to be way like that in original Generals,and Hunter liked that idea along with scrapped choosable generals,
which are ones we will get when version 2.0 arrive. So we are basically getting three mods merged in one,Rise Of The Reds,Rise of Europe and Alpha Generals... |
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#8
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![]() ![]() Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 ![]() |
No,it is because it was intended to be way like that in original Generals,and Hunter liked that idea along with scrapped choosable generals, which are ones we will get when version 2.0 arrive. So we are basically getting three mods merged in one,Rise Of The Reds,Rise of Europe and Alpha Generals... i know that, but this would merely be an endeavor to accomplish what has been accomplished. at the end of the day, we wouldn't consider the project incomplete should rotr continue the classical c&c sub fac selection, not to mention that if this contraption would be glitchy, it would take longer to perfect. but i have confidence that dev team knows better than I do. |
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#9
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![]() The Forums American Hotshot Flyboy ![]() Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 ![]() |
No,it is because it was intended to be way like that in original Generals,and Hunter liked that idea along with scrapped choosable generals, which are ones we will get when version 2.0 arrive. So we are basically getting three mods merged in one,Rise Of The Reds,Rise of Europe and Alpha Generals... ^This and plus the fact you can easily scout out your enemeys faction but guess what general he is.For lets say playing agaisnt USA thats a huge deal, they need the most scouting atm cause have flexable and dangerous playstyles. -------------------- ![]() |
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#10
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![]() Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 ![]() |
Far as I know, COH-style subfaction selection is realised by a mod called remix.
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#11
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![]() ![]() Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 ![]() |
I see. i'm curious about why insist making the selection occurs in game if the result is practically the same There's still a difference since your human opponent can only see your faction on the match setup screen while he'll only know which General your using by the time he sees any of your special assets. Some Generals may have it easier to conceal their identity for a while than others. This mode of implementation was intended for the original game and I would also assume that it's less code-intensive since it doesn't require 15 individual faction files. |
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#12
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![]() Queen Elizabeth-class Battleship ![]() Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! ![]() |
I think it works like Command & Conquer Generals The End of Days (minus the starting dozer). You select a general in the Command Center. After the selection (maybe for a period of time), out comes a dozer made specially for the general (most likely to have the same model as vanilla dozer) and a hotkey.
![]() I have a question, though: Is it possible to make that the Generals Powers be affected by the General selection upgrades? (To put it simply, once you choose a general, the General Powers will change in accordance to said generals' arsenal. Is this possible?) I ask this with consideration of two factors: SAGE engine's limitations and The_Hunter's SAGE engine bitchslapping prowess. ![]() This post has been edited by Karpath: 28 Mar 2014, 7:25 |
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#13
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![]() ![]() Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 ![]() |
Well, this whole feature wouldn't be part of our plan if The_Hunter wasn't even remotely sure of its feasibility. We haven't really worked on it yet since this is 2.0 material, but I wouldn't be surprised if he's already tested the basic mechanics at some point.
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#14
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
I wouldn't be surprised if he's already tested the basic mechanics at some point. I didn't actualy but i have seen someone make it work before: http://www.sleipnirstuff.com/forum/kb.php?t=7276 -------------------- ![]() |
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#15
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![]() ![]() Group: Members Posts: 277 Joined: 7 November 2009 Member No.: 523 ![]() |
With regards to selection, it makes the most sense to 'deploy as your chosen general', because otherwise imagine a senario where one general has some strong strengths vis-a-vis another general. Then whoever 'picks last' has a significant advantage. Hence it should be 'a gamble' chosen at the beginning of the match, rather than at another time.
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#16
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
^ you won't be able to do anything untill you choose a general
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#17
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![]() ![]() Group: Members Posts: 101 Joined: 29 October 2011 Member No.: 8843 ![]() |
Out of curiosity. Is it possible to add a fourth button titled random that would randomly select a general for those times when you want the game to be true random.
-------------------- ☻/ Glory to Arstotzka.
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#18
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![]() Guardsman ![]() Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. ![]() |
I just hope that all generals will be able to fight on equal foot with all of the others instead of having the old stupid counter system that ZH used again. The old "A beat B, B beat C.." like Emperors are useless against EMP and aircrafts are nothing against Minigunners were stupid and imbalance as fuck and I don't want to see such things ever again.
This post has been edited by X1Destroy: 28 Mar 2014, 14:31 -------------------- We Die Standing.
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#19
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![]() BANNED ![]() Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 ![]() |
I just hope that all generals will be able to fight on equal foot with all of the others instead of having the old stupid counter system that ZH used again. The old "A beat B, B beat C.." like Emperors are useless against EMP and aircrafts are nothing against Minigunners were stupid and imbalance as fuck and I don't want to see such things ever again. since here it seems like all generals will have an standard army instead of the "lol no artillery for tank general, no tanks for the airforce", it should be -------------------- ![]() |
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#20
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![]() Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 ![]() |
I have a question though.. How will the AI select the generals? I'm pretty sure it won't always be the same, so will it be random or will it be like he chooses after you choose your, like to counter-picking you?
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#21
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
The AI will choose purely at random.
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#22
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![]() Queen Elizabeth-class Battleship ![]() Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! ![]() |
I didn't actualy but i have seen someone make it work before: http://www.sleipnirstuff.com/forum/kb.php?t=7276 I was referring to whether it was possible to make it such that: -General Jeremiah Bradley has the Carpet Bomber and the other US Generals none, while General Eugene Griffon has the A-10 strike and the other US Generals none, and General Francis Thorn has Paradrop and the other US Generals none -General Bao Jin has Radio Intercepts while the other Chinese generals have none -General Willem van der Meer gets the Bulldog Turret and the other ECA generals none, while General Charles Cutting gets the Eurofighter Clusterstrike and the ECA generals none. If I read it clearly, the Generals share the same GP menu, so I am guessing they could use the same logic used for the Pandora Protocol in transforming the Tear Gas into Nerve Gas and Smart Bomb into Neutron Bomb, but for the disappearance and appearance of General Powers, I have to wait and see what magic the Wizards of SAGE Bitchslapping have to do, be it in regards to said Pandora Protocol logic or in regards to a differing logic. ![]() This post has been edited by Karpath: 28 Mar 2014, 16:36 |
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#23
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![]() How come nobody says wizard anymore ![]() Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions ![]() |
it will indeed be like that, yes : )
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#24
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![]() ![]() Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 ![]() |
I think you should make it so that we can pick the subfaction for the AI though.
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#25
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![]() ![]() Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 ![]() |
Should make it like Blitz where the AI can be everything all at the same time.
Because that's...you know...fun. Yes...fun... -------------------- Composite Armor has been installed, sir.
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