Help - Search - Members - Calendar
Full Version: Generals/Zerohour Modding
SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
Pages: 1, 2, 3, 4, 5, 6
  1. Pinned: ZH ParticleEditor (18 replies)
  2. Pinned: C&C Cameo Studio V1.0 (7 replies)
  3. Pinned: Tutorial: Custom non-curving tracer models (0 replies)
  4. Pinned: TextureSuffixChanger v0.1 (1 reply)
  5. Convention Championship Sport Conversation (0 replies)
  6. Wednesday Walkthroughs: (0 replies)
  7. 2022 NFL Mix preview: (0 replies)
  8. Draft Legislation for Bears toward Reside By means of (0 replies)
  9. Adding new Weapon/Object(s) (2 replies)
  10. Is it possible to create an EMP sphere WITHOUT actual effect? (0 replies)
  11. 》Project: Final Hour (0 replies)
  12. NLS Public Discord Server (4 replies)
  13. Unfinished General Juhziz Map (1 reply)
  14. New science not working (6 replies)
  15. Text under units/buildings/powers etc. (2 replies)
  16. ModelConditionUpgrade trigger problem (0 replies)
  17. Looking to hire a skilled infantry modder (0 replies)
  18. EXPLODED death issues (0 replies)
  19. There is a full tutorial to make a ZH mod? (0 replies)
  20. Generals Cameo Mapper (1 reply)
  21. My "Porting Russia into ZH" Thread (9 replies)
  22. Making a plane unlandable? (7 replies)
  23. Firing multiple OCL's with delay (0 replies)
  24. multiple targeting (0 replies)
  25. How can I add limits to total units per person? (3 replies)
  26. Tomahawk Storm missing models making (3 replies)
  27. About this stuff... (2 replies)
  28. Tomahawk Storm and ICBM Cruise Missile Silo MOD (7 replies)
  29. Tomahank Storm and ICBM for SupWepon General (31 replies)
  30. Is it possible to create a Carry-All helicopter in ZH? (1 reply)
  31. Adding and naming a new general (0 replies)
  32. Problem with exporting in GMAX (1 reply)
  33. Can a missileAI projectile explode on a not prediated target? (2 replies)
  34. Why dozer don't get caught by demo traps? (1 reply)
  35. Can we make a unit NOT to attack buildings when Guard ? (2 replies)
  36. About fire angel system... (5 replies)
  37. Making Drones Controllable (2 replies)
  38. Problems with ScoutDrone & Rappelling (1 reply)
  39. Thyme, a Generals ZH reimplementation project. (96 replies)
  40. [Resource] Modified Generals Challenge maps (0 replies)
  41. How to edit menus? (2 replies)
  42. TREADS animation (1 reply)
  43. treads and wheels (1 reply)
  44. condition & transition states (0 replies)
  45. SHW and ROTR launchers (1 reply)
  46. CommandButton Command_ChinookUnload (4 replies)
  47. what does FS_Technology DO? (1 reply)
  48. to Replace (1 reply)
  49. Prerequisites (7 replies)
  50. Modding Generals and maybe including existing mods. (10 replies)
  51. On the nature of PRE_ATTACK (2 replies)
  52. introducing "new" units. (5 replies)
  53. COMMAND MAP DEMO (2 replies)
  54. Air Force for ECA? (16 replies)
  55. Modding Help (3 replies)
  56. LINK FOR THE GMAX SERIAL (2 replies)
  57. How to scale a partical system? (5 replies)
  58. About Interceptor's (ROTR) rocket... (2 replies)
  59. Attaching a PDL Decal to the Bradley (3 replies)
  60. Wow, seems brad has its uniqe way of launching ATGM (0 replies)
  61. Extracting Correct BIG File (6 replies)
  62. Addons 2018 (4 replies)
  63. AI Skirmish Script/Map/Mod Compatibility (4 replies)
  64. How do you make a tank shell fly straight forwards? (2 replies)
  65. Is the SlavedUpdate behaviour tied to upgrades? (2 replies)
  66. Loading capacity of supplies (2 replies)
  67. Concept: Rampup Weapon (6 replies)
  68. Did rate of fire buff apply to clip reload time ? (4 replies)
  69. Audio Parameters list (2 replies)
  70. BIG / GIB Files (2 replies)
  71. Need some technical support on texturing (5 replies)
  72. How to get accurate X,Y,Z size ? (5 replies)
  73. Help plz (5 replies)
  74. Is there anything important on add a drone to structure in ZH? (4 replies)
  75. How to add custom cursors (1 reply)
  76. Choosing a general in Game (2 replies)
  77. Gore and Bloody fx (1 reply)
  78. B3 Carpet Bomb (2 replies)
  79. SUBDUAL_VEHICLE, stickybombs and Disabling effects. (6 replies)
  80. Masked Status Type (3 replies)
  81. Small AI Guide to Adjust Attack Teams (2 replies)
  82. Make an ability untargetable for Airborne units (2 replies)
  83. NProject Mod (25 replies)
  84. Abillity upgrade (14 replies)
  85. To buy an Pilot (Officer) (10 replies)
  86. Battleplans propagated through a unit. (5 replies)
  87. How to make a reload button for a unit? (1 reply)
  88. I had a Project -- Implementing Shockwave Into Vgen (0 replies)
  89. How Can i Add a 2d Texture Underneath of my unit? (1 reply)
  90. Glitch; 2 Ejecting Pilots Need Help (2 replies)
  91. FIREPOINT BONE not Work at all (3 replies)
  92. Scripting special powers in WorldBuilder (1 reply)
  93. Is it possible to trigger tech unlocks via building entry? (2 replies)
  94. Limit turret rotation (2 replies)
  95. Hijackers And Things (1 reply)
  96. Operation Firestorm (0 replies)
  97. How Can I Make a Subterranean APC? (1 reply)
  98. FIXING THE AMERICAN OFFICER (2 replies)
  99. Binding Model to bones help (14 replies)
  100. How do you edit the Menu UI Tooltip Border Color? (3 replies)
  101. Technical Difficulties (2 replies)
  102. Yet Another ZH Bug (0 replies)
  103. Quarantine Mode - a Zombie Mod (0 replies)
  104. How to Make Bridges??? (0 replies)
  105. Help on the Secret Lab (13 replies)
  106. What is a Frong Folder? (2 replies)
  107. How to add art stuff (1 reply)
  108. Can We Mod Zero Hour on Win10 OS? (5 replies)
  109. ROTR (4 replies)
  110. My particle effects (129 replies)
  111. Map Korean War 2017 basic (0 replies)
  112. Add Machine gun to a unit (4 replies)
  113. Special power enum in ROTR (3 replies)
  114. Vietnam Glory Obscured Serious Help (Origins) (12 replies)
  115. ZH and ROTR gives me Technical Difficulties Error. (2 replies)
  116. Guardian Angel unlimited Combat time (2 replies)
  117. Napalm for other planes? (9 replies)
  118. DirectX 8.1 error (1 reply)
  119. How To Get Rid out Of Runtime error ++++ (1 reply)
  120. Invisible unit please help (5 replies)
  121. Flak (8 replies)
  122. Shockwave to ROTR (23 replies)
  123. Stickybombs (0 replies)
  124. Voice Lines Weirdness (5 replies)
  125. Tutorial - Enabling Officers Club Goodies (6 replies)
  126. Donations (19 replies)
  127. Where do i put units? (1 reply)
  128. Er, how to make tread anim in 3dsMax? (4 replies)
  129. Airfiel (7 replies)
  130. Clip reloading mechanics (1 reply)
  131. Important please read modders. (17 replies)
  132. Add ECA Units to USA (27 replies)
  133. Change paradrops (1 reply)
  134. Help (4 replies)
  135. Cant change power help (2 replies)
  136. Money for modding me a mod.. (9 replies)
  137. Cant change power help (0 replies)
  138. Porting to 2015 Aspyr port on Mac (7 replies)
  139. Worldbuilder engine crash. (4 replies)
  140. Origin version+ ROTR.. (4 replies)
  141. Yet another couple of questions (4 replies)
  142. Disable a certain weapon when garrisoned (3 replies)
  143. Aircraft cannon (0 replies)
  144. Zoom in and Out (2 replies)
  145. More questions (3 replies)
  146. How does one add/edit scripts? (3 replies)
  147. RenX Problems (4 replies)
  148. noob here : need some help to learn create mod (2 replies)
  149. PoW Transport (2 replies)
  150. how can ı download rotr 1.8.7 (1 reply)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2024 Invision Power Services, Inc.