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SWR Productions Forum > SWR Projects > Rise of the Reds > Custom Maps
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Skitt
MAP PACK 1
Skitt map pack 1




CODE
Individual Maps

USA ZH Mission 5 3v3 skirmish.
Usa 5 download.


Toxic generals 1v1 Skirmish
toxic download


Airforce Generals challenge map 1v1 skirmish. Version 3
Airforce general v3 download

Mission Desert Lightning
Desert Lightning Download


Tank Generals Challenge map 2v2 skirmish.
Tank Download


AOD Hazardous Materials
Hazard Download.


AOD 33
AOD 33 Download


AOD Heavy Strike
Heavy Strike Download


Nuke Generals challenge map 2v2 skirmish
Nuke Download

Raining blood - No wall

Removed the two Bridge Walls that go diagonally across the map. (requested by mizo)
Raining blood no wall download



River War - No river v1

Removed the rivers (as contradictory to the maps name as it is)
Removed the bridges - These were causing all kinds of pathfinding issues due to the bridges being layered for some reason.
Map will no longer be a stalemate Fest

river war no river v1 download



Heartland Shield No river

Removed the river
Removed the bridges
Removed impassable terrain (no more chokepoints / op eca on this map tongue.gif )

Note: There is an issue with the map name it appears as MISSING: Heartland in the maps list

Heartland shield no river download



Nuclear winter Fixed

Removed the snow fall weather effect (map runs a LOT smoother now)
Flattend out a small area of terrain behind the north bases secondary supplys ( eca and gla could not build a supply center behind the depot originally

Nuclear winter fixed



Farmland Fury

1v1 map
1 dock per player
1 oil per player
(thanks to M.P for working on the map)

Farmland Fury download




MAP PACK 2
Skitt Map Pack 2 Download


CODE
Lights out - No snow

Removed the snow weather effect, map should run a lot smoother now

Lightsout no snow Download



The Frontline - No fence

Removed the fence dividing the middle of the map, used to cause issues with infantry being bottleknecked (requested by chaff)

the frontline no fence download



Final Crusade no river

Removed most of the river

moved the structures more towards the middle (build space should be equal now) Requested by mizo & rik

Final Crusade no river download



Forgotten Forrest - Fixed

Removed The fences around the players bases

Removed the impassable Terrain

Replaced the bridges with Land Bridges

Removed the wooden watchtowers for the top base

Overall path finding is now a LOT better.

Forgotten Forrest Fixed download






Tournament Blizzard no snow

Removed the snow weather effect (map should run smoother now)

Tournament Blizzard no snow download


Snowflake v1 [ROTR]

Removed some of the Rocks around the map to improve path finding

Made all the Entrances to the 3 bases wider less chokepointy and harder to defend

Snowflake v1 download



MAP PACK 3
Map Pack 3 Download

Note: Pack 3 has the wrong version of Battle for Baghdad 2v2 in it.
the version in the pack has 2 tech airports, the individual download has 2 reinforcement pads sorry for the confusion.


CODE
Fallen Empire No wall Forrest edition.
Fe forrest Download

Lagoon Fix
Lagoon fix download

Mountain Path Fix
Mountain Path Fix download

Restless Souls
Restless Souls fix download

Nuclear Winter v2 2v2
Nuclear Winter v2 download

Airforce General v5
Airforce download

Farmland Fury V1
Farmland Fury v1 Download

Keep off the grass 2v2
Keep off the grass 2v2 download

aod 33 v1 [skitt]
Aod 33 v1 download

Battle for Baghdad 2v2
Battle for Baghdad 2v2 [skitt] download

Kandehar Highlands nobridge [mp]
Kandehar Download

Army Defense v1
Army Defence v1 Download



MAP PACK 4
Download link

Note: The copys of Barren Badlands AND Cairo Commandos in the map pack is broken, please use the individual download link for these maps..

CODE
Blockade runner v1 [Skitt]
Download Link

Eastern Everglades v1[Skitt]
Download Link

Tournament A v1[Skitt]
Download Link

Victory Valley v1[Skitt]
Download Link

Cairo Commandos [ROTR][C]
Download link

Frozen Front [mp]
Download link

Cold Teritory [mp]
Download link

Barren Badlands [ROTR][C]
download link

Conflict Africa [mp]
download link

Final crusade nr v1 [ROTR][C]
download link

Final Crusade 2v2 [ROTR][C]
download link

Alaska Oil Conflict[ROTR][C]
Download link


also: From now (14:50 27/10/15) M.P is partnering with myself on the maps
Skitt
Danger Close 4p [ROTR][C]
Download link

Central Station V1 [ROTR][C]
Download link

Lions Den [rotr][C]
download link

{Lads}RikerZZZ
Legend. keep it up biggrin.gif
Skitt
iv done heartland shield as well, but haveing trouble getting it to appear in the map list
M01
mentioned this on modbd already

You could at least even out parts of Grangers base as USA faction tend to have trouble placing their long airfields (quite ironic since it was originally the AIR FORCE General's base)

or

at least move the supply dock to the rear as it is easily harassed early in the game

the derricks and expansion locations are already fine
ULTRA Faff
Wow, thank you!! Have really missed these!

Do you think in the future you could bundle them into a pack of sorts?

Keep up the awesome work gun8.gif
Skitt
i may do, gonna work on some of the other maps first, such as nuclear winters snow lag and fix issues with the ones iv already done like the airforce
then ill do a pack
Skitt
added airforce general v3 with the changes requested
added nuclear winter fixed
added heartland shield no river
{Lads}RikerZZZ
A Collection file would be great smile.gif
M.P
Where is Farmland fury?
Mizo
You're the best skit! Keep this up.

One more thing, lets fix Final Crusade biggrin.gif its about time!
Skitt
QUOTE (Mizo @ 11 Oct 2015, 13:12) *
You're the best skit! Keep this up.

One more thing, lets fix Final Crusade biggrin.gif its about time!


on it smile.gif
SiR Chaff
Why not fix all those chokepointy ROTR maps for PvP use ?? tongue.gif

Then you'll be given the title Sir Skittles The Chokepoint Slayer
Skitt
QUOTE (SiR Chaff @ 11 Oct 2015, 14:13) *
Why not fix all those chokepointy ROTR maps for PvP use ?? tongue.gif

Then you'll be given the title Sir Skittles The Chokepoint Slayer


i would like to, but ill need a list of the maps that need work
Skitt
added farmland fury
added updated version of River war -no river
Map pack updated with the new maps
Mizo
Is the updated version of River wars still there?
Skitt
yes thats updated with the suggestions u gave me on skype.
ULTRA Faff
QUOTE (mr_Skittles @ 11 Oct 2015, 18:09) *
added farmland fury
added updated version of River war -no river
Map pack updated with the new maps


Well done, thanks for pack! Are you planning on tweaking the a.i? I've noticed on some maps it can be a hit and miss affair! (obviously in good time!)
M.P
Skit if you needed script and map.ini stuff and other things, just call me, I'll do it for ya (Like I did Farmland fury for u) smile.gif
Mizo
On a more serious thought, Guys please test River wars. It might actually be a nice map competitvely.
Next map, Final Crusade biggrin.gif
{Lads}RikerZZZ
Final crusade no river PLEASE
(TUR)Metin
Noice
Skitt
QUOTE (MrThirsty247 @ 11 Oct 2015, 21:50) *
Well done, thanks for pack! Are you planning on tweaking the a.i? I've noticed on some maps it can be a hit and miss affair! (obviously in good time!)


most of the ai issues on these maps came from the pathfinding the ai not being able to find a clear route to your base, should be better now with no rivers and bridges


QUOTE (M.P @ 11 Oct 2015, 22:24) *
Skit if you needed script and map.ini stuff and other things, just call me, I'll do it for ya (Like I did Farmland fury for u) smile.gif


ill bare that in mind ty. smile.gif


QUOTE ({Lads}RikerZZZ @ 11 Oct 2015, 23:26) *
Final crusade no river PLEASE


on it smile.gif
{Lads}RikerZZZ
After playing these maps a bit i can simply say they are amazing. Removing the pathfinding obstacles opens up so many more options for play.
Honestly, I reckon these maps are worthy of being added into the game officially either as replacement for the ZH versions of their originals, or as new [ROTR] versions.

Keep up the good work Skitt smile.gif
Mizo
QUOTE ({Lads}RikerZZZ @ 12 Oct 2015, 13:53) *
After playing these maps a bit i can simply say they are amazing. Removing the pathfinding obstacles opens up so many more options for play.
Honestly, I reckon these maps are worthy of being added into the game officially either as replacement for the ZH versions of their originals, or as new [ROTR] versions.

Keep up the good work Skitt smile.gif


Am inclined to agree biggrin.gif
Skitt
added:
Lightsout - no snow
Thefrontline - no fence
Final Crusade - No river
Mizo
Rik, Next up is Forgotten Forest. Remove the fences around the map that screws up with unit movement pathfinding, and the watch tower garrisons around each base , as well as replacing the bridges with land.
Skitt
QUOTE (Mizo @ 12 Oct 2015, 16:01) *
Rik, Next up is Forgotten Forest. Remove the fences around the map that screws up with unit movement pathfinding, and the watch tower garrisons around each base , as well as replacing the bridges with land.


definitly, the pathfinding on that map drives me nuts
Skitt
Added:
Forgotten Forrest Fixed
ULTRA Faff
QUOTE ({Lads}RikerZZZ @ 12 Oct 2015, 12:53) *
After playing these maps a bit i can simply say they are amazing. Removing the pathfinding obstacles opens up so many more options for play.
Honestly, I reckon these maps are worthy of being added into the game officially either as replacement for the ZH versions of their originals, or as new [ROTR] versions.

Keep up the good work Skitt smile.gif


Couldn't of put it better myself cool.gif And more maps today, you're spoiling us! biggrin.gif
Skitt
Added:
riverwar no river version 2, version 1 will remain as its still fun biggrin.gif
Mizo
Hmmm I dont think the water body at the south left between the supplies is needed. The map is already chokey in a sense that you can secure your main base easily due to the path of the cliffs being small.
Rohan
Would these maps be added to 1.86 ? It would be cool if they were added.
Skitt
Added:
Snowflake v1
Tournament blizzard no snow.

Map Pack 2
Kicknut00
Can you do bridge war without water and make it all apocalyptic
Skitt
QUOTE (Kicknut00 @ 16 Oct 2015, 23:38) *
Can you do bridge war without water and make it all apocalyptic



interesting, shure ill give it a go was wondering what to do to that map
Skitt
riverwars v2 sorry the maps bugged and i cant fix it atm.
rey
is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..
{Lads}RikerZZZ
QUOTE (rey @ 21 Oct 2015, 2:10) *
is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..

Not a bad idea. Having [ROTR] and [FIX] would be great
(USA)Bruce
Can we just add [Skit] and skit can you add the Intro bar like other mappers do

Missing Mission Intro 01:
Map made by X fixed by Skittles
Skitt
QUOTE (rey @ 21 Oct 2015, 1:10) *
is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..



QUOTE ({Lads}RikerZZZ @ 21 Oct 2015, 3:37) *
Not a bad idea. Having [ROTR] and [FIX] would be great



QUOTE ((USA)Bruce @ 21 Oct 2015, 7:13) *
Can we just add [Skit] and skit can you add the Intro bar like other mappers do

Missing Mission Intro 01:
Map made by X fixed by Skittles



i may do
Skitt
I Give you Fallen Empire Forrest Edition

Turned the map into a Temperate Forrest setting would of liked to have done more but i hit the world builder Texture limit.

Altered the edges of the cliffs to make the path finding a bit better for getting to the middle for your dozers at the map start.

Some small Garrisons added to the map to change the game play up a little bit.
4 wooden watchtowers 1 on the outskirts of each base
2 shacks added in the middle area.



Map Download link at the bottom of the first post for this topic.
Link
Skitt
3 more maps for you guys. Download links are in the first post.

Lagoon Fix
issue with the east supply's and the garrison, the supply's were blocking the garrison from firing to the south. minor change but makes a difference for early game
screenshot

Mountain Path Fix 2v2 map
Removed the middle bridges and replaced them with a large land bridge
Removed the 2 artillery platforms, replaced one with a bunker
Rotated the small Secondary supply's for easier build access
Removed some random Impassable Terrain from the flat areas.
Screenshot


Restless Souls fix 2v2 map
(The default version has a ton of issues) (also known as the forgotten Forrest 2v2)

Removed the 3 bridges and replaced them with land bridges (pathfinding)
Removed all the impassable terrain between the player start positions (pathfinding)
Removed the random little walls (pathfinding)
Removed Both Tech Airfields
Removed 1 of the North East oil's and moved the other north east oil slightly (balance)
Flatten'd out the player start positions (build space was an issue Especially for eca)
Replaced all four 30k docks with 60k docks
Fixed several Texture issues
Screenshot
Grim Tuesday
QUOTE (mr_Skittles @ 25 Oct 2015, 11:23) *
3 more maps for you guys. Download links are in the first post.

Lagoon Fix
issue with the east supply's and the garrison, the supply's were blocking the garrison from firing to the south. minor change but makes a difference for early game


I love you!

P.S. to Xattus: Justice will be served!
Skitt
Nuclear Winter 2v2

Tech Repair replaced with refinery
Land bridges made wider
The Two 60k docks removed
one 30k dock per player
one oil Derick per player
one oil Derick in the Side expansions
Screen shot

As normal the download link is in the first post.
Knjaz.
Nuclear Winter 2v2 is very low supply one.
Each player starts with 1.5 supplies, if corner oils get contested/killed while contested and nobody could get a solid hold on them, 12 minutes into the game everyone will be running on single oil.

Combined with map size, encourages sececo spam right from the start, with limited defense force/corner assaults to deny the oil.
Skitt
QUOTE (Knjaz. @ 27 Oct 2015, 10:09) *
Nuclear Winter 2v2 is very low supply one.
Each player starts with 1.5 supplies, if corner oils get contested/killed while contested and nobody could get a solid hold on them, 12 minutes into the game everyone will be running on single oil.

Combined with map size, encourages sececo spam right from the start, with limited defense force/corner assaults to deny the oil.



erm you were the one that said 30k docks, ill switch it to 60k
Skitt
Added: Airforce General v5


Oils moved for south player
slight terrain issues fixed
map is quite balanced


I play on this one a lot verses Mizo
Tis fun biggrin.gif
Skitt
Added:

Nuclear Winter v1 2v2
docks changed from 30k to 60k

Farmland Fury v1
Center supply's removed
Random Road to nowhere removed
Knjaz.
QUOTE (mr_Skittles @ 27 Oct 2015, 12:42) *
erm you were the one that said 30k docks, ill switch it to 60k


30k docks for primary supply are a requirement to be added into official map pack. I've never said "please 30k docks for Final Empire or Nuclear Winter" tongue.gif If my memory serves me well, I kinda said something opposite to that...
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