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Removing an upgrade automatically after a set amount of time
Darky
post 14 Sep 2014, 21:51
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How would one go about it? I want individual upgrades that are removed after a bit.
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Jalan Tua Kong
post 15 Sep 2014, 4:52
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Assuming this is for Zero Hour....you could try checking out the coding for the usa vehicle drones, e.g. Battle Drones. They are triggered via upgrades and they remove their own respective drone creation upgrade on their parent vehicle when dead. Using the drone's coding as a invisible dummy unit with a Lifetime Module would theoretically work the same way

This post has been edited by chaos4eva: 15 Sep 2014, 4:55


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n5p29
post 16 Sep 2014, 13:35
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but what's your purpose removing an upgrade?
even you can remove an upgrade you cannot revert the upgrade effects (in most case).


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Darky
post 16 Sep 2014, 21:22
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QUOTE (n5p29 @ 16 Sep 2014, 13:35) *
but what's your purpose removing an upgrade?
even you can remove an upgrade you cannot revert the upgrade effects (in most case).


I want to have a temporary armor set that you can give to a unit via an abilty, which will turn off after a bit. Think of KW's Adaptive Armor, but without the health boost.
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n5p29
post 17 Sep 2014, 15:51
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no, you cant. armor upgrade is not revertible.
even you remove the upgrade, the upgraded armor stays still.


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Jalan Tua Kong
post 17 Sep 2014, 16:58
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The most you could do would be to revert commandsets on the unit


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Planardweller
post 13 Oct 2014, 17:44
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QUOTE (chaos4eva @ 17 Sep 2014, 18:58) *
The most you could do would be to revert commandsets on the unit


Bike logic could work for this, no?
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n5p29
post 14 Oct 2014, 12:48
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no real need to use combat bike logic.
see how worker commandset switching works for the best example.


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Darky
post 14 Oct 2014, 13:38
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How do I apply an upgrade to all units in a radius using a special power or a psuedo special power and only to units with a certain kind of IF I can do it at all?
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Admiral*Alex
post 15 Oct 2014, 2:14
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I'm not to familiar with zero hour ,but couldn't you make an upgrade that after a set amount of time has it spawn an invisible/untargetable object that triggers a 'upgrade' that gives the unit less armor?


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