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Full Version: Our own SAGE engine
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GuardianTempest
The SAGE engine is a marvelous thing, of course it does have its fair share of flaws.

The premise is simple, if we were to create our own version of SAGE, what sort of features and adjustments would you make? Obviously, first thing is the removal of the arbitrary 128 upgrade and 15 AI limits.

Personally, I'd have factions be contained in their own modules much like MUGEN characters where all their assets are contained for easy additions.
Hecthor Doomhammer
Far more stable netcode, really all I care about (for streaming purposes, given of course that rotR would get ported to this engine)
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