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Messing with Shockwave 1.1 !Shw_ini.gib file
Fee Fie Foe Fum!
post 7 Feb 2015, 3:04
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I hope its alright if i modify your mod. I do and use it for my own to learn about modding cnc generals

i tried modding it directly using FinalBIG, the problem of this is its lack of undo/redo feature in its text-editor. Although there is a ReleaseCrashInfo.txt and SHW Worldbuilder that helps me whenever i've made a mistake as it shows what string line that causes error, here comes a crash log that i can't do anything about:

QUOTE
Release Crash at Fri Feb 06 19:56:08 2015
; Reason Uncaught Exception in GameEngine::update

Last error:
Exception is access violation
WinMain at 401700
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000008 was read from.


this crash happens after the "You are Victorious" pops out in the game and now i'm back from scratch.

I tried using TibEd, make a new project using this file but this doesn't show the new generals added in the mod not to mention that it hangs if i reopen the project.

Are .gib and .big files the same? i don't see any error message when i open it with TibEd and FinalBig

Are there any more convenient ways of modding that i do not have to modify the original shockwave mod files?

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Oliver
post 7 Feb 2015, 3:16
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dont edit the big or gib files.. Extract the files you are going to edit, and put them on zh folder, in their right places.
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Fee Fie Foe Fum!
post 7 Feb 2015, 14:53
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Tried this and my changes works in shockwave mod. Thanks to this info, I thought shockwave launcher only uses .gib files and ignore whatever in ZH data folder. Things are a bit more convenient now smile.gif
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