Silent Winter (ROTR)
1v1 King of the hill map
shape based on silent night map
two 30k docks nere each players start position
one oil Derick behind each players base
two Reinforcement pads on the cliffs, one in the North middle, one in the south middle
Description:
The top of the hill in the center of the map features a Neutral Scud storm with a 10 minute countdown
The scud storm is Immortal, it can not be destroyed or sold under any circumstance.
The center of the map has construction of Structures Blocked, defending the area with ur units is your only option.
This area is Displayed by the large grey circle terrain around the hill. anywhere outside that circle u can build as normal.
The players are blocked from building there own superweapons.
Layout:
players start in the east and west.
4 small lakes dividing the players access to the middle on the flat ground into 3 parts.
Upper terrain cliffs accessible from 3 points in each players base and in two points at the middle
Cliff runs all along the edge of the map, plenty of room for tank columns
Some garrisons in each corner of the upper cliffs
Features:
Air bending units, its easily fixed but i find units curving bullets and shells over the hills hilarious so im leaving it as a feature.
Note:
If the surrendering player is in possession of the scud storm at the time, the player will not be defeated until the scud storm is captured by the opposing. player
The AI is supported on this map however it will not capture the scud, and it will endlessly attack the scud storm if the player captures it.
Thanks:
To Miss_Thrax for testing it with me over and over
To M.p for sorting out the map.ini and the script problems
Some screenshots:
http://i.imgur.com/zProi3z.png
http://i.imgur.com/0DBiakt.png
http://i.imgur.com/77yUgxc.png
Click to view attachment