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SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
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  1. Zh mapping idea (8 replies)
  2. New Generals Science System (2 replies)
  3. Sharing objects between sides (2 replies)
  4. GLA Interceptor Rockets (3 replies)
  5. Generals SRT (1 reply)
  6. Set the trees on fire (9 replies)
  7. A10 Gunrun (0 replies)
  8. Need some help with in game music (10 replies)
  9. tank wheels texture (2 replies)
  10. Firing Weapons without enemy needed (8 replies)
  11. How to limit 2nd Eco??? (1 reply)
  12. Need a techtree (2 replies)
  13. Secondary Weapon Type Bug (1 reply)
  14. Earth Conflict Project (0 replies)
  15. gmax and renx (1 reply)
  16. Converting GMAX Files to W3D Files (2 replies)
  17. How to add a new unit and change models. (2 replies)
  18. Giving salvage to GLA units (5 replies)
  19. Editing Building Models (5 replies)
  20. New China Airfield (1 reply)
  21. Making Cameos (4 replies)
  22. My PC is eating my particles!!! (6 replies)
  23. Help in World Builder (4 replies)
  24. Can anyone make a Tutorial.... (1 reply)
  25. Frontline Chaos - New Lore Part I (4 replies)
  26. AI can't use MOAB when upgraded (2 replies)
  27. EVA speech for toma storm (2 replies)
  28. Firing both primary and secondary (6 replies)
  29. Problem with secondary weapon (3 replies)
  30. Nuclear Weapons Particles Effects (5 replies)
  31. DeliverPayload Circle Radius (9 replies)
  32. Special Power Shortcut Commandset Upgrade (1 reply)
  33. Special Power Shortcut Commandset Upgrade (0 replies)
  34. Demoralize Special Power (6 replies)
  35. Shortcut Buttons (4 replies)
  36. Damage radius (12 replies)
  37. Jarmen Kell Pilot Snipe based off ROTR Nerve Gas logic (2 replies)
  38. Generals Challenge maps not ending (1 reply)
  39. Scripting Aircraft Carrier (2 replies)
  40. PRE_ATTACK delay messing with vehicle idle animations (2 replies)
  41. Frontline Chaos (1 reply)
  42. Radius Cursor Type (3 replies)
  43. Science and Special Power Button Cameo Changes (2 replies)
  44. About Sound Effects... (1 reply)
  45. Scripting AI in worldbuilder (2 replies)
  46. Editing Generals Info (2 replies)
  47. Editing Model (8 replies)
  48. Predator Drone Strike (2 replies)
  49. How do I make Battleships destroyable? (7 replies)
  50. Map bug (IMPORTANT!) (2 replies)
  51. JDAM SuperPower (Similar TO MOAB) (11 replies)
  52. A way to make the AI talk in skirmish? (3 replies)
  53. c&c generals how to make bridges be destroyed (7 replies)
  54. Tomahank Storm and ICBM for SupWepon General (30 replies)
  55. How to disable the General's Power? (3 replies)
  56. How to make AI build structures (0 replies)
  57. new launcher for general zero hour (2 replies)
  58. How To make CINE Buildings Constructable (4 replies)
  59. Hazard Fields Being Attacked (11 replies)
  60. Cruise missile silo superweapon code (13 replies)
  61. Weapon Range Bug (5 replies)
  62. Tomahawk storm problems (8 replies)
  63. Neutron Weapon problems (3 replies)
  64. Loading Screen Faction Portrait (4 replies)
  65. How To FIX the ICBM Launch Animation (5 replies)
  66. ZH Mods on GameRanger (4 replies)
  67. Spectre Gunship question (9 replies)
  68. Special Power Button Radius Cursor Issue (2 replies)
  69. I know nothing (25 replies)
  70. Generals:The Balkan Crisis (4 replies)
  71. Controllable Parachute (4 replies)
  72. movement problem with edited unit (2 replies)
  73. Boris (RotR) (1 reply)
  74. TOPPLE Damage Type (2 replies)
  75. Adding new multiplayer color causes crash (3 replies)
  76. Opinion on General Rank-Based Tech Tree (5 replies)
  77. Little question... (1 reply)
  78. Looking for Cameo Images (2 replies)
  79. how to disable superweapon buildings (9 replies)
  80. Countermeasures Behavior (1 reply)
  81. Is there any way to allow vehicles to garrison? (3 replies)
  82. DamageFX not displaying properly (7 replies)
  83. Question about the new tracer effect of ROTR. (5 replies)
  84. SU34 from the old ROTR (1 reply)
  85. new unit (7 replies)
  86. Custom Cameo Criticism Needed (8 replies)
  87. Gen X September Update (6 replies)
  88. Hard-coded stuff in ZH (13 replies)
  89. Shellmap Vehicles not Attacking Properly (0 replies)
  90. A.I (1 reply)
  91. Adding/Cloning Buildings (14 replies)
  92. Simulate particle cannon with laser? (2 replies)
  93. Replace Vehicle With Structure (7 replies)
  94. Restart/End Skirmish crashes? (0 replies)
  95. C&C Untitled 2.0 - 'It begins' (3 replies)
  96. adding a new unit to ROTR (1 reply)
  97. GLA Alpha Rocket buggy (Need help) (2 replies)
  98. Using Portable_Structure as an Airfield (1 reply)
  99. Question about missiles (2 replies)
  100. .w3d import error w/ animations (5 replies)
  101. Improving Dozer/Worker Mine Clearing (3 replies)
  102. Different munitions for tank guns and some other things.. (4 replies)
  103. Alpha/Beta Generals Portraits (8 replies)
  104. Obstructed building area after use of firestorm (2 replies)
  105. Mobile Supply Centre issues (11 replies)
  106. AI using 'OBJECT' upgrades? (3 replies)
  107. RenX and Alpha Textures (6 replies)
  108. Make building capturable using map.ini (2 replies)
  109. Problem with my turrets (6 replies)
  110. Command & Conquer: ReichsMarsch (0 replies)
  111. Multiple fixed turret code issues (4 replies)
  112. Deployed AA Missile Launcher failure! (8 replies)
  113. BFME II and Zero Hour (0 replies)
  114. Problems with particle editor (0 replies)
  115. Modding tips on avoiding crashes? (4 replies)
  116. Crusader tank model (0 replies)
  117. W3D to Gmax converter (2 replies)
  118. Generals not playing Shellmap (5 replies)
  119. C&C3 Generals Evolution (Generals mod) (9 replies)
  120. C&C Untitled June 2012 Update (0 replies)
  121. Tunnel Healing Time (0 replies)
  122. Multiple Production Exits (2 replies)
  123. Generation X Crowdmap (1 reply)
  124. A simple model request. (5 replies)
  125. Co-op/scenario map (3 replies)
  126. Building a Better A10 (3 replies)
  127. Modding Zero Hour (3 replies)
  128. SDI cannon2 (1 reply)
  129. Generation X USA Beta V1.0 (3 replies)
  130. Generation X Mini July Update (2 replies)
  131. Old Mod Files Reappear and Replace Existing Ones (2 replies)
  132. Inconsistent scaling in Worldbuilder (3 replies)
  133. Amateur Modding Thread (5 replies)
  134. Stealth Reveal Weapon Malfunction (5 replies)
  135. ProGen for C&C Generals (1 reply)
  136. behaviors? (4 replies)
  137. Missing textures (0 replies)
  138. quick question (2 replies)
  139. Is it possible to use Matasequoia in modelling? (3 replies)
  140. Help with APC (1 reply)
  141. Scripting special powers in WorldBuilder (2 replies)
  142. HighlanderBody Update and Tree Toppling (0 replies)
  143. Wide Screen ZH (13 replies)
  144. Worldbuilder, Transparent terrain (0 replies)
  145. Unused stuff in the missions (2 replies)
  146. Realistic Parachute Drop (0 replies)
  147. INIZH (3 replies)
  148. NLS Update 4 (8 replies)
  149. Generals Challenge Problem (3 replies)
  150. NLS Update 3 (1 reply)
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