This is map.ini code that modifies the Tech Airport Paradrops. This can be customized as you see fit, or left as they were. Thanks to SoraZ to helping me with a slight problem. Now here is the code:
CODE
; Airport Drops are more useful
ObjectCreationList OCL_ParaTroopersUSA
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 8
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryVanguard 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersCHI
DeliverPayload
Transport = ChinaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = ChinaParachute
Payload = ChinaInfantryRedguard 8
Payload = ChinaInfantryTankHunter 4
Payload = ChinaInfantryPyroTechnician 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersRUS
DeliverPayload
Transport = RussiaCargoHelicopter
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = RussianParachute
Payload = RussiaInfantryConscript 8
Payload = RussianInfantryRPGConscript 4
Payload = RussianInfantryIglaTrooper 2
Payload = RussianInfantryShmelTrooper 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersGLA
DeliverPayload
Transport = GLAJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = GLAParachute
Payload = GLAInfantryRebel 8
Payload = GLAInfantryTunnelDefender 4
Payload = GLAInfantryTerrorist 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersECA
DeliverPayload
Transport = EuropeJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = EuropeParachute
Payload = EuropeInfantryFelin 10
Payload = EuropeInfantryPanzerFaust 4
Payload = EuropeInfantryMedic 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
ObjectCreationList OCL_ParaTroopersUSA
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 8
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryVanguard 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersCHI
DeliverPayload
Transport = ChinaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = ChinaParachute
Payload = ChinaInfantryRedguard 8
Payload = ChinaInfantryTankHunter 4
Payload = ChinaInfantryPyroTechnician 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersRUS
DeliverPayload
Transport = RussiaCargoHelicopter
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = RussianParachute
Payload = RussiaInfantryConscript 8
Payload = RussianInfantryRPGConscript 4
Payload = RussianInfantryIglaTrooper 2
Payload = RussianInfantryShmelTrooper 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersGLA
DeliverPayload
Transport = GLAJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = GLAParachute
Payload = GLAInfantryRebel 8
Payload = GLAInfantryTunnelDefender 4
Payload = GLAInfantryTerrorist 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersECA
DeliverPayload
Transport = EuropeJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = EuropeParachute
Payload = EuropeInfantryFelin 10
Payload = EuropeInfantryPanzerFaust 4
Payload = EuropeInfantryMedic 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End