Help - Search - Members - Calendar
Full Version: Who is interested in a new Shockwave Skirmish AI?
SWR Productions Forum > SWR Projects > ShockWave
Mizo
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment.

Nothing fancy, just better optimization and bug fixing.
Who's interested?
Maelstrom
QUOTE (Mizo @ 31 Jan 2017, 11:09) *
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment.

Nothing fancy, just better optimization and bug fixing.
Who's interested?

I am.

It's not fun to launch the game and win in 10 seconds tongue.gif
But what would be more interesting would be a better Challenge AI, if you can have a look at it. There are some that are way too easy (Airforce, Tanks), and some that are too hard (Demo)
nikitazero678
I'm interested too. I want to see how ShW's AI become better with improvements from ROTR (as long as it is not too difficult for casual players but can put up a good fight, at least).

BTW, I'm planning to release my own fan patch for ShW 1.2 which fixes several problems I've found and includes some improvements (mostly visual but with some gameplay affecting) carried from my now-obsolete fan patch. I'll release it soon after making sure everything is dealt with, and I may include the improved AI here.
Mizo
Keep in mind this isn't anything official. Am just creating an Add-on for my own enjoyment primarly since am not a PvP player, and PvE bores me.

Nik, add me on skype, we can work on the add-on in collab.
nikitazero678
I don't have a Skype ID, maybe we should talk through other means like PM or FB/Twitter...

Me too, I'm not a PvP player either...
Shiro
It would be great if you can base it on the ROTR AI, because I am fairly sure that trying to fix the mess of the current AI would actually be more work.
....
QUOTE (Mizo @ 31 Jan 2017, 4:09) *
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment.

Nothing fancy, just better optimization and bug fixing.
Who's interested?

ME ME ME MEME
Give a shout when you want me to try some maps or units or structures along with you or someone else...
....
QUOTE (nikitazero678 @ 31 Jan 2017, 5:47) *
I don't have a Skype ID, maybe we should talk through other means like PM or FB/Twitter...

Me too, I'm not a PvP player either...

Skype's shit. We used it in the medieval times biggrin.gif Its time we move aside from the stone age.
Check out Skitt's signature for the address to join SWR's Discord!
nikitazero678
I've just installed Discord and joined the SWR community there, so I can know more on what's happening.

QUOTE (SoraZ @ 31 Jan 2017, 21:11) *
It would be great if you can base it on the ROTR AI, because I am fairly sure that trying to fix the mess of the current AI would actually be more work.


Good idea. If what Mizo states are to be believed, the 1.87 AI will be easier for casual players than 1.86. That should work for ShW too.
Lobo Solitario
+1 smile.gif

And yes, Challenge AI could really benefit from a couple of quick tweaks as well, if that's possible and you fancy it - never modded AI so I'm not sure how it works. Tank especially (totally broken, stalls almost completely after about 10-15 minutes). Laser and Demo to a lesser degree (just need toning down a bit more on the lower difficulty levels).
JasonGunfire
Hello hard working modders! i am a big fan of the Command and Conquer franchise and i love self made mods from all kinds of creators. Until this day i still actively play this specific mod "Shockwave" with my little brother and other friends mine. we are secretly interested in how you guys are actually doing with the concept of having an optimization mod for the artificial intelligence in this game. we are scared that you guys have scrapped the idea since we haven't heard anything from it in a long time. if you guys are still (planning) to work on it we are highly supporting you to make it a succes! i'm not a modder myself but maybe i could help you out by giving advise on the A.I. behaviour by testing it out or something???? we are just really hyped about the idea of having smarter A.I. in a mod such as "Shockwave"! we would love to hear from u guys soon.
Mizo
Making 15 new AIs isn't really an easy feat.
I am mostly going to be changing the main frame behavior + optimization ( basically removing the annoying unit spam in their base doing nothing, and reducing the lag).

I am not going to increase difficulity or add any new behavior for now.

I will start working on it as soon as ROTR 1.87 is released publicly, as I am currently occupied with its AI.
XoGamer
Yes Mizo!
You are a saviour, new AI would be perfect, but make sure hard AI is harder than before biggrin.gif
Mizo
QUOTE (XoGamer @ 17 Sep 2017, 14:58) *
Yes Mizo!
You are a saviour, new AI would be perfect, but make sure hard AI is harder than before biggrin.gif


Maybe it will be harder, under the assumption that if the AI no longer keeps their armies idling in their base but actually attack with them.

Like I stated before, if I ever get to touch SHW , it's not gonna be as complex as ROTR's AI, but rather it mainly going to do some bug fixing and optomization.
ComradeGeneral
All of my yes. Maybe Tao AI can use the nuclear missile properly now.
Rohan
Yes, new and improved ai would be wonderful! smile.gif
JasonGunfire
Thanks for keeping us up to date Mizo!
ComradeGeneral
QUOTE (Mizo @ 31 Jan 2017, 6:09) *
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment.

Nothing fancy, just better optimization and bug fixing.
Who's interested?


Mizo pls, USA Vanilla AI. Literally unplayable.
JasonGunfire
Comrade General,

Vanille USA is in fact playable. what you are seeing there is a small issue that can occur to all different general types. I'm not a modder myself, but i think it has to do with AI "pathfinding"? because it looks like the AI has been adjusted to think the enemy troops will arrive from the other side instead of the correct side. huh.gif

Mizo
If you are referring to defense emplacements then that's completely map related. The only thing I can adjust is their main base to be better fortified on the side facing the map center.
ULTRA Faff
Not me, current one works perfect. The changes made to AI in the latest ROTR ruined the game for me
red_hootie
I disagree. The current one needs some much needed love, as it's virtually brain-dead after so long.
Mizo
If am gonna ever edit this it'll most lilely revolve around bug fixing and optimisation.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2018 Invision Power Services, Inc.