Thanks for the feedback (USA)Bruce, there are some very interesting suggestions you've got there,
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
I finished my first play through without a single loss,
It would've been cool if you added some partisans on the map or had to engage the second town like say
A cut scene starts there
A band of militia Infantry came but threes a sniper
-ITS JARMEN KELL
So your given controll of a predator drone and a blackhawk to detect and to combat drop on him.
I like that. Partisans in the second village would certainly enrich the mission, so I'll add them and the cutscene in.
As for Jarmen Kell, I'm not so sure. Seeing as all my campaigns are (fan-made) canon and relate to each other, it would be strange if you, as the USA general, were able to kill him and then he pops up later on in the GLA campaign.
My issue with the Blackhawk combat drop is that it risks killing some of the Rangers. When I tested it I found that for every 2 garrisoned Rebels you kill, you lose 1 Ranger. Normally, this wouldn't be a problem. However, because the 2nd objective in this is to not lose 20 or more units, I feel that would be a cheap way to add to the counter and potentially fail the mission.
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
Also whats the scud for? Therese a bunch of civilian buildings that look more intimidating that'd fit as an Important target.
It's a reference to the first USA mission in Generals, the one where you have to destroy it but it doesn't have a timer and only fires once in a scripted event. Perhaps I should make it fire on a village to make it relevant? I think you just gave me an idea!
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
Just a nitpick; The african mine warfactory looked out of place due to how tall it is, maybe use the hideout from the sneak attack GP? I think the models for the old GLA buildings should be there still? Also make sure they're booby trapped as I was considering to take the scud before the militant units attacked and well...did the job for me lol
Good point. I did feel it looked out of place as well but it never clicked that I could have used the Hideout, so I'll certainly change that.
I haven't seen the old models in Worldbuilder, it'd be a nice throwback if I could use them and they would fit the town environment more.
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
If you are going to keep the mercenaries make sure they're deployed, perhaps give the player a useless armored unit that can tank the damage so your units get close enough? A grizzly given by the militia?
I tried to deploy the Mercenary Gunners to Prone Mode as a team and it crashed the game, so I might have to try doing it as individual units.
The reason the Pathfinders are in this mission is to take out the Mercenaries safely from cover (I'll get on to the Pathfinder point in a bit)
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
Having vet company and your units vet 1 with access to Carpet bomb and A-10s sound more fun honestly, or giving the player a strategy center in a corner of a map where the US has territory (Lvl 1 a-10 and lvl 2 carpet)
Belive me when I say US has territory In around where the mission takes already
I never thought of that, and you're right and A-10 and Carpet Bomber would make this mission more fun, so I'll implement that.
As for the US having territory around the mission area: while my campaigns are clearly influenced by the official lore, they're not intended to follow the story. I feel that I'd be marring the work of Hunter and story writers if I claimed if it did. As such I always say they are fan-made. So the way I see it this mission is the first place where the US gain African territory after their self-exile, perhaps I should make that clearer in the mission briefings.
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
Pathfinders made the mission waaaaay too easy even without silencers
Not enough hostile garrisons, and too many empty ones for me to abuse
I'll just add more GLA vehicles then
Agreed about the garrisons, I'll make sure the GLA have more
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
The GLA base was ehhh
Also the militia super tank doesn't fit the mood at all, use militia tanks and the jeep Imo
In what sense was it ehhh?
Fair enough about the super tanks, that will change as well.
QUOTE ((USA)Bruce @ 15 Mar 2018, 5:26)
Overall I did enjoy it, It feels like a tutorial mission more then anything, If thats what your going for then just explain what each unit does and tell the player to use the deltas rather then the enforcers.
Thanks man, I know you wanted a US campaign and I'm glad you like the taster. This mission is a tutorial and I'll be sure to use the pop-up boxes so it fits the role better.