Been on a bit of a break on account of new year festivities and other happenings. So not much to show for now.
Here
https://www.youtube.com/watch?v=0z3QP8SarQs is a small skirmish with a flame tank. Flamethrower effects still look a bit weird though.
Some plans for close future include:
- Finishing and polishing the destruction of vehicles/buildings
- Armor and damage types (these are missing for now, so 50 damage is 50 damage, period)
- Garrisoning infantry
- Infantry damaged animations. Maybe some more small immersive stuff like infantry going prone when under heavy fire. I loved this feature in Emperor: Battle for Dune.
- (BIG ADVANCED SH*T) Formation movements. Not like units marching in columns holding hands, but rather this thing: when you order a group of units to move into position, they shouldn't all try to go into exactly the same spot, fidgeting and pushing each other out of the way like a bunch of little assholes; instead they should each pick their own spot AROUND the ordered position and go there. Sounds like a very basic feature, but will require a lot of smashing my head against Unity's pathfinding system.
- In the meantime some small refactorings and fixes here and there, and steadily adding units.
Oh, and happy new year everyone.