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Full Version: How to get accurate X,Y,Z size ?
SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
Omeka88
Soud strange but y make lot of unit and never know how to get this settings :

GeometryMajorRadius = 15.0
GeometryMinorRadius = 10.0
GeometryHeight = 16.0

most of the time y go random and see how much inaccurate and fix , but is kinda boring and of corse a bad way


any good way to see the "red box" or get said "size" on 3DS max 7 ?

a.k.a this :

Oliver
Simple make a plane on the max that covers the whole building foundation, and then check the dimensions of the plane
Zeke
ZH unit size is the same as Max's generic unit, so just make a plane or a box with the size you want and match the model to it, or select the corner vertex of your model and check its XYZ coordinates.
Omeka88
select the corner vertex of the model iself do is job fine , never think of that 8Ip.png
Thanks!
QUOTE
facepalm some unite im use the ingame Scale code , well time to resize that on the model iself
Oliver
Model looks pretty neat by the way
Omeka88
QUOTE (Oliver @ 23 Feb 2018, 18:50) *
Model looks pretty neat by the way


im can't take any credit for that one

i ripped from X-Morph: Defense

aslo i plan to turn this one from same game into the Epic unit for USA for counter the blackbear cool.gif

original one : https://giant.gfycat.com/NegativeHollowBird.gif



this one is it's enough Muricą?


sorri for the OP
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