So i was having a casual (rotr) ini tweak session when i decided to give the mig 1.44 a cannon. This time though, i decided to give it a couple of flak cannons instead of the classic autocannon becuz almost everything else has one(in my version, even the widow) now(for the same reason i decided to give the raptor a laser instead).

It doesn't work however. The game doesn't crash, however the mig just refuses to use the cannons. What's the difference between adding autocannons and flak cannons? Is there anything else to edit besides unit states, weaponsets and the AImoduletag? If not, what's the problem?