2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon. |
2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon. |
29 Dec 2016, 14:45
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#101
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
Looks like a heavily modified t-14 to me
Also*spoiler alert* It belongs to alex(it's on the wiki lol) Now excuse me while i go hide in the caves from the devs Edit: too late Doesn't generals only support a maximum of 3 weapons per unit? How is this supposed to work?(i'm assuming those silver orbs are tesla coils and/or those rocket/missile pods are fully functional) This post has been edited by SoraZ: 29 Dec 2016, 15:59 |
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29 Dec 2016, 15:03
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#102
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Also*spoiler alert* It belongs to alex(it's on the wiki lol) ....Wasnt it a public info since 1.85 release? Doesn't generals only support a maximum of 3 weapons per unit? How is this supposed to work?(i'm assuming those silver orbs are tesla coils and/or those rocket/missile pods are fully functional) Those orbs are just a visual addition. Those also exist on Golem too (After Coilgun upgrade they appear on the chassis) I just realized I was using wrong texture for the mine plowers lol. Fixed it in the model, Will update the render i posted later. This post has been edited by M.P: 29 Dec 2016, 15:06 |
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29 Dec 2016, 15:10
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#103
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
1.Just unfortunately i didn't realise that until 3 minutes after i uploaded that post.
2.So.... those are electromagnets? This post has been edited by Jet02: 29 Dec 2016, 15:11 |
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29 Dec 2016, 15:17
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#104
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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29 Dec 2016, 15:20
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#105
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Group: Members Posts: 158 Joined: 3 November 2015 From: Near to the Heart of my Motherland Member No.: 12315 |
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30 Dec 2016, 13:13
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#106
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Group: Members Posts: 165 Joined: 24 May 2014 Member No.: 10479 |
Somewhat related, but after all this 2.0 talk, it have remind me of the old ROTR unit list we had for the 2.0 and the previous version before their release. Remenbering this, and knowing a little better the incoming stuff (And also the need to delete the 1.86 unit list); Its time we update the unit list, dont you think?
https://docs.google.com/spreadsheets/d/1QzC...zj5E/edit#gid=0 |
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31 Dec 2016, 0:19
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#107
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Group: Members Posts: 39 Joined: 13 August 2015 Member No.: 11944 |
Whose exclusive is this? That's a pretty beefy tank right there... coilguns, shtora, warden missiles, mineplowers, rear mounted machine guns, all in a mass producible package. I know Aleksandr's Ogre won't be this powerful, considering it will only get the coilgun (after an upgrade for both Ogres and Golems I believe), but one can dream. Also, I'm loving the discussions and information I'm seeing in this thread. Everyone knows just a little more about 2.0 general's arsenal and tactics, which also helps keep people eager for 2.0. To M.P. and The Hunter: while showing us some of the fun stuff you guys have been doing is great (the ogre tank render for example), I do hope it didn't take too long to make that, mainly because IMO it would be preferable to spend more time getting the 1.87 PB bug fixed and balanced for full release, so you guys can start work on 2.0. That's when discussions really get interesting on this forum. (I do hope I can keep this thread alive long enough to make it to 2.0's development, so people have a place to discuss 2.0 further when it starts being developed, but if it gets closed, then it is what it is) |
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31 Dec 2016, 0:39
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#108
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
What units will use Ibrahiim General?
Can you add in ROTR? Or at least add the Scud Launcher. |
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31 Dec 2016, 7:08
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#109
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Seeing how the Scud Launcher will return in a completely different form, no, it's not something that could just be added as a token 'have some new stuff' kinda thing. Chances are, the only thing the new Scud Launcher will have in common with the old will be its name.
This post has been edited by MARS: 31 Dec 2016, 7:08 |
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31 Dec 2016, 7:33
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#110
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Group: Donator Posts: 24 Joined: 5 January 2013 Member No.: 9615 |
Seeing how the Scud Launcher will return in a completely different form, no, it's not something that could just be added as a token 'have some new stuff' kinda thing. Chances are, the only thing the new Scud Launcher will have in common with the old will be its name. A small mobile superweapon like Tolpol? |
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31 Dec 2016, 15:52
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#111
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I mean yeah, GLA now have Grad, but more Topol/Howitzer logic type of units...Idk.
Will it at least be able to change its warheads like old scud launcher did ? |
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31 Dec 2016, 15:54
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#112
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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31 Dec 2016, 16:14
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#113
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Is Grad still exclusive to Warlord? Or that is scrapped?
SCUD launcher will probably have no equivalent, it would be cool if Ibrahim can have 3 artillery units to choose from. They have completely different purposes after all. -------------------- We Die Standing.
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31 Dec 2016, 16:37
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#114
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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31 Dec 2016, 21:13
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#115
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
It was... circa 2008. As a note: any statement before 2012 is probably completely false at this point, since back then there wasn't a GLA Airforce, new Tech Structures, or an ECA distinct from the EU. Even going back to 2012 there have since been massive changes to the design (especially in the run up to 1.85), so take those statements in broad strokes.
This post has been edited by GeneralCamo: 31 Dec 2016, 21:14 |
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3 Jan 2017, 0:28
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#116
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Group: Members Posts: 39 Joined: 13 August 2015 Member No.: 11944 |
Is Grad still exclusive to Warlord? Or that is scrapped? SCUD launcher will probably have no equivalent, it would be cool if Ibrahim can have 3 artillery units to choose from. They have completely different purposes after all. Unless each subfaction gets a unique artillery unit that serves the same purpose as the Grad, I think all of the subfactions will probably have access to the Grad. Rocket Buggies are more anti unit than anti structure compared to the Grad, and the SCUD Launcher is exclusive to Ibrahiim, meaning that if the Grad was exclusive, it would, for example, leave Yusuuf without a reliable anti structure artillery. I can already imagine the balance problems that would come up because of that (think Tank General from ZH but even worse). SCUD Launcher is apparently going to be changed to function much closer to the Russian Topol-M in terms to functionality and (probably) firepower. So Rocket Buggies for unit sniping, Grads for anti structure, and SCUD Launchers for very long range destruction (with chemicals and who knows what else can be loaded into it). I'm curious if the SCUD Launcher's warhead can be changed, like in ZH, to have different load outs. I can imagine stuff like acid load out (Vehicles and probably structures), plague load out (Powerful unit debuff), as well as the usual anthrax load out. Not suggesting anything, just letting my imagination run a little wild with the ideas. This post has been edited by Gameman112358: 3 Jan 2017, 0:37 |
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3 Jan 2017, 18:00
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#117
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
meaning that if the Grad was exclusive, it would, for example, leave Yusuuf without a reliable anti structure artillery Which we would not do, as per explanation a few pages back. SCUD Launcher is apparently going to be changed to function much closer to the Russian Topol-M in terms to functionality and (probably) firepower. So Rocket Buggies for unit sniping, Grads for anti structure, and SCUD Launchers for very long range destruction (with chemicals and who knows what else can be loaded into it). I'm curious if the SCUD Launcher's warhead can be changed, like in ZH, to have different load outs. I can imagine stuff like acid load out (Vehicles and probably structures), plague load out (Powerful unit debuff), as well as the usual anthrax load out. Not suggesting anything, just letting my imagination run a little wild with the ideas. As I said only a few posts ago, Wait. And. See. |
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4 Jan 2017, 8:37
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#118
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
For those who are interested in mah Ogre, There's this thing i made:
This post has been edited by M.P: 4 Jan 2017, 8:42 |
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4 Jan 2017, 10:47
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#119
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I want it so bad...........Looks much better without the railgun.
This post has been edited by X1Destroy: 4 Jan 2017, 10:48 -------------------- We Die Standing.
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4 Jan 2017, 14:16
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#120
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
So damn sexy!
-------------------- |
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5 Jan 2017, 6:55
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#121
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
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10 Jan 2017, 13:54
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#122
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Group: Members Posts: 165 Joined: 24 May 2014 Member No.: 10479 |
A bunch of question:
-Will in the end each ECA general have its own unique anti-tank defense structure? -And also its own artillery unit? I read before that it will not, but I want to be sure. -Will USA Bradley build Acolytes, or will only summon them by GP? -I have read before that ECA Charles will not have the Mole-minelayer...Its that true? -For Zhokov and Mau...will their nuclear weapons be avaliable from the start, or they will still need to spend GP points? |
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10 Jan 2017, 14:14
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#123
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
A bunch of question: -Will in the end each ECA general have its own unique anti-tank defense structure? -And also its own artillery unit? I read before that it will not, but I want to be sure. -Will USA Bradley build Acolytes, or will only summon them by GP? -I have read before that ECA Charles will not have the Mole-minelayer...Its that true? -For Zhokov and Mau...will their nuclear weapons be avaliable from the start, or they will still need to spend GP points? Lets see, -No, only the firesupport general gets a unquie AT defence (Thats the at gun you see now ingame) -Its one of 3 buddy like the previous answer, only one of them get a unique toy while the other two get something else -This was a concept for thorn back in the day, as thorn was the guy who liked drones the least so he'd have them rather then guardian drones.(hey Just like me!) However I can gladly say thats no longer the case right now and that it might still be a 3 point gp for bradley. -Where have you read this? I think he gets the moleminelayer in return but dont hold me on it -Topols will always require a GP, however units like nuke cannons, nukeneers, nuke hans etc will require only that you select that general and it will be unavaible to the other two. -------------------- |
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10 Jan 2017, 14:53
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#124
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Lets see, -No, only the firesupport general gets a unquie AT defence (Thats the at gun you see now ingame) -Its one of 3 buddy like the previous answer, only one of them get a unique toy while the other two get something else -This was a concept for thorn back in the day, as thorn was the guy who liked drones the least so he'd have them rather then guardian drones.(hey Just like me!) However I can gladly say thats no longer the case right now and that it might still be a 3 point gp for bradley. -Where have you read this? I think he gets the moleminelayer in return but dont hold me on it -Topols will always require a GP, however units like nuke cannons, nukeneers, nuke hans etc will require only that you select that general and it will be unavaible to the other two. Topols need GP for Zhukov? Really? I thought Topols will be unique theme unit by default for Zhukov and his main lategame unit coz he is a ballistic arty general. Howewer it's strange because all first level GP desighned for specific general. For example shock division is simply general Alexander with his unique units which will avaiable for him by default. Same with heavy gunship support which opens Orlovs toys exept specnaz and BTR. For those who are interested in mah Ogre, There's this thing i made: It's a Pinnokio with long nose of liar . If seriously good work MP. Eyes looks to bright but all look fine |
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10 Jan 2017, 15:07
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#125
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
A bunch of question: -Will in the end each ECA general have its own unique anti-tank defense structure? -And also its own artillery unit? I read before that it will not, but I want to be sure. -Will USA Bradley build Acolytes, or will only summon them by GP? -I have read before that ECA Charles will not have the Mole-minelayer...Its that true? -For Zhokov and Mau...will their nuclear weapons be avaliable from the start, or they will still need to spend GP points? #1: Well, there's the Gun Turret, the Mortar Pit, plans for a Milan Defence... #2: There will be a new artillery unit which, as of yet, is completely unrevealed, which will belong to Willem and Wolfgang. Beyond that, wait and see. #3: It is planned that it will expand into a three-rank GP which only Bradley has access to. #4: Yes, he will have something more interesting instead. #5: Zhukov "needs permission from the Premier", so yes he keeps the GP requirement, but it will be expanded to include things not yet revealed. China being much more liberal with nukes, Mau does not, but that is balanced by his nuclear weapons being a little weaker than Zhukov's to achieve a balance with his EMP and Napalm options. |
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