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(USA)Bruce


The poll options are silly because they are ment to grab your attention.I tried asking all of theese but the forum has a limit apparently,


Now that I have it I'll be the one to ask;

How often do you use the marauder tank? As its locked behind a GP at the momment?

Do you only get it for the mineclearing/Ignoring?

How often do you upgrade your tanks with its salvage upgrades.(More on that on a possible future poll)

How many of them actually get full salvage upgrades in your games? Do they make an Impact of any sort or get sniped by air or long ranged weapons?

Do theese marauders ever see the heroic ranks?

Is it ever enough for him? Did he get to the goods?

Does making theese tanks tier 1 make you forget about them or less inclined to use them? Follow up; would making them tier 0 be more "fun" (Men of math hear me, this is just an example I know theese things are like kodiaks in strength by default)

Tell me aside from the mine clearing why you would ever choose a marauder over two scorpions with rockets.(Both default with all upgrades added)

Did you know that it benefits double repair rate from junk repair? Well now you do

Last but not least do you think this card is balenced for five stars?
{Lads}RikerZZZ
I use it vs eca and occasionally vs russia.
The eca reason is to clear mines, the russia is its supposed to be better vs tanks, nut honestly, ive never seen it do more/fare better vs tanks than normal scorps do.

i would much rather they got more range/damage than double junk repair rate, but in general i do agree they need a buff of some description to truly seperate them from the scorp tank.

Simply put as is, id take scopr missiles 10/10 times over marauders in terms of combat effectiveness.
Eternity 6
Mass Destruction , if you manage to keep it alive and get the second level of scrape .

Edit : Well I usually don't get the GP unlock for the marauder but rather for the ural truck and I tend to avoid it as I prefer sneaky tactics .

I pretty much only play against my brother . A reason I don't use them is because I prefer the more specialized units rather than all round units .

Now I don't think it's a bad unit per say I just don't use it , which is most likely why I tend to loose late game skirmishes .

Also I don't know that they got double repair rate from junk repair , I'll try to use them more .

A murauder is always the first unit I upgrade with scrape , if I have one on the field .
Jet02
1. How often do you use the marauder tank? As its locked behind a GP at the momment?

Almost never. I prefer suicide/guerrilla units over tanks. GLA tanks don't last very long. At least not in singleplayer

For questions 3, 4, 5, 6

Look up^

2. Do you only get it for the mineclearing/Ignoring?

I go Air Force instead.

7. Does making theese tanks tier 1 make you forget about them or less inclined to use them? Follow up; would making them tier 0 be more "fun" (Men of math hear me, this is just an example I know theese things are like kodiaks in strength by default)

Would be pretty annoying if i were to play against gla as anyone except the West

8. Tell me aside from the mine clearing why you would ever choose a marauder over two scorpions with rockets.(Both default with all upgrades added)

I'd pick scorpions instead. They're a bit more versatile.

9. Did you know that it benefits double repair rate from junk repair? Well now you do

I didn't. Was this added recently, or has it always been that way since 2003?

Sincere answers from a n00b

Also, poll option 7
- part of my huge list of the things that are ridiculously ineffective until someone else uses you against you
X1Destroy
Marauder is currently neither a tank or a tank killer. It's a problem.

You can't have a heavy shielding unit for GLA, and as tank killer Scorpion beat it in everyway.

Salvage doesn't help the fact that it will die faster than the times it take to get full veteran and level 3 scraps.

Vet Scorpion are good but it isn't required. Scorpion are strong because of the missile.
TimeBurner
Balance in Yugioh,hah!
Nemanja
It becomes terrifying when leveled to the max with salvages.
I never use it for mine clearing. Never knew it repairs faster, interesting.
Truth be told, I don't use Scorpions that much either, I am more about Quad spams and bomb trucks.
Also, they are pretty nice when enhanced with GLA scraps via Recycler.
Gracia
1.) Sometimes when up against Russia and or China, but that depends on what the situation is. Since it's also locked behind a GP, it further makes me try to ignore since the other bonus is another rarely used unit.

2.) Whilst it's a good bonus, no. You could just send weaker units to do the same theoretically, plus there's also some mines such as the Warhound one that will still damage, if not, kill it.

3.) Since I almost always look for faction salvage, quite often. Problem is, they make little impact when you do.

4.) As much as salvaged Marauders are great (RIP triple-barrelled Marauder) they are simply a prime target for sniping and don't live very long.

5.) I honestly haven't seen one, or if I have done, they usually died afterwards.

6.) Winner takes all! Unfortunately for him, he's rarely built... thus, no scraps for him to sort through.

7.) Honestly, I don't know, I feel they should stay T1 but at the same time you are better off just using Scorpions, they're cheaper, quicker, easier to horde and able to pack a punch when the time comes.

8.) Umm, uhh, hmm... nope. The rocket alone is what is very appealing.
Hanfield
What's a marauder?

XAOC-RU-
Marauder is a good tank. Dont forget that he have bigger fire range than all tier 0 tanks. Also it fast enough to make good assaults, mineclearing vs ECA is also good. Marauders is not suppose to be alternative for scorpion. You can mass scorpion and combine them with Marauders. Also dont forget that this tank have one of the highest DPS/cost ratio. Sure in cannot face 1v1 Russian heavy stuff but for base assault from tunnel into enemys base is good enough (simply because 12 marauders exiting from tunnel will deal more damage than 12 scorpions. Sure you can teleport all your army via tunnel but this will take some time.)
Only change that I can apply to this tank is make him a bit cheaper (-75-85$) and make in mineclearing feature purchaseable upgrade on each tank (like overlords addons). Also 2nd alternative addon instead mineclearing may be scorpion rockets because it's kinda sily that scorpion have this upgrade being t0 tank when t1 GP unlock marauder do not have it or something similar
Lobo Solitario
They do have nice damage when they're scrapped up, but they do feel kind of flimsy (even if that may not be the case), which combined with all the micromanagement needed to beef their firepower up, makes them a chore to use. Scorpions feel more disposable, so any that upgrade with scrap are just bonuses, but with Marauders it feels necessary to upgrade them before they're worthwhile. Would be nice if they were a little stronger defensively to balance out the Scorpion's all-out offense - maybe with an ability to dig in for extra armor/range, or just straight up more hp/armor and less damage, something to give the GLA an option to hold the line better. Alternatives could be scrapping up automatically with veterancy, or having a purchaseable secondary weapon slot to allow them to specialise more for extra cost.
XAOC-RU-
QUOTE (Lobo Solitario @ 12 Jan 2017, 15:25) *
They do have nice damage when they're scrapped up, but they do feel kind of flimsy (even if that may not be the case), which combined with all the micromanagement needed to beef their firepower up, makes them a chore to use. Scorpions feel more disposable, so any that upgrade with scrap are just bonuses, but with Marauders it feels necessary to upgrade them before they're worthwhile. Would be nice if they were a little stronger defensively to balance out the Scorpion's all-out offense - maybe with an ability to dig in for extra armor/range, or just straight up more hp/armor and less damage, something to give the GLA an option to hold the line better. Alternatives could be scrapping up automatically with veterancy, or having a purchaseable secondary weapon slot to allow them to specialise more for extra cost.

Making them with less damage and higher HP will make them like any other tanks. Not high HP average speed and high DPS for thier price is matching GLA theme when you have good speed with decent firepower but not high HP even for heavy stuff
Purple
I generally don't bother with it much. Than again, I rarely bother with strait up armor when playing GLA anyway. They have these fantastic GP's that let you spam a mass of mixed anti tank and regular infantry for free so there is rarely a compelling reason to make large armored blobs. I much prefer to just use the cash to spam artillery and AA units instead.

You can do a hell of a lot more with an infantry blob and some grads or rocket trucks than you can with a small tank blob.
Woody_Sheriff
I very like the Battle Bus, and since it is packed with the Marauder, I often end up using both. As my common PvP opponents are Russia and China (I play Random) the Marauder is maybe more preferable as a screen for my Grads. If I had to change anything about it then I would give it 600 HP (from current 500) and increase build time to 15 seconds (from current 8).
psychonaut23
Eh, never use armor with gla much, im more a fan of mobs and quad blobs, and bomb trucks and mercs. gla will never match other factions on straight up armor battles, since thats not what its meant to do, i i usually devote to exploiting it strengths in ambush and quick harass.
Mizo
Scorpions are more cost efficent than mauraders while being capable of doing the same job , have burst and move/built faster
GeneralAziz
I only use them against ECA ( if game went for late ) as they`re immune to mines
on the other hand if they`re not locked under a GP i would use them more often against other factions
Star_Abraham
Knjaz.
A medium tank with such high basic DPS that it can almost solo a Kodiak, as well as increased hp pool (in comparison with scorp) and very fast buildtime for it's class. Supposed to represent a more bruteforce-oriented approach for a GLA player - but is overshadowed by Scorpion that is just as good for bruteforcing once rocket is researched.

Which makes GLA have 2 Main Battle Tanks - Marauder and Scorp, with latter falling into MBT category performance-wise, thus more often than not there's no point in spending a GP on it.
red_hootie
I personally prefer using marauders against USA. When the Americans spam point defence lasers, I think the marauder is necessarily a replacement for the scorpion, since stinger missiles get neutralized and the scorpion loses a lot of its potency. The marauder only beats the scorpion early game until the stinger is researched, anyway.

I actually use the marauder against defences and buildings, though, rather than units. First, I use scorpions, buggies, and quads to intercept enemy blobs, and gradually build up a supply of 4-8 marauders to upgrade (imo they're not as useful without two barrels). Then I use a sneak attack with toxin tractors, urals, and whatever I have left, maybe supported with bomb trucks or aircraft (depending on GP investment). The result is a quick attack with high dps.

Granted, this takes a little more time and is meant for more casual encounters.

Double repair benefits just changed my whole view on them, though. Thanks for the tip!
Shalom
I only see them as being more impactful vs GLA, since it can give you a unit type that the other GLA player won't have.

All the other factions have better tanks (cost-effectiveness wise). The Marauder is not a GLA-ish unit (like the Scorpion), lacking the speed and burst damage (and therefore being harder to mix in with your other forces) but it doesn't have the sustained firepower and armour of tanks from other factions either.

It's still useful though, I see it as being more of a surprise unit - if the enemy prepares to counter your fast Buggies or Technicals, you might be able to overpower them with Marauders since the enemy will probably lack a response to armour - they just won't expect that from a GLA player. Get some scrap on them and they are just about decent.
rey
didn't know about double repair rate, thanks!
i use Marauders seldom as they really don't stand up before Scorps. it's design purpose to present a more durable MBT is meh due to lack of some special thinks compared to Scorps.
from time to time i fell in nostalgia for Chameleon from Shockwave - and on those moments i think they should have taken Marauder's place or should i say that's what Marauder could be(sneaky tank-killer is much more in theme and worth of GP)
Mizo
Not really in "theme". General Sulaymaan discards subtlety for a direct approach in battle. I'd say it fits him perfectly.
M.P
Well let's see....

"What's a Marauder"

Last time i checked, it was a tank with turret, with the longest draw module i've seen for a unit and it gives you a headache when u look at it (Hunter deaerves a medal, I mean it)

It has 2 main parts, one that's called CHASSIS, one that's called TURRET, With having TURRET linked to the CHASSIS, it has 1 Big cannon, Later replaced with a bigger one or with efforts Supreme GLA Engineers and Allah's blessings, a dual cannon for moar damage. Upgradable with Armor, Hover engines thanks to our Recycler dude "George" for rigging them from those dem murikans and ruskis, and rocket pods from infidiels that joined the other side, Toxin shells and Blue anthrax from EA engineers.

Everything clear? No? great! that's mah dose of shitposting which isnt funny.

Ok on a serious note, I dont have the slightest idea why this unit even exists cause scorpion works better than it in every way. it has a missiles which OBLITRATES EVERYTHING it hits thanks to the EXPLOSION damage type it has (it was explosion wasnt it?)
Maelstrom
To me, the Marauder is the best damage soaker for GLA. I use it when I'm facing Russia or ECA.
Its real issue is the gap between its no salvage state and the full salvage state (not speaking of recycler upgrades here). Salvage for him is just mandatory to achieve full performance.
Lobo Solitario
QUOTE (XAOC-RU- @ 12 Jan 2017, 18:29) *
Making them with less damage and higher HP will make them like any other tanks. Not high HP average speed and high DPS for thier price is matching GLA theme when you have good speed with decent firepower but not high HP even for heavy stuff


Yeah, but in this case you have another unit that basically outdoes it in all those categories, except in some specific circumstances, and that isn't locked behind a GP. The Marauder is very nice, but the Scorpion is already a more extreme version of it - faster and more burst with rockets, cheaper and faster building, at the expense of being weaker and having less sustained DPS (both of little consequence considering the lifespan of GLA tanks in a battle). The Scorpion is already about as cost-effective in its role as it can get without being OP, so that doesn't leave much space for the Marauder in a similar role, except in the niche cases where the Scorp's effectiveness is being significantly impacted by having its rockets neutralised, or there are mad amounts of mines to deal with. While this is fine, I would like to see the Marauder having more of a central role, complementary to the Scorpion rather than competing with it.
Shaggy
QUOTE (Lobo Solitario @ 13 Jan 2017, 6:08) *
Yeah, but in this case you have another unit that basically outdoes it in all those categories, except in some specific circumstances, and that isn't locked behind a GP. The Marauder is very nice, but the Scorpion is already a more extreme version of it - faster and more burst with rockets, cheaper and faster building, at the expense of being weaker and having less sustained DPS (both of little consequence considering the lifespan of GLA tanks in a battle). The Scorpion is already about as cost-effective in its role as it can get without being OP, so that doesn't leave much space for the Marauder in a similar role, except in the niche cases where the Scorp's effectiveness is being significantly impacted by having its rockets neutralised, or there are mad amounts of mines to deal with. While this is fine, I would like to see the Marauder having more of a central role, complementary to the Scorpion rather than competing with it.


I suppose the Marauder is gonna be a nightmare for the dev team; if he does need looking into, how would one address it? There's the gap between its scrap tiers to look into, so how would that be ironed out? Would the base gun's effectiveness be boosted overall in favor of a smaller gap between the scrap tier's differences? It would be silly to allow it to achieve further levels of scrap insanity, like shoving four barrels on the thing like some new age Quad Cannon. (As I write this, I honestly want to see a quad-tank gun now). But perhaps he could be more built around scrap in a different way; the Maraud and Scorp both already have solid upgrades from Recycler salvage, so perhaps that could be expanded upon? Perhaps, rather than needing the Recycler to snatch up faction salvage, the Marauder can make use of it by his lonesome. He could, say, run over a Russian T1 scrap pile, and be able to snag the reactive armor upgrade for himself afterwards, but other units would still need the recycler to gain the salvage upgrades for themselves.

Or maybe that's an awful idea, or is flatout impossible; what do I know. But the Marauder does stick out in my mind as the "scrap ramping" unit.

There is the issue of the tank being locked behind a generals point, however. Personally I usually have access to him anyway in favor of Battle Buses, but there's certainly something to be desired thereafter since I'm usually just running Buses and Quads more than anything else. My playstyle is not built on subtlety.
XAOC-RU-
QUOTE (Lobo Solitario @ 13 Jan 2017, 16:08) *
Yeah, but in this case you have another unit that basically outdoes it in all those categories, except in some specific circumstances, and that isn't locked behind a GP. The Marauder is very nice, but the Scorpion is already a more extreme version of it - faster and more burst with rockets, cheaper and faster building, at the expense of being weaker and having less sustained DPS (both of little consequence considering the lifespan of GLA tanks in a battle). The Scorpion is already about as cost-effective in its role as it can get without being OP, so that doesn't leave much space for the Marauder in a similar role, except in the niche cases where the Scorp's effectiveness is being significantly impacted by having its rockets neutralised, or there are mad amounts of mines to deal with. While this is fine, I would like to see the Marauder having more of a central role, complementary to the Scorpion rather than competing with it.

Marauder have more chances to survive against AOE damage due to higher HP. For example if you build blob of scorpions they will start to stuck each other when their number reach some value simply because way passes on maps have limited space so there will be a moment when there is no sense to spam more tanks because they will start to block each other on move even in formation in some locations or even on flat spases and this will be perfect moment for AOE damage dealers like artillery (Infernos, Grads, Nuke cannons, Mstas etc). Marauders in this situation need less numbers to reach same effect without blocking and stoping and will survive much longer than scorps and will able to deal some damage to arty for example (thanks to thier decent weapon range and good moving speed). Also dont forget that scorp's rocket is usless vs PDL, ECM, ECA chaffs and much less effective to Russian ERA). The problem when you compare scorps vs Marauders with same money that you will spend on them ( 2000$ for scorps vs 2000$ for Marauders for example) you forget that ROTR is not world of tanks. Situation when full upgraded Scorps will face Marauders maybe only in late game so there will be strange that both GLA players (if this is GLA mirror game) will not use grads buggies airforce, overwatch or other stuff which will kill scorps long before than they will able to make first shot due to their paper armor+HP and low weapon range. Also there are micromanage factor so if even some scorps survive you can focus 2-3 Maradeurs on one scorp and they will successfully focus on them because they weapon range is much higher than scorps. If you will try to make this with scorps at same range you will receive not good effect. In best case scorps will just start to drive forward to reach 150 range unit for fire. In worst case they may start to stuck and block each other and effect of this will be like one scorp followed one by one like a choo-choo train to their death from focused fire Marauders. As i said before I wouldn't mind if Marauders will get scorps rocket upgrade too and their mine immune ability will be purchaseable like addon for each tank
Purple
Honestly what might be good to do is remove the recycler upgrades from the scorpion so that only the marauder can get ERA and the other stuff. That might balance them out more.
Mizo
Not an option , otherwise other generals won't benefit from those specific tank upgrades since Mauraders is not a main battle tank , but more of a unique assault unit for General Sulaymaan. ( While statistically it doesn't really show that distinct difference yet) .
Shalom
I don't think the marauder needs to be as straightforward to use as other MBTs - its part of the GLA, and even Sulayman cannot go full Russia levels in respect to direct attacks. It's ok to be harder to use than other MBTs, since the GLA has strengths in other aspects of the game (stealth, speed).

If one wants to be more brutish, the Marauder gives you this option, but since it is not GLA's strength I think its fine for players to have to struggle more to make use of this unit via acquiring salvage or other requirements, and it certainly shouldn't be cost effective vs other MBTs without salvage.
X1Destroy
It shouldn't be. This thing need a GP to use so obviously it needs to have more screen time than the default scorpion upon chosen.

How about Explosion or Aurora bomb damage type after upgrade? So it can be a spammable siege tank.
(USA)Bruce
Honestly people I wanted to recive feedback on the tank, how you use it, how much you use it, how effective it is.

This was not ment to be a balence discussion.But I guess your having fun so carry on.

Sort of dissapointed that only a few people answerd my questions most of the time.Well atleast the poll has alot of results,
Purple
QUOTE (Mizo @ 13 Jan 2017, 20:27) *
Not an option , otherwise other generals won't benefit from those specific tank upgrades since Mauraders is not a main battle tank , but more of a unique assault unit for General Sulaymaan. ( While statistically it doesn't really show that distinct difference yet) .

Honestly I am not sure that would be a bad thing. The scorpion is quite powerful as it is. And it would make some sense for most GLA generals to only use those upgrades on "support" units whilst he just goes all ham and puts them on a battle tank.
Hanfield
QUOTE (X1Destroy @ 14 Jan 2017, 17:51) *
How about Explosion or Aurora bomb damage type after upgrade? So it can be a spammable siege tank.


Except infantry and most other things take full damage against both damage types, which would make Marauders anti-everything-on-the-ground...
X1Destroy
Scorpion is anti-everything after rocket and toxin shell upgrade. I don't think there's a problem if Marauder can do the same or even better.
rey
i don't think my answers really matter(not even active PvP player), but Bruce really stated straight questioned to answer.

QUOTE ((USA)Bruce @ 12 Jan 2017, 9:22) *
How often do you use the marauder tank? As its locked behind a GP at the momment?
quite seldom, i'd say 1 out of 4-5 games.

Do you only get it for the mineclearing/Ignoring?
for that too, yet having more durable tank against enemy heavy armor.

How often do you upgrade your tanks with its salvage upgrades.(More on that on a possible future poll)
i try to upgrade a group before using them in actual attack.

How many of them actually get full salvage upgrades in your games? Do they make an Impact of any sort or get sniped by air or long ranged weapons?
obviously not more then 8-10 get upgrades as i have to hide them in Tunnel from snipes. and this is not really funny - running for scrap parts and back to hide doesn't really make one feel like it's a durable tank actually and not some technical(mind additional micro).

Do theese marauders ever see the heroic ranks?
sometimes yes. i'd say it's the same as with Overlords in "final charge" - most die for breaking enemy defense line, but among those to survive few have a chance.

Does making theese tanks tier 1 make you forget about them or less inclined to use them? Follow up; would making them tier 0 be more "fun" (Men of math hear me, this is just an example I know theese things are like kodiaks in strength by default)
for me making them lower in tiers won't really make change, as current Marauder doesn't have a unique feel = doesn't stand out with anything that some number of Scorps couldn't do.

Tell me aside from the mine clearing why you would ever choose a marauder over two scorpions with rockets.(Both default with all upgrades added)
telling truth most of times i take this GP more for aesthetics than for utility - to get a feel of some "bigger brutal tank with excessive barrel fire-power".


Last but not least do you think this card is balenced for five stars?
5 star GP you mean? even with those armor/attack parameters this unit just has little abilities to really bring difference to battlefield.

Lobo Solitario
I think I pretty much answered in my initial post, but just to confirm, my answers are pretty much along the lines of rey's.

XAOC-RU- all good and valid points. The Marauder is certainly not a bad unit, and it has its advantages. I just personally rarely find a need for it - in most cases I feel that a flanking attack with special units or extra buggies/grads is a more cost-effective investment, even more so with the GLA economy changes which punish spamming and battles of attrition so much. I do like the unit, but I've never felt like it won me a game or made a vast difference in an engagement.
ZunZero97
Marauder is the GLA's Medium Tank.
(USA)Bruce
QUOTE (ZunZero97 @ 26 Jan 2017, 13:10) *
Marauder is the GLA's Medium Tank.

CAPTAIN OBVIOUS, HIS POWER LEVEL IS OVER 9000!

If you got nothing productive to add then dont comemnt,
Nemanja
QUOTE ((USA)Bruce @ 26 Jan 2017, 14:42) *
CAPTAIN OBVIOUS, HIS POWER LEVEL IS OVER 9000!

If you got nothing productive to add then dont comemnt,

Well...He is like, right hahah
LoneRebel
What I'm getting from the comments is that it's not really that the Marauder is weak or underpowered, it's just that Scorpion Rockets are just that good.
Nemanja
game broken, move scorpion rocket to scud storm pleas.
Supat97
Well i use the marauder as my main MBT when i am Playing as GLA in my opinion is more powerful than scorpion tank i guess.
Jet02
QUOTE ((USA)Bruce @ 26 Jan 2017, 21:42) *
CAPTAIN OBVIOUS, HIS POWER LEVEL IS OVER 9000!

If you got nothing productive to add then dont comemnt,


It suddenly occurred to me that he might have been trying to answer to the title of this thread instead of responding to the actual conversation itself. That's exactly what happened in my old thread after all.

The answer he provided was right btw.
{Lads}RikerZZZ
QUOTE (Jet02 @ 23 Feb 2017, 9:48) *
It suddenly occurred to me that he might have been trying to answer to the title of this thread instead of responding to the actual conversation itself. That's exactly what happened in my old thread after all.

The answer he provided was right btw.


Then that was more for the poll rather than the chat
Jet02
Prob took the title a bit too seriously.

What's a marauder?

Gla's medium tank ofc
Stalker
Best marauder: https://migrev85.files.wordpress.com/2013/10/poe1.jpg

Sorry, couldn't resist wink.gif
M.P
QUOTE (Stalker @ 23 Feb 2017, 18:58) *
Best marauder: https://migrev85.files.wordpress.com/2013/10/poe1.jpg

Sorry, couldn't resist wink.gif

Mutant marauder is better I8.gif

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