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SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
Omeka88
hello

y need some help for "limit" the turret rotation
if is a thing on general\zh



like you can see thee turret hit the Missile turret

can be fix? (no , im not want remove or move the sam turret tongue.gif )

Current AI Setting
CODE
Behavior = AIUpdateInterface ModuleTag_03
Turret ;main gun + riflegun
TurretTurnRate = 160
TurretPitchRate = 100
AllowsPitch = Yes
MinPhysicalPitch = -5
NaturalTurretPitch = 5
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = PRIMARY TERTIARY
End
AltTurret ;Missile turret
TurretTurnRate = 180
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = SECONDARY
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End
M.P
You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however.
Omeka88
QUOTE (M.P @ 6 Sep 2017, 1:16) *
You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however.


unfortunately I imagined it , hoping for some unused function tongue.gif
thank you anyway for confirmation
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