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Jazzie's stuff!, May contain free models!
SGM. Jazzie Spur...
post 27 May 2015, 15:53
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I like turtles.
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So, I got bored recently and made an Artillery unit for USA.



Feel free to use it in your mod!

I will try to update this whenever I can, so stay tunned for more free models! biggrin.gif


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Attached File  Lancelot_Artillery_System.rar ( 648.97K ) Number of downloads: 9
 


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Svea Rike
post 27 May 2015, 20:22
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Damn that's sexy.


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GLA Radar Servic...
post 27 May 2015, 21:03
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GLA Radar
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QUOTE (SGM. Jazzie Spurs @ 27 May 2015, 15:53) *
So, I got bored recently and made an Artillery unit for USA.



Feel free to use it in your mod!

I will try to update this whenever I can, so stay tunned for more free models! biggrin.gif

Looks epic


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Kommandant Karis...
post 28 May 2015, 3:16
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Platoon 7, Gallian militia
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That's awesome o.O

Have you thought of making a mod? You seem to have the knowhow to do it.


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re_simeone
post 28 May 2015, 17:38
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I think cannon should be lot longer,but good job.
Also,it is great thing that you are giving this thing for free.
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SGM. Jazzie Spur...
post 1 Jun 2015, 14:11
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Hey guys, lil update!

Making this IFV based on the AT22 Hunter from CNC4! smile.gif






And almost done:




And just the final tweaks:



With a SABOT Shell and a Special Purpose shell.


I will upload the model soon for free use smile.gif

This post has been edited by SGM. Jazzie Spurs: 2 Jun 2015, 23:34


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SGM. Jazzie Spur...
post 7 Jun 2015, 14:29
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Well, since I got stuck on the IFV I decided to make some map props:









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Svea Rike
post 7 Jun 2015, 14:31
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Damn! Sweet! I have to be honest; I like new civilian props more than faction units.


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__CrUsHeR
post 7 Jun 2015, 15:06
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Map props is something that really is very much needed now in the mods because players simply do not like to always see the same things, then you're doing great work in this regard. wink.gif


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Kommandant Karis...
post 7 Jun 2015, 23:33
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Dang. I bet we can expect a map pack or mini-mod from you soon :P


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SGM. Jazzie Spur...
post 8 Jun 2015, 2:08
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I like turtles.
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We'll see :v

So far I plan to release the map props as soon as I have a nice pack. Feel free to suggest things for the map pack!

Meanwhile:



A dumpster!



A nice new bridge! (Thanks Kris from CCU for the render :cool.gif


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SGM. Jazzie Spur...
post 11 Jun 2015, 14:49
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-Reworks Crusader Tank-

What do you think? biggrin.gif



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Kommandant Karis...
post 11 Jun 2015, 14:57
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Cool~ That one on the right, is it an upgraded version?


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SGM. Jazzie Spur...
post 11 Jun 2015, 14:59
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Yes smile.gif

The next vehicle I am going to remake is the Avenger smile.gif


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vectorguy
post 11 Jun 2015, 15:08
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QUOTE (SGM. Jazzie Spurs @ 11 Jun 2015, 14:59) *
Yes smile.gif

Does the increased detail slow down in-game rendering? i would think it would but there has to be some balance between cosmetics and performance. I suppose Level of Detail settings in the Options panel affects this as well?
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Svea Rike
post 11 Jun 2015, 15:14
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Sechsy.


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Stalker
post 11 Jun 2015, 16:00
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QUOTE (vectorguy @ 11 Jun 2015, 16:08) *
Does the increased detail slow down in-game rendering? i would think it would but there has to be some balance between cosmetics and performance. I suppose Level of Detail settings in the Options panel affects this as well?


Technically an increase of detail (more polygons) will always slow down ingame rendering. However the amount of polygons is still rather low and current PCs should have no problem at all. Since you would probably play Generals with a capped framerate (somewhere between 30 and 60 fps) anyway, there wouldn't be any slowdown at all. In fact, even 10 times the polycount on a single unit would probably still run fine.

EDIT: I almost forgot: that's a really nice model xD

This post has been edited by Stalker: 11 Jun 2015, 16:01
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SGM. Jazzie Spur...
post 11 Jun 2015, 16:05
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QUOTE (Stalker @ 11 Jun 2015, 17:00) *
EDIT: I almost forgot: that's a really nice model xD



Thanks! Played recently Op Firestorm mod and it got me into mood to model again biggrin.gif


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SGM. Jazzie Spur...
post 15 Jun 2015, 15:32
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I like turtles.
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And there goes the WIP biggrin.gif


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re_simeone
post 15 Jun 2015, 19:07
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I think you killed it with your props.
I also love your Crusader rework,it looks real interesting.I would love to see it with some more appropriate skin.
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The_Hunter
post 15 Jun 2015, 22:17
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QUOTE (re_simeone @ 15 Jun 2015, 20:07) *
I would love to see it with some more appropriate skin.


This^

The details you are adding are good but they aren't made very well and look rather cheap and lazy.


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SGM. Jazzie Spur...
post 18 Jun 2015, 18:16
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I like turtles.
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Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█



You guys were right, I made a cheap skin >:


So I reworked it, and followed Alpha Crusader's Concept Art



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Svea Rike
post 18 Jun 2015, 19:00
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That.... looks.... bloody.... awesome....


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Kommandant Karis...
post 18 Jun 2015, 22:29
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QUOTE (Svea Rike @ 18 Jun 2015, 14:00) *
That.... looks.... bloody.... awesome....
I second this :D


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The_Hunter
post 18 Jun 2015, 23:36
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It does yes but i can't help but noticed that the texture on the panels around the turret is extremely stretched.


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