nikitazero678's Unofficial Shockwave Fan Patch, Version 1.1f - final version, this time it is |
nikitazero678's Unofficial Shockwave Fan Patch, Version 1.1f - final version, this time it is |
10 Dec 2014, 20:26
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#26
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Group: Members Posts: 6 Joined: 9 December 2014 Member No.: 10772 |
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14 Dec 2014, 15:41
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#27
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
I want to announce that v1.1b is almost ready to be released, and, providing that there are no more delays, will be released next week.
As usual, I also once again asked for anyone interested to help me developing v1.1c. |
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16 Dec 2014, 11:59
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#28
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Group: New Members Posts: 3 Joined: 16 December 2014 Member No.: 10779 |
I have a problem that has something to do with fighting Leang in Generals Challenge:
"In General Leang's mission, Leang never uses any of her taunts throughout the whole mission, except during the player's victory or defeat (as well as the opening cinematic). This glitch was not present in the original Zero Hour release. Also, Leang will fire her Earthshaker Superweapon only once, and it will never fire again." So could you please fix this issue/bug in the future or maybe after releasing 1.1b? Note: Other similar Generals Challenge issues are shown in the next post (or Post #29) This post has been edited by Kai: 16 Dec 2014, 14:08 |
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16 Dec 2014, 14:05
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#29
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Group: New Members Posts: 3 Joined: 16 December 2014 Member No.: 10779 |
Here are some similar issues which I found in Generals Challenge that you should fix in the future or after releasing 1.1b:
*In General Grangers' mission, Granger starts out with low power and will never bring his power back online (unless the player destroys enough of his buildings to reduce his power usage). This means that his Particle Cannon and Patriot base defenses will never fire. This glitch was not present in the original Zero Hour release, and it seems to be related to General Granger now building a Particle Cannon in the Shockwave mod (which he did not in the original Zero Hour release). *In General Kwai's mission, Kwai runs out of money very early in the mission and will stop attacking and building new units completely after just a few attacks (within the first 10-15 minutes of the match), making the mission incredibly easy. His only source of income after his lone resource pile is used up are 3-4 Hackers. This glitch was not present in the original Zero Hour release. *In General Kwai's mission, Kwai will build multiple Nuclear Missile silos on top of each other. This may have been present in the original Zero Hour release, but I am not sure. *In Prince Kassad's mission, Kassad's Scud Storm will fire at a location completely off of the game map, and will never hit any units or buildings - if the player watches the top right corner of the map, it is possible to see the Scud Storm firing into the "black" at the edge of the screen. This glitch was not present in the original Zero Hour release. |
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16 Dec 2014, 16:20
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#30
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Unfortunately, because my patch made the WorldBuilder malfunctioned as well as the maps' script themselves being complicated, it is highly unlikely that I can correct these glitches.
This post has been edited by nikitazero678: 16 Dec 2014, 16:20 |
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19 Dec 2014, 13:10
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#31
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Version 1.1b has just released! Check the first page for download links.
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19 Dec 2014, 13:47
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#32
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
I am downloading it right away.
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19 Dec 2014, 22:05
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#33
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Group: New Members Posts: 2 Joined: 14 October 2014 Member No.: 10684 |
Thank you so much for continuing the open patch! Keep at it man. I love what you're doing.
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23 Dec 2014, 12:23
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#34
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
I want to announce that the development for v1.1c will be a little bit stalled due to the New Year's holidays and my final exam in mid-January next year. Still, if you have any suggestions for what should I implement in v1.1c, please let me know.
Also, I want to ask what voiceset of units that should be used to replace the following units':
This post has been edited by nikitazero678: 23 Dec 2014, 15:12 |
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24 Dec 2014, 17:03
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#35
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
The Classic Cameo of Leang's Dragon Tank shows "Dragon Tank" instead of "Flame Tank". Is it possible to edit the classic cameo and fix this.
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24 Dec 2014, 17:53
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#36
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
The Classic Cameo of Leang's Dragon Tank shows "Dragon Tank" instead of "Flame Tank". Is it possible to edit the classic cameo and fix this. Unfortunately, my ZH modding skill so far is only limited to the codes, not the graphics. However, if someone can fix it, then please let me know. |
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28 Dec 2014, 12:12
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#37
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Unfortunately, my ZH modding skill so far is only limited to the codes, not the graphics. However, if someone can fix it, then please let me know. You can easily understand how to do that, just have a look into all of ROTR's files. I learned most of ZH codes in ROTR. This post has been edited by MPGM: 28 Dec 2014, 12:13 |
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30 Dec 2014, 1:58
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#38
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Group: New Members Posts: 4 Joined: 30 December 2014 From: Brazil Member No.: 10793 |
Looks interesting. Gonna be testing this in the next hours.
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30 Dec 2014, 6:57
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#39
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Group: Members Posts: 74 Joined: 19 July 2014 From: U.S. Member No.: 10548 |
I'm not sure how you are at A.I., but if you're looking for patch suggestions, the tank general consistently lacks a secondary economy (he never creates hackers for his internet center or otherwise).
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8 Jan 2015, 17:55
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#40
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
The AI scripts are way too complicated for me, so, unfortunately, I can't help with that.
Also, I want to announce that 1.1c is nearly good to go and will be released before the end of this week. |
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8 Jan 2015, 19:17
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#41
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
hi, iv been useing this patch for a few weeks now. got to say i love it.
I have not had a single crash from shockwave since i started useing this. i used to crash at the end of every skirmish. and challenge mode works brilliantly now the nuke generals fight now loads only prob with that is none of the Generals build new dozers however one thing iv noticed since i put this patch in. on 8 player maps i am getting an insane amount of lag after 10 mins of play, where as i had none before. so much i now cannot not play any 8 player maps. This post has been edited by mr_Skittles: 8 Jan 2015, 19:18 -------------------- |
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11 Jan 2015, 9:45
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#42
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Version 1.1c is out now! Check the first page for details and download links.
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11 Jan 2015, 10:45
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#43
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
hi, iv been useing this patch for a few weeks now. got to say i love it. I have not had a single crash from shockwave since i started useing this. i used to crash at the end of every skirmish. and challenge mode works brilliantly now the nuke generals fight now loads only prob with that is none of the Generals build new dozers however one thing iv noticed since i put this patch in. on 8 player maps i am getting an insane amount of lag after 10 mins of play, where as i had none before. so much i now cannot not play any 8 player maps. 1) The new generals, i.e; Ironside, Leang and Deathstrike. Their AI works on Shockwave maps and a few Zero Hour maps only. So, use maps with the Shw tag if you want to fight against AI of those factions. Thier AI's will have to be added to the maps and only then will they work. 2) Never play against more than 4 AI's simultaneously. This causes the game to lag and crash. This can't be fixed because the problem lies in the source code. Version 1.1c is out now! Check the first page for details and download links. QUOTE - Removed the Nuclear Gattling Tank to fix a visual glitch involving it and because it is quite irrelevant to his tactics anyway; he now uses the standard Chinese Gattling Tank. Won't this same problem happen again ? QUOTE Basically a Gattling Tank version of the Nuclear Battlemaster, the purpose of this unit is to make sure that Battlemasters do not outpace Gattling Tanks with Fusion Reactors, which diluted its effectiveness.
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12 Jan 2015, 2:43
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#44
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Group: Members Posts: 6 Joined: 9 December 2014 Member No.: 10772 |
In General Challenge, is it normal for one to pick Nuclear General and (the first general he faces is the Laser General) as soon as one selects his/her first dozer, the game crashes to desktop claiming there may be hardware failure, virus detected, etc. error?
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12 Jan 2015, 4:34
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#45
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Group: Members Posts: 74 Joined: 19 July 2014 From: U.S. Member No.: 10548 |
In General Challenge, is it normal for one to pick Nuclear General and (the first general he faces is the Laser General) as soon as one selects his/her first dozer, the game crashes to desktop claiming there may be hardware failure, virus detected, etc. error? Actually, I just tried this and I got the same problem. |
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12 Jan 2015, 5:35
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#46
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Group: Members Posts: 6 Joined: 9 December 2014 Member No.: 10772 |
This has been a problem before 1.1c, just adding this. I played as General Tao before (I think) patch 1.1b, probably before I even installed the fan patch.
I am just pointing this out incase you accidently did this or that or the patch was doing something it shouldn't. |
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19 Jan 2015, 6:03
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#47
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Group: Members Posts: 6 Joined: 9 December 2014 Member No.: 10772 |
Well it appears that this will happen to anyone who is up against the Laser General. I was successful using Juhziz and now after I selected my worker, it crashed.
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19 Jan 2015, 10:25
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#48
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Post what's in the ReleaseCrashInfo.txt file (inside Zero Hour's data folder in My Documents) here so I can figure out the cause.
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20 Jan 2015, 0:58
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#49
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Group: Members Posts: 6 Joined: 9 December 2014 Member No.: 10772 |
Release Crash at Mon Jan 19 14:55:38 2015
; Reason Uncaught Exception in GameEngine::update Last error: Exception is access violation WinMain at 401720 Error code: EXCEPTION_ACCESS_VIOLATION Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Access address:00000004 was read from. Stack Dump: <Unknown>(-1) : <Unknown> 0x0065C7EA <Unknown>(-1) : <Unknown> 0x442044C8 Details: Register dump... Eip:0065C7EA Esp:0018F9F8 Ebp:17A72A00 Eax:00000000 Ebx:000001B5 Ecx:0CA089BC Edx:0095EE50 Esi:17A72478 Edi:061FBFF0 EFlags:00010246 CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b EIP bytes dump... Bytes at CS:EIP (0065C7EA) : 8B 48 04 89 8E 60 06 00 00 8B 48 0C 89 8E 94 05 00 00 8B 50 10 89 96 98 05 00 00 8B 40 14 89 86 Current stack: |
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20 Jan 2015, 4:08
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#50
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
It seems that the problem originates on the map's scripts. Unfortunately, the map scripts are too complicated for me to be fixed.
If someone can fix this problem, please let me know. |
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Lo-Fi Version | Time is now: 18 April 2024 - 13:04 |