y need some help for "limit" the turret rotation
if is a thing on general\zh
like you can see thee turret hit the Missile turret
can be fix? (no , im not want remove or move the sam turret )
Current AI Setting
CODE
Behavior = AIUpdateInterface ModuleTag_03
Turret ;main gun + riflegun
TurretTurnRate = 160
TurretPitchRate = 100
AllowsPitch = Yes
MinPhysicalPitch = -5
NaturalTurretPitch = 5
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = PRIMARY TERTIARY
End
AltTurret ;Missile turret
TurretTurnRate = 180
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = SECONDARY
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End
Turret ;main gun + riflegun
TurretTurnRate = 160
TurretPitchRate = 100
AllowsPitch = Yes
MinPhysicalPitch = -5
NaturalTurretPitch = 5
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = PRIMARY TERTIARY
End
AltTurret ;Missile turret
TurretTurnRate = 180
MinIdleScanAngle = 10
MaxIdleScanAngle = 40
MinIdleScanInterval = 5000
MaxIdleScanInterval = 10000
ControlledWeaponSlots = SECONDARY
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End