Does anyone know a fix for this?
EDIT: Nevermind. Fixed. Here is how it has to look:
CODE
<WeaponSetUpdate
id="ModuleTag_WeaponSetUpdate">
<WeaponSlotHierarchicalTurret
ID="1"
WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
<Weapon
Ordering="PRIMARY_WEAPON"
Template="AlliedAntiVehicleVehicleTech1Cannon" />
<TurretSettings
TurretTurnRate="360"
MinimumPitch="-30d"
AllowsPitch="true"
TurretPitchRate="180"
MinIdleScanTime="1.0s"
MaxIdleScanTime="4.0s"
MinIdleScanAngle="30.0"
MaxIdleScanAngle="50.0"
ComeToHaltJiggle="3d">
<TurretAITargetChooserData
IdleScanDelay="=$FAST_IDLE_SCAN_DELAY"
CanAcquireDynamicIfAssignedOutOfRange="true" />
</TurretSettings>
</WeaponSlotHierarchicalTurret>
<WeaponSlotHierarchicalTurret
ID="2"
ParentID="1"
WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
<Weapon
Ordering="SECONDARY_WEAPON"
Template="WMATigerCoaxGun" />
<TurretSettings
TurretTurnRate="200"
TurretPitchRate="40"
AllowsPitch="true"
NaturalTurretAngle="0d">
<TurretAITargetChooserData
CanAcquireDynamicIfAssignedOutOfRange="true" />
</TurretSettings>
</WeaponSlotHierarchicalTurret>
<WeaponSlotHardpoint
ID="3">
<Weapon
Ordering="TERTIARY_WEAPON"
Template="GDIMammothTankRocketPods"/>
</WeaponSlotHardpoint>
</WeaponSetUpdate>
id="ModuleTag_WeaponSetUpdate">
<WeaponSlotHierarchicalTurret
ID="1"
WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
<Weapon
Ordering="PRIMARY_WEAPON"
Template="AlliedAntiVehicleVehicleTech1Cannon" />
<TurretSettings
TurretTurnRate="360"
MinimumPitch="-30d"
AllowsPitch="true"
TurretPitchRate="180"
MinIdleScanTime="1.0s"
MaxIdleScanTime="4.0s"
MinIdleScanAngle="30.0"
MaxIdleScanAngle="50.0"
ComeToHaltJiggle="3d">
<TurretAITargetChooserData
IdleScanDelay="=$FAST_IDLE_SCAN_DELAY"
CanAcquireDynamicIfAssignedOutOfRange="true" />
</TurretSettings>
</WeaponSlotHierarchicalTurret>
<WeaponSlotHierarchicalTurret
ID="2"
ParentID="1"
WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
<Weapon
Ordering="SECONDARY_WEAPON"
Template="WMATigerCoaxGun" />
<TurretSettings
TurretTurnRate="200"
TurretPitchRate="40"
AllowsPitch="true"
NaturalTurretAngle="0d">
<TurretAITargetChooserData
CanAcquireDynamicIfAssignedOutOfRange="true" />
</TurretSettings>
</WeaponSlotHierarchicalTurret>
<WeaponSlotHardpoint
ID="3">
<Weapon
Ordering="TERTIARY_WEAPON"
Template="GDIMammothTankRocketPods"/>
</WeaponSlotHardpoint>
</WeaponSetUpdate>