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SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
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  1. NLS Update 3 (1 reply)
  2. UAN Beta Patch release (3 replies)
  3. Air-to-Air attack script (6 replies)
  4. Situation Zero Alpha Release (11 replies)
  5. Maximun number of AI players? (4 replies)
  6. Need a guide with Shellmap (9 replies)
  7. C&C:U September Update (5 replies)
  8. Frontlines Update #2: What Goes Up (0 replies)
  9. Need help with animating treads and headlights (2 replies)
  10. Frontline Chaos Update Nr. 1.5 (1 reply)
  11. RotR AI edition problem (4 replies)
  12. The UAN have arrived! (8 replies)
  13. How do I utilize POW Trucks? (0 replies)
  14. Need Help with weapons (3 replies)
  15. The UAN are coming... (3 replies)
  16. Explosion Help (2 replies)
  17. Using GrantUpgradeCreate to induce CommandSetUpgrade (1 reply)
  18. AI Scripting Question (2 replies)
  19. Red Alert Synergy Revealed! (1 reply)
  20. Frontlines Update #1: March of the Iron Dragon (2 replies)
  21. Particle Effects. Desperately In Need Of Help (3 replies)
  22. Needing help in making new power (4 replies)
  23. A discovery about the Speaker Tower Bonus logic (3 replies)
  24. Warning: DO NOT remove this upgrade in Upgrade.ini! (1 reply)
  25. Generation X Mini June Update (0 replies)
  26. Problem with generals power (6 replies)
  27. European Conflict May Bonus Update (2 replies)
  28. Generation X Mini May Update (2 replies)
  29. Question Regarding Bike Logic (0 replies)
  30. Some help required (3 replies)
  31. Help With Mapped Images (4 replies)
  32. Cameo art , how its done? (7 replies)
  33. Generation X March Update (6 replies)
  34. Need some help with coding in Shockwave (1 reply)
  35. Battle Bus Death Behavior (10 replies)
  36. The Art of European Conflict Part 2 (3 replies)
  37. game.dat...? (10 replies)
  38. The Art of European Conflict Part 1 (5 replies)
  39. help with naval yard (6 replies)
  40. European Conflict is recruiting! (2 replies)
  41. European Conflict February Update (6 replies)
  42. Cameo Backgrounds (5 replies)
  43. Media Update #2: Liberating The Skies (25 replies)
  44. Install path ZH (3 replies)
  45. FinalBIG (2 replies)
  46. European Conflict January Bonus Update Part 2 (4 replies)
  47. European Conflict Bonus Update Part 1 (3 replies)
  48. [DELTA]Structure Profile: Toxin Research Facility (4 replies)
  49. A Thank You From the EC Team (7 replies)
  50. European Conflict Christmas Update (11 replies)
  51. C&C:U January Update (15 replies)
  52. Mid East Crisis mod 1.5 released (0 replies)
  53. [DELTA] Christmas Gift!!! (2 replies)
  54. How to script AI to replace lost buildings...? (3 replies)
  55. Support NLS (0 replies)
  56. European Conflict December Update (9 replies)
  57. Project Evans Devlopment Blog #1 (2 replies)
  58. Porting CNC Generals to newer SAGE game (12 replies)
  59. looking for npatch (0 replies)
  60. Reborn Update #2 (29 replies)
  61. [DELTA] Unit Profile: Toxin Reaper (6 replies)
  62. GRANS Mini-Mod Challenge (3 replies)
  63. DELTA has re-awakened! (19 replies)
  64. European Conflict November Update (3 replies)
  65. Generation X November Mini Update (12 replies)
  66. How to (11 replies)
  67. Generation X Overlord October (10 replies)
  68. European Conflict Devastator Unit Profile Update. (19 replies)
  69. Generals Zero Hour in Windows 7 (45 replies)
  70. European Braaaaaaaains (7 replies)
  71. Loading Into trains (1 reply)
  72. European Conflict October Mega Update (12 replies)
  73. A question about creating upgrades (6 replies)
  74. A couple of questions (3 replies)
  75. Constant Production (1 reply)
  76. Waterfall Tutorial (4 replies)
  77. afwarthog.w3d (1 reply)
  78. Help On world builder (3 replies)
  79. RenX Exporting Models (0 replies)
  80. Crazy Mod Super Update (19 replies)
  81. Problem with adding musics to ZH (0 replies)
  82. Is it possible to propose a mod project to SWR? (4 replies)
  83. Generals: Alpha Build (15 replies)
  84. a unit idea (7 replies)
  85. GenX needs you!! (2 replies)
  86. Contra 7 Out! (34 replies)
  87. Project Evans's Lastest Renders (7 replies)
  88. Picky Recommends: Ari's Fav Map Pack (12 replies)
  89. Sets the Sail! PE's Update #6 (8 replies)
  90. Upgrades (2 replies)
  91. cnc modeling app/tool (1 reply)
  92. Basic Model Help (1 reply)
  93. WorldBuilder airstrike script (0 replies)
  94. Ingame clock (15 replies)
  95. No Life Studios August Update! (13 replies)
  96. balance issue in my mod plz help (3 replies)
  97. Team based modding contest (5 replies)
  98. Importing w3d into RenX (1 reply)
  99. bones don't work? (8 replies)
  100. Is EA Sick or what? (13 replies)
  101. preferred agaisnt defensive structure. (4 replies)
  102. Adv paladin tank modification. (8 replies)
  103. Blitzkrieg II the finest hour is OUT! (10 replies)
  104. < MOD NEWS > TPoHW Demo Release: v0.9.0 (2 replies)
  105. tooltips? (4 replies)
  106. model not showing up. (19 replies)
  107. adding a general (0 replies)
  108. Worldbuilder (10 replies)
  109. Lost my Sky... (3 replies)
  110. PE's Update #7 (11 replies)
  111. Speechfiles and FinalBig and Worldbuilder (2 replies)
  112. Tower Defense: The Last Stand - July update (2 replies)
  113. Help with unit creation please (3 replies)
  114. Adding a General (3 replies)
  115. NLS Update (12 replies)
  116. Coding in buildings Problem (2 replies)
  117. Request : Cameo Code and Insert Tutor (3 replies)
  118. [WorldBuilder]Unit default behavior (0 replies)
  119. [ZH Worldbuilder question] That darn boundary tool (4 replies)
  120. How do you create a cut scene? (1 reply)
  121. Coding Units in (3 replies)
  122. How to delay missile's engine ignition? (3 replies)
  123. Toggling Supersonic Mode in Aircraft (3 replies)
  124. Question about 3ds max and the BFME2/Generals mod sdk (3 replies)
  125. Project Evans 1st Tiny Update (5 replies)
  126. Thrawn's Revenge (3 replies)
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