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ComradeGeneral






Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me.
Star_Abraham
a video showing off flying humvees would be hilarious.
{Lads}RikerZZZ
Harry Potter 2.5: Fuck the Dursleys
(USA)Bruce
What happens to the Infantry inside?
X1Destroy
Perfect for crazy mod.
ComradeGeneral
QUOTE ((USA)Bruce @ 16 Aug 2016, 6:07) *
What happens to the Infantry inside?


If you evac the humvee the infantry fall to the ground and take hardly any damage. Sometimes the infantry inside survive when the humvee explodes. It might only be when its moving supersonic.

edit: oops. They survive the explosion of the humvee no matter what. In other news, Ive gone completely off the deep end with this map.ini. Expect more nonsense soon.
Star_Abraham
QUOTE (ComradeGeneral @ 16 Aug 2016, 16:16) *
If you evac the humvee the infantry fall to the ground and take hardly any damage. Sometimes the infantry inside survive when the humvee explodes. It might only be when its moving supersonic.

edit: oops. They survive the explosion of the humvee no matter what. In other news, Ive gone completely off the deep end with this map.ini. Expect more nonsense soon.



this would be proof that you can make airplanes that evac.
ComradeGeneral
QUOTE (Star_Abraham @ 18 Aug 2016, 11:54) *
this would be proof that you can make airplanes that evac.


That's a good idea.





Infantry Generals migs explode into Helix's when they die. When the Helix's die they explode into an assault troop crawler.


In unrelated news, here's Battlemasters firing Battlemaster shells


Important thing I also discovered. The Superweapon General AI will use the supersonic humvees...
Sergeant Freedom
i'm picturing giant cannons that shoot terrorists..
Shiro
Scud Launcher Launcher anyone? XD
ComradeGeneral
QUOTE (SoraZ @ 18 Aug 2016, 14:29) *
Scud Launcher Launcher anyone? XD


No screens this time because I'm crap and tired. Ini code included if you want to try.
I tried to make the scud missile explode into five dancing terrorists. I'm bad and it didn't work unless the missile was intercepted.

However, I did make the regular GLA terrorists explode into hot air balloons, which is nice.
Party Balloons:
CODE
ObjectCreationList OCL_EjectPartyBalloon
  CreateObject
    ObjectNames = GLAVehicleBalloon
    Count = 1
    IgnorePrimaryObstacle = Yes
    InheritsVeterancy = No
    Disposition = SEND_IT_FLYING;LIKE_EXISTING
    MinForceMagnitude = 60
    MaxForceMagnitude = 60
    MinForcePitch = 50
    MaxForcePitch = 60
    SpinRate = 10
    InvulnerableTime = 2000;milliseconds
    RequiresLivePlayer = Yes
  End
End

Object GLAInfantryTerrorist
  AddModule
    Behavior = EjectPilotDie ModuleTag_99
      GroundCreationList = OCL_EjectPartyBalloon
      AirCreationList = OCL_EjectPartyBalloon
      ExemptStatus = HIJACKED
      VeterancyLevels =  ALL
    End
  End
End



I also gave vanilla Red Guard a transport slot. Red Guard contain one Red Guard. When a Red Guard dies, the Red Guard inside emerges unharmed, you can see where this is going. It was impossible to kill them completely.

Matryoshka Red Guard:
CODE
CommandSet ChinaInfantryInfantryCommandSet
  1  = Command_TransportExit
  2  = Command_RedGuardRifleAttack
  3  = Command_ChinaInfantryRedGuardCaptureBuilding
  4  = Command_RedGuardBayonetAttack
  5  = Command_RedGuardTaunt
  6  = Command_Evacuate
;6  = Command_RedGuardStunBulletAttack
  11 = Command_AttackMove
  13 = Command_Guard
  14 = Command_Stop
End

Object ChinaInfantryRedguard
  AddModule
    Behavior = TransportContain ModuleTag_99
      PassengersAllowedToFire = No
      Slots                 = 1
      InitialPayload        = ChinaInfantryRedGuard 1
      ScatterNearbyOnExit   = Yes
      HealthRegen%PerSec    = 10
      DamagePercentToUnits  = 10%
      AllowInsideKindOf     = INFANTRY
      ExitDelay         = 250
      NumberOfExitPaths = 3
      GoAggressiveOnExit = Yes; AI Will tell people to set their mood to Aggressive on exiting
    End
  End
  CommandSet    = ChinaInfantryInfantryCommandSet
End


Might make Infantry Tank Hunters with Assault Troop Crawlers inside them or something next. Because why not.
Skitt
CRazy rotr patch when? biggrin.gif
ComradeGeneral


What have I done. What is this. The airforce tomahawk (which I've already forgotten its name) missile clusters are now more tomahawks. I didn't think they would be that large though...

Other ini update info
Tank General is now Matryoshka General:
When a transport helix dies, 3 emperor tanks come out.
When an emperor tank dies, a warmaster comes out.
When a warmaster dies, a battlemaster comes out.

When a reaper dies, a gattling tank comes out.
When a gattling tank dies, a dragon tank comes out.

Emperors start at vet 3 because reasons.
{Lads}RikerZZZ
Im terrified and intrigued at the same time
TimeBurner
Now add dreadnoughts!
ComradeGeneral
QUOTE (TimeBurner @ 11 Sep 2016, 3:31) *
Now add dreadnoughts!




Tiny dreadnoughts. They have 5,000 health and the same armor as a fortified GLA building. They move around so weird though, even with a dozer locomotor. They're about as balanced as a demo rebel ambush.
ComradeGeneral
Tank blob is here. Good thing the tanks become smaller tanks when they die, or I might have run out of tanks.

Sergeant Freedom
What is this HERESY?


INI can NEVER go too far!
Zeke
QUOTE (ComradeGeneral @ 14 Sep 2016, 7:40) *
Tank blob is here. Good thing the tanks become smaller tanks when they die, or I might have run out of tanks.

*le pic*


I like how there's a cyan emperor as well.
ComradeGeneral
QUOTE (Zeke @ 22 Sep 2016, 1:54) *
I like how there's a cyan emperor as well.


Kwai encourages Emperor's from all walks of life to join his army. He's a pretty nice guy.


In other news, Burton has been pumping some iron lately and traded in his grenade launcher for a nuke launcher.



Tao has a 'thing' for radiation. All of Nuke Generals buildings, except the bunker, explode like an advanced reactor. Red guard also explode like an advanced reactor because logic. Troop crawlers are nice now.
ComradeGeneral
So I found submarines in the .big file. Made them fly because that's how the navy works.
Fun fact: The Tank Bunker works with submarines.







For those that have noticed, there's a nuclear missile launcher on the map. It's immune to capture and cannot be destroyed. It picks a random player start location each time, and then ruins their life. It's tiny as well and fires a tiny nuke. It's pretty adorable.
Skitt
that nukes so dam cute
{Lads}RikerZZZ
This is pure goddamn stupidity.

I love it.
Zeke
QUOTE (ComradeGeneral @ 28 Sep 2016, 11:11) *
For those that have noticed, there's a nuclear missile launcher on the map. It's immune to capture and cannot be destroyed. It picks a random player start location each time, and then ruins their life. It's tiny as well and fires a tiny nuke. It's pretty adorable.
*le pic*


TANK MISSILE!
ComradeGeneral
Guess who figured out how to finalBig.
Step 1: Nuke Cannons get an autoloader upgrade.
Step 2: Autoloaders for Tank General give a .5 second reload. Yep, no clip reload (clip reload is .5 seconds too), just a constant stream of shells.



They're supposed to have the autoloader upgrade cameo but that doesn't work for some reason.
{Lads}RikerZZZ
QUOTE (ComradeGeneral @ 29 Sep 2016, 17:41) *
a constant stream of shells.

X1Destroy
Nuke cannon with autoloader?

Looks like it's the end of the world.
n5p29

still related I guess
The_Hunter


Can i join in too ?
ComradeGeneral
If you want to toss ideas around I'll see if I can add them. Guess I'm doing a really bad crazy mod for Shockwave now. Not super pro at ini, but not terribad either. Reworking and adding some new weapons and moving the giant map.ini into the .big file right now.

Stuff done so far (some from the map.ini, some not):
Armor General's dozers now benefit from the mammoth shield upgrade.
Scrap two Basilisk gets a two shot 'autoloader.' The machine gun has 2x rate of fire for all scraps/vets.
Vanilla USA can build a Mech from the war factory for 25k. It takes 5 minutes to build so its balanced.
All USA supply drop zones are stealthed up when completed. The cargo plane, boxes and parachutes are also stealthed.
Sciences cost -1.
Dozers repair 50% instead of 2%. Skycrane does 25%.
Burton grenade launcher is now an M32 rotary grenade launcher (fires 6 grenades quickly).
Lazer burton OICW is now a railgun... Like the artillery, yes, and it loads faster, because balance.
Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one). av-7.gif

The goal if this ini/mod is to make the game so unbalanced, that it comes full circle and is balanced again.

Totally open to ideas as long as it isn't completely game crashing aw.gif
GDIZOCOM
Stealth General projectiles are invisible
Marakar
- Faster Rate of Fire on Reaper Tank (Instant Spin-Up if possible)

- Demo RPG High Explosive Rocket Upgrade fires a Nuke Shell (tactical or nuke cannon, your choice)

- Laser Dozer has PDL

- Grinder Cannon does ARMOR_PIERCING damage

- Ramjet Shot from Leang's Battlemasters does temporary EMP effect for 0.5 seconds (less damage if you want balance)

Couple of ideas at the top of my head
Shiro
QUOTE (ComradeGeneral @ 1 Oct 2016, 1:01) *
Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one). av-7.gif

demo8.gif 8trap.gif YES! SO MUCH YES!
ComradeGeneral
QUOTE (GDIZOCOM @ 1 Oct 2016, 3:28) *
Stealth General projectiles are invisible


Better, stealth generals everything is stealth. Behold! The terror of stealth general! (There's a stealth general AI here, legit)



QUOTE
- Faster Rate of Fire on Reaper Tank (Instant Spin-Up if possible)

- Demo RPG High Explosive Rocket Upgrade fires a Nuke Shell (tactical or nuke cannon, your choice)

- Laser Dozer has PDL

- Grinder Cannon does ARMOR_PIERCING damage

- Ramjet Shot from Leang's Battlemasters does temporary EMP effect for 0.5 seconds (less damage if you want balance)


Reaper spins up in 1 shot now, 2 for the other bonus which I've already forgot.
HE Grenades have the same explosive properties as a nuke cannon shell. Exhibit A:


Laser Dozer has PDL. It's a bit wonky but it blocks small missile, ballistic ones, and even mortar shells because lasers.
Grinder cannons now do armor piercing and increased damage slightly. They shred vehicles now.
Ravage tank ramjet shells do EMP stun. Exhibit B:



Changed laser Burton's railgun to an orbital laser beam. The railgun was great, but when used on buildings, he fires it into the sky because grenade launcher arc. It still did damage though. Looking to increase the laser damage for Burton's orbital beam.
Exhibit C:

Shiro
The mini-EMP actually looks like a good idea.
GDIZOCOM
Aurora Alphas detonate a fuel air bomb upon death
ComradeGeneral
QUOTE (GDIZOCOM @ 2 Oct 2016, 8:11) *
Aurora Alphas detonate a fuel air bomb upon death


There will be Alpha Humvees that come with missile defenders. Alpha Aurora/Humvee bombs will explode like the nuclear bomb truck.

Other misc stuff:
Did all the science changes. Everything is stupid now.
Nuke Troop Crawlers benefit from fusion reactors.
Nuke Supply Trucks benefit from fusion reactors
Regular/Nuke Supply Trucks get a horde bonus. It does nothing.
Chinook supply gathering and flare evasion buffs.
China Vanilla Siege Soldiers get a Neutron Mortar upgrade from the nuke silo. (Switch weapon button)
Siege Soldiers, Rocket Snipers, and Recoilless men can garrison again.
Nuke Dozers benefit from FOOSHIN REACTORS.
Nuke Dozers benefit from Isotope. (They explode nuclear without it).
All Nuke buildings (except bunker) explode like an advanced reactor.
Large Supply Trucks benefit from Reactive Armor upgrade.
Helix gattling gun is ARMOR_PIERCING now, slow firerate and does other stuff.
Demo Jarmen gets a sniper rifle upgrade with KSVK now...
ComradeGeneral
Go home Burton, you're drunk.



Superweapon general Burton gets EMP grenades. Ignore those humvees on the airfield. They're totally balanced.



Demo Saboteurs can now lay those tiny annoying demo traps that the battlebus uses. Once every thirty seconds or so. Quite like this one.



Other junk:
Tiger's get countermeasures.
All USA factions get the little bird because I don't think it's very good.
Level 3 HALO drop x2.

If anyone's interested I could put up a dropbox link for the current state of this hilariously piece of crap mod.
GDIZOCOM
Yeah, you should
ComradeGeneral
Dozer flavors for all factions. Some I've already said, I know, gosh:

USA Vanilla dozer gets composite armor
China Vanilla dozer is EMP resistant and benefits from nuclear tank upgrade.
GLA Vanilla Worker shoes give immunity to landmines. Fancy shoes don't take such damage.

Superwearpon dozer detects stuff a bit farther away. Has the sentry drone scan ability as well.
Airforce dozer takes up 3 transport slots. Benefits from comanche stealth. It is stealth while not moving.
Lazer dozer gets a broken PDL that even deflects tank shells.
Armor dozer gets mammoth shield

Tank dozer gets a little more health and gets reactive armor.
Infantry dozer broadcasts propaganda.
Nuke dozer gets isotope and fusion reactors.
Special weapons dozer gets an ECM missile deflector.

Demo worker leaves behind a demo trap because its stupid.
Dr. Thrax worker has hazmat suits. How nice of him. Immune to poison, radiation, flames and microwaves.
Stealth worker is always stealth.
Salvage worker can pick up scrap for body armor. Each scrap increases the body armor slightly. (Applies to his jarmen as well)



[Artillery Barrage intensifies]




For those who want to try it out, download link will be right here. Comes with a readMe for info and stuff. Feedback and experiences welcome here, looking forward to some silly screenshots. demo8.gif

Bad Balance Mod
{Lads}RikerZZZ
Dont lie, call it Good balance mod ( ͡° ͜ʖ ͡°)
Marakar
Another Idea:

- Demo Topol has 1:30 Cooldown in firerate, but fires missile the power of the Rank 5 Dirty Nuke. Force its firerate to be slow so it has a long deploy time (something like 30 seconds to setup, and could even go as far as revealing it on the map similar to SWs). Cannot Enter Tunnels.
ComradeGeneral
QUOTE ({Lads}RikerZZZ @ 5 Oct 2016, 18:16) *
Dont lie, call it Good balance mod ( ͡° ͜ʖ ͡°)


Excellent balance mod download is in my signature now. It will be the latest one.

ANGRY MAN IS ANGRY. TAXES ARE TOO HIGH.



Idea for this unit is from the Generals Gentlemen on youtube <3.
Decided to make it a one man angry mob for salvage general.
GDIZOCOM
It says the link isn't found
ComradeGeneral
QUOTE (GDIZOCOM @ 7 Oct 2016, 2:47) *
It says the link isn't found


Use the one in my signature instead. I deleted the other one since it was an older version. I'll put the date there too so you don't need to wonder if it was updated or not.

In other news, turns out I have no idea how a topol works. Buttons setup properly, but it seems I have not a clue on how the missile works, or detonates, and it does that 'FIRE IT FROM MY FACE' again, instead of the tube. Also I tried to do other things with the supply drop zone, but now there's invisible cash crates on the map... Rebalanced the angry man as well. First version he could take on an entire AI alone, second version he died to two gattling cannons, third one, he seems pretty well rounded right now, so that's one plus so far. Next nonsense crap update should be Monday or something, but I make no solid plans.

The controlbars will be updated slowly, mainly because editing it annoys me.

As a side question, when the drop zone plane unloads the crates, what objects are the falling crates themselves. From the OCL it says SupplyDropZoneCrate_Dummy, but adding a stealth module to that doesn't make the falling crates stealthed. Maybe I am just being bad again.
{Lads}RikerZZZ
"Very Upset"


ComradeGeneral
Uploaded a new version (in signature), includes:
Horribly balanced nuclear topol launchers.
Angry man is a bit angrier.
Some control bar shenanigans.
Stealth Jarmen should be able to place a booby trap. I didn't actually test this so I make no promises. Results may vary.


So I made superweapons tiny so you can spam more of them. It uh, had a bit of a side effect though.
I have no idea what's going on here.


Angry men unite! Take down entire army! No problem!




I've got a real challenge for you guys. Use any general you want, play the General's Challenges, and try and beat Demo. It was all going well until, uh, this. Then the chain reaction of demo traps and all of a sudden, I was screwed.
ComradeGeneral
New stuffs:
Controlololbars.

Nuclear Topols rebalanced, here's the list:
Removed the dirty nuke explosion because its bad.
Added the actual nuclear missile explosion because that's how you balance game.
Reload is 90 seconds and it no longer auto targets units. (There were a few... mishaps that prompted this change)
Less health and vision/shroud clearing range.
Costs 4,000 and takes longer to build.
Base range is now 1,000. Each level of scrap increases range by 250 because its funny.
Added a thing that keeps the topol revealed on the map at all times when its created. I was smart and looked at how nuke red guards have chemical suits and horde bonus. Are you proud of me dad?
Cannot be transported.

Other stuff:
Demo trap flavor things.
Salvage demo trap is now a Phosphorus Demo Trap. The explosion does less damage than a normal demo trap, but it leaves behind a cloud of that phosphorus crap and it's really effective.
Stealth General demo traps can lay a minefield around itself. I don't really know if this is good or not, but its a thing.

Airforce's 'Stealth Dozer' thing has its own upgrade and button on the strategy center. It costs 750 and is relatively quick to research.

Company of Heros 2 is a nice game. I like the Stuka artillery that the germans get. I noticed the Camel looks like a halftrack. So I took a bunch of that ini, slapped it onto Special Weapons General and you now get a Stuka. It fires six long range (500 range, to be exact), high arcing rockets. With the cost and mobility, think of it being somewhere between a Hammer Cannon and Burrito. It is very fragile however, and will die in a few shots to almost anything.

The KSVK upgrade does more stuff for Jarmen.
Demo: High powered boomstick that can fire at all targets, air included.
All other GLA: A fast firing pop rifle that can whittle it's way through most ground units, heavy tanks are the exception. Buildings take some time to kill though. Aircraft are also vulnerable.

Will be focusing on China/USA factions next because GLA Demo is so grossly overpowered it's actually a little sickening.
I'm sure I missed a few things but that's the general changes in this one. As always, download in sig.

Have a nice day. nb4 ball of death. You can guess what happens next:
Marakar
USA Vanilla:

Go ballistic with Burton Exosuit. Make it to where its machine guns fire faster as well as have rocket pods similar to the Missile Defender Exo Suit. Think Metal Gear Rex.
ComradeGeneral
QUOTE (Marakar @ 14 Oct 2016, 7:24) *
USA Vanilla:

Go ballistic with Burton Exosuit. Make it to where its machine guns fire faster as well as have rocket pods similar to the Missile Defender Exo Suit. Think Metal Gear Rex.


Right now its insanely good, but not very stupid. Might try and replace the grenade launcher with something that has a bit more of a boom.




What's wrong with this picture? Is anything wrong? (It's not that hard)



Random shenanigans while testing some generals challenges.
DEDICATED DOZER MUST REMOVE MINE


He got stuck in the river afterwards.

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