Kashtan 300 DPS, SOLVED |
Kashtan 300 DPS, SOLVED |
3 Aug 2015, 0:48
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#1
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
I have checked INI and from basic formula calculated that kashtan should deal 300 DPS to ground. (delay between shots 20 ms, primary damage 6). But in game testing (thx Soraz) the damage was similar to gattling cannon, which should have only ~90 DPS. So where is the catch?
This post has been edited by Grim Tuesday: 7 Sep 2015, 8:33 -------------------- No technique is forbidden. |
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3 Aug 2015, 1:00
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#2
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Gattling weapons have a spin up bonus
IIRC they do up to triple damage once fully spun up, so it's not much of a difference, and less so when chain guns exist. This post has been edited by Serialkillerwhale: 3 Aug 2015, 1:00 -------------------- |
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3 Aug 2015, 2:23
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Gatts deal 90 DPS when on full spin. (unupgraded, that is).
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3 Aug 2015, 5:29
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#4
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Gatts deal 90 DPS when on full spin. (unupgraded, that is). If gatts will do only 90 DPS on full spin they will lose much damage to kashtans which deal 300 DPS. Maybe you want to say not on full spin On full spin they do triple damage 90x3=270 DPS (kashtan do 300 DPS). More sound like a true |
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3 Aug 2015, 5:59
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#5
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
If gatts will do only 90 DPS on full spin they will lose much damage to kashtans which deal 300 DPS. Maybe you want to say not on full spin On full spin they do triple damage 90x3=270 DPS (kashtan do 300 DPS). More sound like a true I wonder if you merely glanced at what I said, but here is some code to clear this (irrelevant bits removed): CODE Weapon KashtanChainGunWeapon_Ground PrimaryDamage = 6.0 PrimaryDamageRadius = 2.0 ScatterRadius = 5.0 DamageType = GATTLING DeathType = NORMAL DelayBetweenShots = 20 End 6 damage every 20ms = 300 DPS CODE Weapon GattlingBuildingGun PrimaryDamage = 10.0 PrimaryDamageRadius = 1.0 AttackRange = 225.0 DamageType = Gattling DeathType = NORMAL WeaponSpeed = 9999.0 DelayBetweenShots = 360 ContinuousFireOne = 3 ContinuousFireTwo = 8 ContinuousFireCoast = 2000 WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% WeaponBonus = PLAYER_UPGRADE DAMAGE 125% End 10 damage every 360ms = 27.8 DPS normal, *3 = 83.4 DPS on max speed |
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3 Aug 2015, 8:37
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#6
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Since nobody mentioned it yet.
SAGE calculates ROF in 33ms "steps". Which means, minimum possible DBS is 33. DBS of 34-66 equals DBS of 66. DBS of 67-99 equals DBS of 99. DBS of 100 that you often see in units equals that of 132. that's also why units with such DBS, after getting very slight ROF bonuses, suddenly become much stronger. Though, that still puts Kashtan at 180. But if you combine the continuous fire 1 and continuous fire 2 (but they shouldn't stack, right?), you get around 101 dps. (taking into account those 33ms steps I described above). This post has been edited by Knjaz.: 3 Aug 2015, 8:48 |
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3 Aug 2015, 8:38
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#7
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
I wonder if you merely glanced at what I said, but here is some code to clear this (irrelevant bits removed): CODE Weapon KashtanChainGunWeapon_Ground PrimaryDamage = 6.0 PrimaryDamageRadius = 2.0 ScatterRadius = 5.0 DamageType = GATTLING DeathType = NORMAL DelayBetweenShots = 20 End 6 damage every 20ms = 300 DPS CODE Weapon GattlingBuildingGun PrimaryDamage = 10.0 PrimaryDamageRadius = 1.0 AttackRange = 225.0 DamageType = Gattling DeathType = NORMAL WeaponSpeed = 9999.0 DelayBetweenShots = 360 ContinuousFireOne = 3 ContinuousFireTwo = 8 ContinuousFireCoast = 2000 WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% WeaponBonus = PLAYER_UPGRADE DAMAGE 125% End 10 damage every 360ms = 27.8 DPS normal, *3 = 83.4 DPS on max speed Ok you are right. Sorry . But in that case OPoster didn't receive an answer on his question from your previous posts. The question was that why is Gattling cannon and Kashtan have so difference in DPS in theory (90 DPS vs 300 DPS) but in fact their deal equal damage how he said? Why? Non you non other guy didn't anwer on main question. Besides he already write that gattling deal 90 DPS so I dont understand why you start to explain how gattling works. Thats confused me thats why I post above this suggestion about their more equal DPS. |
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3 Aug 2015, 8:44
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#8
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Since nobody mentioned it yet. SAGE calculates ROF in 33ms "steps". Which means, minimum possible DBS is 33. DBS of 34-66 equals DBS of 66. DBS of 67-99 equals DBS of 99. DBS of 100 that you often see in units equals that of 132. that's also why units with such DBS, after getting very slight ROF bonuses, suddenly become much stronger. It's so hard to understand. Can you explain what DBS mean? Damage B.... Second? ANd how it's calculates increasing rate of fire. If we watch on the code above we can see that the first 3 shots goes with 360ms interval. Then next 5 shots up to 8 shot with 200% increase. And the next shot goes with max rate of fire (300% of normal). That mean cont shot goes with 360/3=120ms interval. Am I right? |
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3 Aug 2015, 8:55
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#9
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Since nobody mentioned it yet. SAGE calculates ROF in 33ms "steps". Which means, minimum possible DBS is 33. DBS of 34-66 equals DBS of 66. DBS of 67-99 equals DBS of 99. DBS of 100 that you often see in units equals that of 132. that's also why units with such DBS, after getting very slight ROF bonuses, suddenly become much stronger. Though, that still puts Kashtan at 180. But if you combine the continuous fire 1 and continuous fire 2 (but they shouldn't stack, right?), you get around 101 dps. (taking into account those 33ms steps I described above). Ok if you right about that real Kashtan ROF is 33ms not 20ms, why THe Hunter or other dev. team guy make that unit with such stats? Any reason? Why just dont put Kashtan's ROF in 33 ms? |
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3 Aug 2015, 8:55
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#10
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
It's so hard to understand. Can you explain what DBS mean? Damage B.... Second? ANd how it's calculates increasing rate of fire. If we watch on the code above we can see that the first 3 shots goes with 360ms interval. Then next 5 shots up to 8 shot with 200% increase. And the next shot goes with max rate of fire (300% of normal). That mean cont shot goes with 360/3=120ms interval. Am I right? DelayBetweenShots 360/3 = 120. Which equals next 33ms "step", i.e. 132. Meh, ru-version of the post above, everyone else don't pay attention. Все интервалы между выстрелами считаются движком игры в "шагах", равных 33 миллисекундам, с округлением в большую сторону. Если у юнита интервал 20, он округлится до 33. Если интервал 34, он округлится до следующего "шага", 66 миллисекунд. This post has been edited by Knjaz.: 3 Aug 2015, 8:59 |
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3 Aug 2015, 9:07
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#11
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
So with the new formula the Kashtan still has double damage of gattling cannon. The mystery continues.
-------------------- No technique is forbidden. |
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3 Aug 2015, 9:13
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#12
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
DelayBetweenShots 360/3 = 120. Which equals next 33ms "step", i.e. 132. Meh, ru-version of the post above, everyone else don't pay attention. Все интервалы между выстрелами считаются движком игры в "шагах", равных 33 миллисекундам, с округлением в большую сторону. Если у юнита интервал 20, он округлится до 33. Если интервал 34, он округлится до следующего "шага", 66 миллисекунд. Ok thx for translate. But this is create new question why dev. team made such unit like Kashtan? DBS cannot be lower than 33 ms. (Kashtan DBS 20ms but in fact it fires with 33ms interval) This post has been edited by XAOC-RU-: 3 Aug 2015, 9:14 |
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3 Aug 2015, 9:19
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#13
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
So with the new formula the Kashtan still has double damage of gattling cannon. The mystery continues. well thats can explain only if you multiplies gattling cannon spin twice. 1st in 200% and then 300% (in 6 times) 360/2 for 1st bonus=180ms. And then 180/3=60ms or 66ms if be correct This post has been edited by XAOC-RU-: 3 Aug 2015, 9:21 |
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3 Aug 2015, 22:00
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#14
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
I beg you SAGE God. Show us the truth.
What's wrong with the DPS? -------------------- No technique is forbidden. |
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4 Aug 2015, 1:20
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#15
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Group: Members Posts: 43 Joined: 13 July 2015 From: Portland, Oregon, USA Member No.: 11751 |
well thats can explain only if you multiplies gattling cannon spin twice. 1st in 200% and then 300% (in 6 times) 360/2 for 1st bonus=180ms. And then 180/3=60ms or 66ms if be correct If that is correct, full speed gattling is 151 DBS, kashtan is 180 This post has been edited by mcompany: 4 Aug 2015, 2:10 |
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4 Aug 2015, 5:03
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#16
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
If that is correct, full speed gattling is 151 DBS, kashtan is 180 I not say that they DPS must be equal. Gattling do less damage then kashtan before gattling upgrade which gives him advantage compare to kashtan (222 DPS). The main question was about great in theory difference between them. We are describe that is no much difference between them. I'm just interest how the OPoster compare their DPS on which unit? Because if he compare them on tank then I can explain why he didn't see any difference because tank armor very resistanse to gattling damage and there will be minimal differense from which def. turret he destroyed This post has been edited by XAOC-RU-: 4 Aug 2015, 5:04 |
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4 Aug 2015, 8:05
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#17
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
If that is correct, full speed gattling is 151 DBS, kashtan is 180 I am afraid this is not how you calculate the damage. The 300% ROF bonus should be applied on the basic DBS so the result is 360 / 3 = 120. So the final DPS of gattling cannon is around 90. Which means that kashtan has still twice as much damage. The in game testing tells different story. This post has been edited by Grim Tuesday: 4 Aug 2015, 8:06 -------------------- No technique is forbidden. |
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4 Aug 2015, 13:26
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#18
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
We need your help The_Hunter. Only YOU can solve the mystery!!!
This post has been edited by Grim Tuesday: 4 Aug 2015, 13:40 -------------------- No technique is forbidden. |
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4 Aug 2015, 20:21
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#19
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Group: Members Posts: 312 Joined: 16 June 2015 From: Argentina - Buenos Aires - GADA 601 Base Member No.: 11600 |
We need your help The_Hunter. Only YOU can solve the mystery!!! Should I call an exorcist? -------------------- AzizAmbush to Bruce: "No, you take the oil, you're America"
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4 Aug 2015, 21:04
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#20
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
A Kasthan is better than a Gattling Cannon and Knjaz allready explained nicely how it works what do you need me for ?
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4 Aug 2015, 21:49
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#21
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
A Kasthan is better than a Gattling Cannon and Knjaz allready explained how it works what do you need me for ? I have already updated the damage according to knjaz formula and kashtan should have twice as much DPS as gattling has. But according to Soraz testing the Kashtan DPS is somewhere around ~120 (when actually it should have 184). -------------------- No technique is forbidden. |
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4 Aug 2015, 23:42
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#22
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
and this is important why ?
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4 Aug 2015, 23:49
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#23
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Group: Members Posts: 327 Joined: 4 May 2015 Member No.: 11257 |
and this is important why ? Because nobody won't be able to predict the final DPS of unit until he will test it actually in game. Which ruin my statistics... -------------------- No technique is forbidden. |
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5 Aug 2015, 0:36
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#24
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Well, all i know is that you need 1 tank to kill both the turret and the dozer if theyre on their own, so im happy
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5 Aug 2015, 0:43
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#25
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
Because nobody won't be able to predict the final DPS of unit until he will test it actually in game. Which ruin my statistics... DPS vs: Infantry, light vehicles, helis: GOOD :-DDDDD Everything else: BAD DDDDD-: That's the only things that are ought to be kept in mind. This post has been edited by Hanfield: 5 Aug 2015, 0:43 -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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