Help - Search - Members - Calendar
Full Version: Generals/Zerohour Modding
SWR Productions Forum > Game Modding and Development > Generals/Zerohour Modding
Pages: 1, 2, 3, 4, 5
  1. Pinned: ZH ParticleEditor (14 replies)
  2. Pinned: C&C Cameo Studio V1.0 (7 replies)
  3. Pinned: Tutorial: Custom non-curving tracer models (0 replies)
  4. Pinned: TextureSuffixChanger v0.1 (1 reply)
  5. SUBDUAL_VEHICLE, stickybombs and Disabling effects. (4 replies)
  6. Thyme, a Generals ZH reimplementation project. (74 replies)
  7. Masked Status Type (3 replies)
  8. Small AI Guide to Adjust Attack Teams (2 replies)
  9. Make an ability untargetable for Airborne units (2 replies)
  10. NProject Mod (25 replies)
  11. Abillity upgrade (14 replies)
  12. To buy an Pilot (Officer) (10 replies)
  13. Battleplans propagated through a unit. (5 replies)
  14. How to make a reload button for a unit? (1 reply)
  15. I had a Project -- Implementing Shockwave Into Vgen (0 replies)
  16. How Can i Add a 2d Texture Underneath of my unit? (1 reply)
  17. Jarmen Kell thanks you for your "support" (7 replies)
  18. Glitch; 2 Ejecting Pilots Need Help (2 replies)
  19. FIREPOINT BONE not Work at all (3 replies)
  20. Scripting special powers in WorldBuilder (1 reply)
  21. Is it possible to trigger tech unlocks via building entry? (2 replies)
  22. Limit turret rotation (2 replies)
  23. Hijackers And Things (1 reply)
  24. Operation Firestorm (0 replies)
  25. How Can I Make a Subterranean APC? (1 reply)
  26. FIXING THE AMERICAN OFFICER (2 replies)
  27. Gore and Bloody fx (0 replies)
  28. Binding Model to bones help (14 replies)
  29. How do you edit the Menu UI Tooltip Border Color? (3 replies)
  30. Technical Difficulties (2 replies)
  31. Yet Another ZH Bug (0 replies)
  32. Quarantine Mode - a Zombie Mod (0 replies)
  33. How to Make Bridges??? (0 replies)
  34. Help on the Secret Lab (13 replies)
  35. What is a Frong Folder? (2 replies)
  36. a new tank for the GLA I was trying to make (21 replies)
  37. How to add art stuff (1 reply)
  38. Can We Mod Zero Hour on Win10 OS? (5 replies)
  39. ROTR (4 replies)
  40. My particle effects (129 replies)
  41. Map Korean War 2017 basic (0 replies)
  42. Add Machine gun to a unit (4 replies)
  43. Special power enum in ROTR (3 replies)
  44. Vietnam Glory Obscured Serious Help (Origins) (12 replies)
  45. ZH and ROTR gives me Technical Difficulties Error. (2 replies)
  46. Guardian Angel unlimited Combat time (2 replies)
  47. Napalm for other planes? (9 replies)
  48. DirectX 8.1 error (1 reply)
  49. How To Get Rid out Of Runtime error ++++ (1 reply)
  50. Invisible unit please help (5 replies)
  51. Flak (8 replies)
  52. Shockwave to ROTR (23 replies)
  53. Stickybombs (0 replies)
  54. Voice Lines Weirdness (5 replies)
  55. Tutorial - Enabling Officers Club Goodies (6 replies)
  56. Donations (19 replies)
  57. Where do i put units? (1 reply)
  58. Er, how to make tread anim in 3dsMax? (4 replies)
  59. Airfiel (7 replies)
  60. Clip reloading mechanics (1 reply)
  61. Important please read modders. (17 replies)
  62. Add ECA Units to USA (27 replies)
  63. Change paradrops (1 reply)
  64. Help (4 replies)
  65. Cant change power help (2 replies)
  66. Money for modding me a mod.. (9 replies)
  67. Cant change power help (0 replies)
  68. Porting to 2015 Aspyr port on Mac (7 replies)
  69. Worldbuilder engine crash. (4 replies)
  70. Origin version+ ROTR.. (4 replies)
  71. Yet another couple of questions (4 replies)
  72. Disable a certain weapon when garrisoned (3 replies)
  73. Aircraft cannon (0 replies)
  74. Zoom in and Out (2 replies)
  75. More questions (3 replies)
  76. How does one add/edit scripts? (3 replies)
  77. RenX Problems (4 replies)
  78. noob here : need some help to learn create mod (2 replies)
  79. PoW Transport (2 replies)
  80. how can ı download rotr 1.8.7 (1 reply)
  81. Questions (20 replies)
  82. Need help editing Unit Texture / DDS (2 replies)
  83. Special Request: Video (2 replies)
  84. ROTR China Upgraded War Factory mass mobilisation (2 replies)
  85. How do I make Bullet AA weapons have a chance to miss? (10 replies)
  86. Stop AI vehicles crushing infantry (4 replies)
  87. Lasers (4 replies)
  88. Adding drones to Aircraft (3 replies)
  89. Forcibly Evacuating (13 replies)
  90. Sound Replacment Mod (1 reply)
  91. Increase Guard Range (1 reply)
  92. AI corruption (1 reply)
  93. Making a missile weapon and a gattling weapon fire at the same tiem. (10 replies)
  94. Invisible model? (2 replies)
  95. Can the cost reduction effect of Oil Refinery and Industrial Plant be stacked? (6 replies)
  96. Turrets And choppers. Can they mix? (0 replies)
  97. Housecolours/Teamcolours. (10 replies)
  98. Locomotors (2 replies)
  99. Making a unit cannot attack certain targets (3 replies)
  100. Any way to speed up an animation through coding. (2 replies)
  101. Scripting Tutorials (4 replies)
  102. How to Add Music WITHOUT Replacing original Music (3 replies)
  103. Edited map not showing up (8 replies)
  104. Make two weapons fire together at the same time. (0 replies)
  105. Where can I get a "stencil" for the different faction's vehicle theme colors? (0 replies)
  106. Turret addon logic doesn't work. (7 replies)
  107. SAGE engine limitations (18 replies)
  108. Disable Buttons and Change Images (0 replies)
  109. Weapon prefered against buildings (15 replies)
  110. Adding Icons (1 reply)
  111. How to make a controllable gunship do orbits. (3 replies)
  112. Getting Error on Startup (1 reply)
  113. Carpet bombing style for buildable jets. (2 replies)
  114. Particle Cannon Weapon (2 replies)
  115. Pink textures with all generals versions? (3 replies)
  116. Where can I find a list of "KindOf" and what they do? (1 reply)
  117. New Faction Error (4 replies)
  118. GMAX(RenX) model skeleton doesn't save (4 replies)
  119. GMAX model is offseted from it's xyz axis (10 replies)
  120. Attack-able Flares (0 replies)
  121. How to make a unit uncrushable by train>? (8 replies)
  122. Defector Power to Load as SuperWeapon (1 reply)
  123. Limited turret movement (3 replies)
  124. Point Defense....Missile? (17 replies)
  125. Units besides dozer's constructing buildings (11 replies)
  126. Controlling when scaffolding goes up (3 replies)
  127. Adding F-16C Fighter Jet to Zero Hour (8 replies)
  128. Error when Adding Attack Drone to Buildings (7 replies)
  129. Re-adding the detention camp to ZH (2 replies)
  130. How to respawn Tech Buildings (3 replies)
  131. How to make rockets and shells fly straight forward (1 reply)
  132. ZH Reborn : Disable buildings and Techs (18 replies)
  133. Jet Raptor Question (11 replies)
  134. Adding New Units (4 replies)
  135. Help with modifying the Stinger Site (4 replies)
  136. Infantry with RiderChangeContain Module bug (3 replies)
  137. Have an Extra Build Tab (4 replies)
  138. Having an Upgrade by Default (2 replies)
  139. How to change aircraft height when attacking a target (22 replies)
  140. Pilots for everyone (4 replies)
  141. ZH modding (0 replies)
  142. Making the Airforce General's Pilot's Better (4 replies)
  143. ROTR Celebrus Turret (0 replies)
  144. SUBDUALDAMAGE (2 replies)
  145. Removing Jarmen Kell's Disable Vehicle (Zero Hour) (2 replies)
  146. Operation Firestorm (6 replies)
  147. Increasing the Animation Speed on Combat Drop? (1 reply)
  148. eh, well, Zeke? (21 replies)
  149. Looking for a map (0 replies)
  150. Problem with china infantry model. (0 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2018 Invision Power Services, Inc.