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Jet02
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?
atmospheric
QUOTE (Jet02 @ 12 Feb 2017, 7:56) *
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?

haha can't wait to see this thread getting closed! laugh.gif
(USA)Bruce
All raptors have the same tail number on them, we have burantinos able to fire 2 or a burst of missles but not the tottal amount it could fire either way.

I dont see what more realisim (If there is any) In rotr would help anything.The current voices just involkes the feel of the first game and the expansion zero hour perfectly well.

WHY SO MANY PHOTOS OF BLACK LOTUS THIS IS INSANE
ComradeCrimson
QUOTE (Jet02 @ 12 Feb 2017, 15:56) *
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?


I think you're playing the wrong game friend. The original voiceovers in the ZH challenges didn't really use extensive amounts of military jargon either beyond some basic callsigns and codenames. Of which we include here and there in the voice sets we do produce.
MARS
If anything, general-related voice sets would be along the lines of what you already know from the original Zero Hour challenges. It won't be completely over the top to a point where you can no longer take them seriously as characters within the story, but don't expect any boring pseudo realistic military chatter either. The entire notion of a general taking command to coordinate the defence of his personal base, all while addressing and taunting the opposing commander directly is completely video-gamey to begin with, so having them use Blabla Six Actual callsigns and ending every statement with Over or Out would be way out of place.
XAOC-RU-
QUOTE (Jet02 @ 12 Feb 2017, 18:56) *
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?

This is not military simulator. You need different game.
Neo
QUOTE (Jet02 @ 12 Feb 2017, 15:56) *
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?

Well, you can make an addon about it for yourself once 2.0 come out. If you know everything about ZH modding then i am pretty sure you can do it.
Emerald
QUOTE (MARS @ 12 Feb 2017, 18:43) *
If anything, general-related voice sets would be along the lines of what you already know from the original Zero Hour challenges. It won't be completely over the top to a point where you can no longer take them seriously as characters within the story, but don't expect any boring pseudo realistic military chatter either. The entire notion of a general taking command to coordinate the defence of his personal base, all while addressing and taunting the opposing commander directly is completely video-gamey to begin with, so having them use Blabla Six Actual callsigns and ending every statement with Over or Out would be way out of place.



thats reasonable right there.. i would rather be curious about the performance of what is said,and the voice itself
but what will be said is also important
ComradeCrimson
QUOTE (Emerald @ 23 Feb 2017, 19:45) *
1.i would rather be curious about the performance of what is said,

2.and the voice itself

3.but what will be said is also important


1. We hold ourselves to relatively high standards of quality for the vast majority of our voice overs. There's still some we wish to replace and improve, ancient sets like the Viper, RPG conscript and a few others but for the most part we (including myself here) have/are professional voice actors in some regards. At least for Dragon NOR, myself, and Seoras/George. Gaetan is also entering that realm and we also have John Archer whose a pro.

2. We also carefully think on the character we create for the voice, and make sure its befitting.

3. And we have several people look over lines in the scripts within special super duper secret subforums and the like, constantly reviewing them and modifying them before recording begins, and sometimes even after to amend the lines for a re-recording, but we prefer to finalize the script before assigning anything out for efficiency's sake.
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