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dnqbob
Gameplay Bug

1. Explosion of Nuke Bombard(CN)'s bomb and Toxic Bombard(GLA)'s bomb seems to generate a invisible object that attracts attacks from all units.

2. Game mismatch, after Hook(GLA) performs some kind of action (not sure, possibly something to do with GLA's airforce, after several tests from me and my friend).

AI bug

1. Russia's AI's Conscripts air drop and vehicle air drop can cause severe lag in late game, because a number of the Conscripts stuck behind the unmanned vehicles and perform endless pathfinding. Sometimes the China's AI also stuck some of their Volunteer Squads causing the same problem, but in this version, Russia's AI is a lot more obviously in this problem after several Conscripts air drop(Test and find by watching several matches of AI vs AI).

Everything else is good so far.
Mizo
QUOTE (dnqbob @ 26 Aug 2017, 22:30) *
AI bug

1. Russia's AI's Conscripts air drop and vehicle air drop can cause severe lag in late game, because a number of the Conscripts stuck behind the unmanned vehicles and perform endless pathfinding. Sometimes the China's AI also stuck some of their Volunteer Squads causing the same problem, but in this version, Russia's AI is a lot more obviously in this problem after several Conscripts air drop(Test and find by watching several matches of AI vs AI).

Everything else is good so far.


Fixed in my internal AI build. The reason it lags is because of a script bug, that might have been the trigger to the "multi-drop" bug.

I also altered the base building to give more room for units to move. However, Issues when the AI gets a small build space still remains.
dnqbob
QUOTE (Mizo @ 27 Aug 2017, 7:12) *
Fixed in my internal AI build. The reason it lags is because of a script bug, that might have been the trigger to the "multi-drop" bug.

I also altered the base building to give more room for units to move. However, Issues when the AI gets a small build space still remains.


In fact, I strongly recommend to remove multiple persons units like Volunteer Squad and Angry Mobs, or at least limit their use (summon by General skill, build limit, etc). because when they freezing or stuck for some reason, the entire game will lag more severely than normal units. Although PvP can almost ignore the problem, but when PvE this problem is unavoidable and annoying.

And also the skills of creating unmanned vehicles in AI's base(like Air drop, driver killing). While multiple persons units pathfinding problem combines with unmanned vehicles (SAGE's pathfinding always ignore those obstacles), PvE can be a disaster of lag when 2v2 or 3v3.
Mizo
I won't remove nor limit them. I might reduce their numbers however.
Skitt
mizos done a good job at limiting how much the ai's units get stuck, a lot of the time the stuck issue comes from terrain issues.
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