IPB

Welcome Guest ( Log In | Register )

14 Pages V  « < 5 6 7 8 9 > »   
Reply to this topicStart new topic
4th General For Each Faction, Have anyone thought about it ?
V.Metalic
post 17 Jul 2014, 19:26
Post #151


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



QUOTE (Bergzak @ 17 Jul 2014, 17:33) *
I shall nerf General Mosage then.

EDIT: Aaaaaaaaaaaaaaaaaand NERFED! No more cliff traversing! But he has better terrorists to compensate. Also identified his General Powers.

Looks better. The emphasis on the harassment tactics is evident indeed. Just not sure how does Hyena and Raider looks like. But Jarmen Kell is not good. The commandos in RotR are not affected by whoever General you choose, or not significant, only the global Upgrades if anyhow. Not a big changes like "Super Lotus" or something like so.

Btw, X1Destroy, can I make my US Cutting Edge General (preliminary name) have some things as you? Like Super Huey and the Longbow Laser System (mobile Cyclops)? I have some my own ideas for it, thought I am not sure about what branch he would be in, US Army for sure, but than... My version of high-tech general would involve some of the present-IRL experimental tech like the lasers (T2 laser tank as counterpart to Paladin and Golem), but also the use of NORAD-style support powers, like the Rods of God kinetic attack maybe. But still maintain the American level of tech, just slightly more higher than others.


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
HMS Warspite
post 18 Jul 2014, 3:24
Post #152


Queen Elizabeth-class Battleship
Group Icon

Group: Members
Posts: 320
Joined: 26 March 2013
From: With Kongou
Member No.: 9874
Hello, Admire-ral!



Basically my version of Jam Hacker's idea

General Zhang Huzhen

Faction: People's Republic of China
Branch: People's Liberation Army
Location: Base Dog, Ulaanbaatar, China (remember: Mongolia at the time of Rise of the Reds is annexed to China)
Tactics: PLA regular units

Features:

-PLA Regular
Replaces Red Guard and Pyro Technician. Not trained in pairs. Equipped with a QBZ-114 assault rifle (which is a successor of the QBZ-95), a flak jacket and a combat helmet. Can be upgraded with grenade launchers used to clear infantry.

-PLA Rocket Soldier
Replaces Tank Hunter. Slightly more expensive than the Tank Hunter. Equipped with a more powerful rocket launcher, a flak jacket and a combat helmet.\

-PLA Officer
Unique Unit to General Zhang. Armed with a pistol for self defense. Has propaganda aura (like that in Zero Hour Reborn) that is somehow less effective than the Speaker Towers. Has 2 abilities:
-Can induce a frenzy (slightly less effective than the Propaganda Airship).
-Can paradrop reserve reinforcements of 4 Red Guards, 3 Tank Hunters, 2 Hoppers and 1 Battlemaster. Has a cost. Requires Line of Sight.

-ZTZ-120
Replaces Battlemaster. More expensive than the Battlemaster. Is less armored and less powerful than the Kodiak and Leopard tank, but more armored and more powerful than the Crusader tank. Tier 1 unit.

-Type 115 Troop Carrier
Replaces Troop Crawler. Carries less infantry, but is more armored, and armed with a light autocannon.

-ZTZ-184
A lighter and cheaper version of the ZTZ-200 Overlord. Is less armored than it, but is faster than it. Is armed with 2 cannons that are less powerful than that of the overlords. Can be upgraded with a single gatling gun for anti-aircraft and anti-infantry defense, a speaker tower that is somewhat less effective than that of the Overlords, or a bunker that carries 2 soldiers.

-J-22 Fighter
Replaces Interceptor MiG. More expensive than the Interceptor MiG. Is tougher than the Interceptor MiG. Armed with more powerful rockets, stronger against aircraft than it is to ground units.

-J-20 Bomber
Replaces MiG bomber. The same as General Mau's, except drops explosive bombs.

-Z-12 Helicopter
General Zhang's helicopter. Armed with a light chain gun, air-to-ground rockets and less powerful air-to-air rockets. Its toughness is in between the Hellion and the Comanche.

-Has access to Volunteer Squad.
-General Powers:
-Rank 1: Reserve Detachment - Sends 2 Y-8 aircraft to paradrop 6 Red Guards, 4 Tank Hunters and 3 Battlemasters. Requires line of sight.
-Rank 3: PLA Reinforcements - Sends Y-9 aircraft to paradrop PLA regular reinforcements. Does not need line of sight.
*Level 1: 3 PLA Regulars, 3 PLA Rocket Soldiers and 1 ZTZ-120 tank; 2 Y-9 aircraft
*Level 2: 6 PLA Regulars, 6 PLA Rocket Soldiers and 2 ZTZ-120 tanks; 3 Y-9 aircraft
*Level 3: 9 PLA Regulars, 9 PLA Rocket Soldiers and 3 ZTZ-120 tanks; 4 Y-9 aircraft

This post has been edited by Bergzak: 18 Jul 2014, 14:32
Go to the top of the page
 
+Quote Post
HMS Warspite
post 18 Jul 2014, 3:30
Post #153


Queen Elizabeth-class Battleship
Group Icon

Group: Members
Posts: 320
Joined: 26 March 2013
From: With Kongou
Member No.: 9874
Hello, Admire-ral!



QUOTE (V.Metalic @ 17 Jul 2014, 20:26) *
Looks better. The emphasis on the harassment tactics is evident indeed. Just not sure how does Hyena and Raider looks like. But Jarmen Kell is not good. The commandos in RotR are not affected by whoever General you choose, or not significant, only the global Upgrades if anyhow. Not a big changes like "Super Lotus" or something like so.

Btw, X1Destroy, can I make my US Cutting Edge General (preliminary name) have some things as you? Like Super Huey and the Longbow Laser System (mobile Cyclops)? I have some my own ideas for it, thought I am not sure about what branch he would be in, US Army for sure, but than... My version of high-tech general would involve some of the present-IRL experimental tech like the lasers (T2 laser tank as counterpart to Paladin and Golem), but also the use of NORAD-style support powers, like the Rods of God kinetic attack maybe. But still maintain the American level of tech, just slightly more higher than others.

I shall edit Jarmen Kell part.

EDIT: Jarmen Kell reverted to regular Jarmen Kell. Added Disruptor Truck to compensate. Also gave Demolishers a stealth upgrade (renamed Technical Stealth to Sabotage Stealth Training) to compensate. Sabotage Stealth Training affects both Technicals and Demolishers. Also gave Workers the ability to switch to ATV mode, which enables mobility in exchange for ability to build.

This post has been edited by Bergzak: 18 Jul 2014, 4:07
Go to the top of the page
 
+Quote Post
X1Destroy
post 18 Jul 2014, 5:06
Post #154


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



QUOTE (V.Metalic @ 17 Jul 2014, 19:26) *
Looks better. The emphasis on the harassment tactics is evident indeed. Just not sure how does Hyena and Raider looks like. But Jarmen Kell is not good. The commandos in RotR are not affected by whoever General you choose, or not significant, only the global Upgrades if anyhow. Not a big changes like "Super Lotus" or something like so.

Btw, X1Destroy, can I make my US Cutting Edge General (preliminary name) have some things as you? Like Super Huey and the Longbow Laser System (mobile Cyclops)? I have some my own ideas for it, thought I am not sure about what branch he would be in, US Army for sure, but than... My version of high-tech general would involve some of the present-IRL experimental tech like the lasers (T2 laser tank as counterpart to Paladin and Golem), but also the use of NORAD-style support powers, like the Rods of God kinetic attack maybe. But still maintain the American level of tech, just slightly more higher than others.


Feel free to do so.

Just one thing to note, the tank shoot laser thing is now but a relic of Zerohour, after the Townes's munity. I don't think anybody will ever speak of it again.

This post has been edited by X1Destroy: 18 Jul 2014, 5:08


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
V.Metalic
post 18 Jul 2014, 13:38
Post #155


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



QUOTE (Bergzak @ 18 Jul 2014, 4:30) *
I shall edit Jarmen Kell part.

EDIT: Jarmen Kell reverted to regular Jarmen Kell. Added Disruptor Truck to compensate. Also gave Demolishers a stealth upgrade (renamed Technical Stealth to Sabotage Stealth Training) to compensate. Sabotage Stealth Training affects both Technicals and Demolishers. Also gave Workers the ability to switch to ATV mode, which enables mobility in exchange for ability to build.

I see. Just that Disruptor Truck can be mistaken for Disruptor Team, but there is already a Demo/Bomb Truck, so no problem smile.gif

The Chinese you made now... China is, from what I seen, in most cases very consistent with its units, only having unique units, replacements are quite rare. Also, given that Regular General is meant to have more better men than others, its strange he has access to Volunteers, who are in effect lower than Red Guard.

My version of 4th Chinese general would be someone who has some better units (but still having the regular units as now), who uses them to do really great ruckus. Merging APA Beast and Red Arrow from Generals 2 to one.

QUOTE (X1Destroy @ 18 Jul 2014, 6:06) *
Feel free to do so.

Just one thing to note, the tank shoot laser thing is now but a relic of Zerohour, after the Townes's munity. I don't think anybody will ever speak of it again.

I see. But still the research of lasers has been continuing, Cyclops and Guardian Angel are proof. Townes' rebellion was because he became too independent in his work, this general was given to fiel d test the new iteration of the Laser Tank, which isnt just a tank chassis with large laser on top, but a regular tank with laser projector protected and its own power source. Its expensive so not that many can be fielded, but it can do some interesting beating to the enemy, an experimetn for mounting lasers on Paladins, if it is viable or not. A technology demonstrator put into production because of the European War. But I will keep this in mind.


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
X1Destroy
post 18 Jul 2014, 13:46
Post #156


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



Edited version, fixed and added a few units and GPs.

Feedbacks will be appreciated.

http://forums.swr-productions.com/index.ph...ost&p=88768

This post has been edited by X1Destroy: 18 Jul 2014, 13:46


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
HMS Warspite
post 18 Jul 2014, 14:24
Post #157


Queen Elizabeth-class Battleship
Group Icon

Group: Members
Posts: 320
Joined: 26 March 2013
From: With Kongou
Member No.: 9874
Hello, Admire-ral!



QUOTE (V.Metalic @ 18 Jul 2014, 13:38) *
I see. Just that Disruptor Truck can be mistaken for Disruptor Team, but there is already a Demo/Bomb Truck, so no problem smile.gif

The Chinese you made now... China is, from what I seen, in most cases very consistent with its units, only having unique units, replacements are quite rare. Also, given that Regular General is meant to have more better men than others, its strange he has access to Volunteers, who are in effect lower than Red Guard.

My version of 4th Chinese general would be someone who has some better units (but still having the regular units as now), who uses them to do really great ruckus. Merging APA Beast and Red Arrow from Generals 2 to one.


I see. But still the research of lasers has been continuing, Cyclops and Guardian Angel are proof. Townes' rebellion was because he became too independent in his work, this general was given to fiel d test the new iteration of the Laser Tank, which isnt just a tank chassis with large laser on top, but a regular tank with laser projector protected and its own power source. Its expensive so not that many can be fielded, but it can do some interesting beating to the enemy, an experimetn for mounting lasers on Paladins, if it is viable or not. A technology demonstrator put into production because of the European War. But I will keep this in mind.

This volunteers are meant to be the meatshields for the Regulars.

Also, buffed the Rank 1 General Power and gave them a PLA officer, who can call for Red Guard reinforcements and induce a lesser frenzy.

This post has been edited by Bergzak: 18 Jul 2014, 14:25
Go to the top of the page
 
+Quote Post
V.Metalic
post 18 Jul 2014, 15:32
Post #158


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



Officer is speculated to be for General Chen.


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
Die Hindenburg
post 18 Jul 2014, 15:41
Post #159



Group Icon

Group: Members
Posts: 353
Joined: 9 July 2013
Member No.: 10025



QUOTE (X1Destroy @ 5 Jul 2014, 17:26) *
General John Hunter Evans

Faction: USA
Branch: US Army
Location: Alaska, North America
Tactics: Territorial Defense. Counter attack.

Note: The branch and location may change if it's not suitable.

Buildings:

-Nuclear Powerplant: Build limit one. Give about 120 points of power. Explode violently upon destruction. Treated as Tier 1 tech building. Replace Detention Camp. Have a mine dispender that will automatically generate mines around the powerplant.

-Pillbox: Replace Firebase. Have a machinegun that is good against both infantry and aircrafts. Have 2 garrison slots. Not affected by basic anti-garrisoned weapons except bunker buster bombs and alike.

-Guardian Turret: Replace Protector missle system. 4 big 105mm cannons to blast tanks and infantry, 2 laser-guided missile launchers to attack aircraft. Longer range than Protector.

-Grand cannon: Long range Tier 2 base defense. Have very long reload time, but does lots of damage. Good vs vehicles and infantry, but don't have big AOE.

-Veteran training ground: Send basic infantry inside to make them become heroic units. Can train 10 infantry men at once, and will take time before training the next group. Also produce veteran and elite pilots, for a price.

-Strategy Center no longer have Search and Destroy, replaced by Rapid Response which grant 15% faster production speed and 10% movement speed for infantry and ground units. Hold The Line is now changed to Impervious Stand, increase durability of buildings and units up to 30%. Bombardment also increase accuracy of artillery units by 10%.

Units:

-Army regular: Basic infantry. No flashbang. Armed with an M4 Carbine and smoke grenade to confuse the enemy. Can capture buildings. Have faster firing rate compared to ranger. Can be used as spotter for Howitzer.

-Use standard Missile Defender and Javelin soldier as AT infantry. Vanguard still exist as basic anti-garrison infantry unit.

-No SEAL.

-Pathfinder is replaced by Marksman. No stealth but have faster firing rate. Useless against armored vehicle but can still engage jeeps. Detect stealth units.

-Automatic Rifleman: Heavy weapon specialist. Tier 2 advance unit. Armed with an M240b and grenade launcher with HE rounds. Quite slow and expensive. Good against most units and can engage aircraft.

-M1A4 Paladin: MBT. Worse stats than currently ingame since it's now a tier 1 unit and is cheaper. Still have PDL. Have more range than crusaders.

-M1161 Growler: No TOW, weak armor but faster, cheaper and 50 cal MG fire faster, deal more damage. The gun is always manned. Tier 2 individual upgrade replace 50 cal MG with long range mortar. Replace Humvee. Detect stealth units. Tracer rounds can be used to guide enemy targets for friendly units to fire upon with better accuracy.

-Mobile Howitzer: Artillery vehicle. Replace Tomahawk. Ability use Army Regulars as spotter to increase both range and accuracy. Move faster than Tomahawk.

-Avenger replaced with M75A3 White Dust as basic AA. Have a 40mm autocannon, 2 AA missiles launcher on the right and twin-linked 20mm autocannons on the left of the turret.
Only the 40 and 20mm can engage ground targets but all weapons can fire at aircrafts. Have tougher armor and PDL just like Bradley. Have a rotating radar as a cosmestic feature.

-No Bradley.

-M97 Armadillo general purpose assault drone: Have a pair of twin-linked 90mm cannons on 2 the left and right of the turret, missile launchers on top that automatically fire a barrage of dumbfire missiles at enemy targets and an 2 HMG on the front. Ability can launch an incendiary missile at garrisoned buildings to clear them. Good against tanks and devastating against infantry. Tier 2 main assault unit. Not slow at all. Have good armor. Unmaned unit. Is amphibious. Requires power to operate.

-No Microwave tank.

-Termite and Mule drone are available for this general. Mule drone can throw smoke.

-No Chaparal. Replaced by the LONGBOW system, a mobile version of Cyclop. Need to deploy to fire, like the Grumble. Have no ammo clip. Very long delay between shots but is hit scan and does devastating damage to aircrafts. Can 1 hit kill a Hind. Also have PDL to protect itself against missiles.

-Assault Commanche use 30mm autocannon instead of vulcan. Better against tanks. Also have 2 Sidewinders to attack aircrafts.

-Silent Eagle: Replace raptor. Use laser-guided bombs against ground targets. Still have 4 missiles to attack aircrafts like Raptor. Fly faster when retreating after dropping its payload to return home safely.

-Since Silent Eagle is now effective vs everything, Nighthawk is not available. It's gone since it's a stealth unit.

-Super Huey: A modernized version. Replace Blackhawk and Cobra. Scout, transport and tier 1 airborne assault unit. Armed with an MG, a pair of automatic grenade launchers for general purpose attack. Can use rocketpods after upgrade. Have 6 transport slots. Tier 2 unit. Have a radio that can play Ride of the Valkyries for the lol.

-Combat Osprey: Don't have fireports but have a fast firing machinegun to eliminate infantry, drop medical crates to heal nearby infantry and can use PDL and smoke grenades after upgrade. Replace standard Osprey.

-A pack of hover repair+combat drones armed with missiles and MG can be purchased at the airfield. These drones cost power and will crash if you're low on power. 5 drones per purchase.

-No Ambulance.

-No AT drone.

-Since Growler can detect stealth, sentry drone is not available. It's redundant.

-Unnamed unit: This thing is stealth and is a drone. When it reachs the target, will explode violently like a bombtruck but does no harms to infantry units. Cause mechanical failures for super heavy tanks, disable and heavily damage them. Unless repaired, the vehicles cannot move at all, but can still shoot, though with highly reduced ROF.

General's Powers:

Reinforcement purchase: Place a marker on a place you want, then click on it and select the kind of units you want to buy. Once done, the unit you requested will be air dropped in that exact place. Marker stay for several minutes and cannot be targeted or destroyed by anything. Cool down is quite long.

Quick CAS: Call in an Aurora to drop a bunker buster payload at a target. Have short delay but small AOE attack. Clear garrisoned buldings. Good against all unit. Cool down 2.5 minutes.

Drone ambush: 3 Termite drones, 1 sentry drone and 3 AT drones will appear from the selected area.

Carbet bombing replace by Mass Tomahawk strike. Less AOE but more pure damage upon impact.

Emergency power: Use this if you're low on power temporarily. Unlock on default but cost 2000$ per use. Power is needed to operate unmanned units.

WIP...........


MUCH improved and well made, and also many thanks for using/modifing my suggestions for this. I would really try this one out now! C:

Perhaps some other ideas and suggestions:
Super Huey could be named Wild Huey so you have only one airt unit starting with an S. It should have to small calbire miniguns primaly vs infantry, firing periodically the grenades vs strucutres and vehicles.

Combat Osprey could be named Medi-Osprey or EVAC-Osprey

For the assault commanche, it could be instead an new version of the Apache, the Crossbow-Apache i now that would be an no go normally, but perhaps with a heavier, longer cannon that fires single AP-shells and is armed with fragmentary rocket pods to saturate infantry and light vehicles.

The Howitzer could be an truck like vehicle, an HIMARS chassis with an short cannon.

Radical suggestions: The Growler and White Dust could get also benefit from the rocketpid upgrade, giving the Growler an scattering fire ability, whereas the White Dust uses the Rocket Pod to fire at aircraft when pausing with the 40mm and 20mm cannons.

Mass Tomahawk could be a cluster Tomawhawk, releases smaller submunitions hitting enemies.

About the nuclear powerplant: Instead of Mines it could be sentry guns that work like stinger nest infantry, armed with guns but can be temporally destroyed, but after some time theyre replaced.

For the Armadillo, since there so many incendiary missiles, how about a fragmentary or airburst one, because the chinese and russian have so many thermobaric/incendiary weapons.
Go to the top of the page
 
+Quote Post
X1Destroy
post 18 Jul 2014, 16:45
Post #160


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



QUOTE
MUCH improved and well made, and also many thanks for using/modifing my suggestions for this. I would really try this one out now! C:


Glad to here that you like it.

QUOTE
Perhaps some other ideas and suggestions:
Super Huey could be named Wild Huey so you have only one airt unit starting with an S. It should have to small calbire miniguns primaly vs infantry, firing periodically the grenades vs strucutres and vehicles.


Sure, already done. But I found general purpose machineguns cooler and will make it much more different from the BlackHawk biggrin.gif

QUOTE
Combat Osprey could be named Medi-Osprey or EVAC-Osprey


Hmm.......I'm not sure about this, as right now that Osprey seems to be more assault oriented rather than EVAC.

QUOTE
For the assault commanche, it could be instead an new version of the Apache, the Crossbow-Apache i now that would be an no go normally, but perhaps with a heavier, longer cannon that fires single AP-shells and is armed with fragmentary rocket pods to saturate infantry and light vehicles.


From what I know, the USA in ROTR don't use Apache that much anymore, as the new Commanche is superior in almost everyway. There is no particular reason to upgrade it. But that is not the main reason, as stated by the devs that there will be a more heavily armed Commanche in the future for the other 2 generals that will function as theirs Apache, while the current Commanche will become stealth and exclusive to Griffon. It will have a different name, but it will be based on the Commanche. I'm waiting to see that while making this in my imagination.
Fragmentary rocket pods are cool, yeah. Will do it.

QUOTE
The Howitzer could be an truck like vehicle, an HIMARS chassis with an short cannon.


Don't think so, as the USA are lacking a MSTA like vehicle. If I would ever make another general I think this thing will be there.

QUOTE
Radical suggestions: The Growler and White Dust could get also benefit from the rocketpid upgrade, giving the Growler an scattering fire ability, whereas the White Dust uses the Rocket Pod to fire at aircraft when pausing with the 40mm and 20mm cannons.


Sound somewhat OP since the 2 units above are already deadly as hell, but let's give it a try!

QUOTE
Mass Tomahawk could be a cluster Tomawhawk, releases smaller submunitions hitting enemies.


Yeah, Cluster Tomahawk sounds much better.

QUOTE
About the nuclear powerplant: Instead of Mines it could be sentry guns that work like stinger nest infantry, armed with guns but can be temporally destroyed, but after some time theyre replaced.


Don't think so. This isn't ECA or GLA. It doesn't matter if the nuclear powerplant is destroyed, your defenses still works with the standard cold fusion reactors. There is no reason to give it the ability to strike back at enemy units. A mine dispender would be enough to prevent some pricks trying for a rush with engineers, or technical with terrorists. The mines will automatically regenerate after being used so it will be helpful.

QUOTE
For the Armadillo, since there so many incendiary missiles, how about a fragmentary or airburst one, because the chinese and russian have so many thermobaric/incendiary weapons.


Yeah, I chose airbust missile. Would be cooler.

This post has been edited by X1Destroy: 18 Jul 2014, 16:48


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
X1Destroy
post 18 Jul 2014, 17:02
Post #161


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



QUOTE (Bergzak @ 18 Jul 2014, 3:24) *
Basically my version of Jam Hacker's idea

General Zhang Huzhen

Faction: People's Republic of China
Branch: People's Liberation Army
Location: Base Dog, Ulaanbaatar, China (remember: Mongolia at the time of Rise of the Reds is annexed to China)
Tactics: PLA regular units

Features:

-PLA Regular
Replaces Red Guard and Pyro Technician. Not trained in pairs. Equipped with a QBZ-114 assault rifle (which is a successor of the QBZ-95), a flak jacket and a combat helmet. Can be upgraded with grenade launchers used to clear infantry.

-PLA Rocket Soldier
Replaces Tank Hunter. Slightly more expensive than the Tank Hunter. Equipped with a more powerful rocket launcher, a flak jacket and a combat helmet.\

-PLA Officer
Unique Unit to General Zhang. Armed with a pistol for self defense. Has propaganda aura (like that in Zero Hour Reborn) that is somehow less effective than the Speaker Towers. Has 2 abilities:
-Can induce a frenzy (slightly less effective than the Propaganda Airship).
-Can paradrop reserve reinforcements of 4 Red Guards, 3 Tank Hunters, 2 Hoppers and 1 Battlemaster. Has a cost. Requires Line of Sight.

-ZTZ-120
Replaces Battlemaster. More expensive than the Battlemaster. Is less armored and less powerful than the Kodiak and Leopard tank, but more armored and more powerful than the Crusader tank. Tier 1 unit.

-Type 115 Troop Carrier
Replaces Troop Crawler. Carries less infantry, but is more armored, and armed with a light autocannon.

-ZTZ-184
A lighter and cheaper version of the ZTZ-200 Overlord. Is less armored than it, but is faster than it. Is armed with 2 cannons that are less powerful than that of the overlords. Can be upgraded with a single gatling gun for anti-aircraft and anti-infantry defense, a speaker tower that is somewhat less effective than that of the Overlords, or a bunker that carries 2 soldiers.

-J-22 Fighter
Replaces Interceptor MiG. More expensive than the Interceptor MiG. Is tougher than the Interceptor MiG. Armed with more powerful rockets, stronger against aircraft than it is to ground units.

-J-20 Bomber
Replaces MiG bomber. The same as General Mau's, except drops explosive bombs.

-Z-12 Helicopter
General Zhang's helicopter. Armed with a light chain gun, air-to-ground rockets and less powerful air-to-air rockets. Its toughness is in between the Hellion and the Comanche.

-Has access to Volunteer Squad.
-General Powers:
-Rank 1: Reserve Detachment - Sends 2 Y-8 aircraft to paradrop 6 Red Guards, 4 Tank Hunters and 3 Battlemasters. Requires line of sight.
-Rank 3: PLA Reinforcements - Sends Y-9 aircraft to paradrop PLA regular reinforcements. Does not need line of sight.
*Level 1: 3 PLA Regulars, 3 PLA Rocket Soldiers and 1 ZTZ-120 tank; 2 Y-9 aircraft
*Level 2: 6 PLA Regulars, 6 PLA Rocket Soldiers and 2 ZTZ-120 tanks; 3 Y-9 aircraft
*Level 3: 9 PLA Regulars, 9 PLA Rocket Soldiers and 3 ZTZ-120 tanks; 4 Y-9 aircraft


Not to be rude, but even the ZTZ99 is still an experimental vehicle. By the time of ROTR, I don't think China would have been able to mass produce another new generation of MBT. They would be at the very least, using Type 99KM for the regular army.
The ZTZ-184 wouldn't be a possiblity with the changes in doctrine. Would be fine if it only have 1 cannons instead of 2. There are several reasons why the Overlord is no longer in production, and this is one of them.

Reserve Detachment should drop 8 or more Red Guards, I think. Possibly with an IFV included too.

This post has been edited by X1Destroy: 18 Jul 2014, 17:05


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
V.Metalic
post 18 Jul 2014, 19:17
Post #162


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



Well, mines are something not used by USA whatsoever. Probably because the mines can be really dangerous post-war, killing civilians and all. ECA is using theirs because they are "smart", and can be deactivated, so they will not be harmful. And China dont gives a damn.


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
ComradeCrimson
post 18 Jul 2014, 19:46
Post #163


The Trench Dog
Group Icon

Group: Dev. Team
Posts: 824
Joined: 13 December 2013
Member No.: 10225



Thoughts on my old faction? Did a little bit of updating to it.


QUOTE (ComradeCrimson @ 14 May 2014, 3:10) *
The "Free" 93rd Mechanized Reserves Battalion, Vukovi's Volks

Led by "Captain" Vukovi Makhnoviv

Stationed: Unknown, but their operations seem to extend from France, Italy, Germany, Czechslovakia and even Northern Spain, being detached from the main Russian force.



"Captain" Makhnoviv was a regular run of the mill conscript; but during the course of the war during offensive operations in France and the subsequent nuclear attacks of the ECA, the liquidation of officers by General Alexsandr; many troops on the frontline became quite distraught and some even deserted.

Makhnoviv lost their commander at the hands of Alexsandr's internal agents "discharging" them and instead of following the orders of a replacement Alexsandr issued them, Makhnoviv, a popular trooper amongst his battallion led a mutiny against his CO. Deposing of him, they declared themselves the "free" 93rd Conscript division, and still loyal to the Federation, operated as a rag tag group of pro Russian paramilitary.

They like to drink, smoke, fart, make love and fight, and generally avoid the wrath of the Shock Divisions and avoid the main Russian army so they do not have access to a constant stream of equipment, but they have both high spirits and the popularity of the common footsoldier on their side.

They also have connections to the Russian Black Market and the many Arms Suppliers also deal under the table to the 93rd and Vukovi's Volks, Vukovi having a built up reputation.


The Free Conscripts have the following:


Increased prices for all vehicles by 40%, except Arms Dealers which are reduced in price by 20% and faction related vehicles are excluded from the price hit.

Industrial plant costs 3500 credits to build.

Cannot build shock troopers or tesla tanks.

Cannot build airfields.

Cannot build Golems or Sentinels.

Does not have access to Topols.

All infantry reduced by 15% in price, and Conscripts themselves only cost 15 credits per.

Has an upgrade that can make Conscripts much tougher by providing flak armour to them, but this will both slow their movement by about 10% and raise their cost to about 50. Upgrade costs about 2000 credits.

Shock Troopers are replaced by Volks, which are the seasoned guerrilla fighters of Vukovi's Volks, or Vukovi's wolves. They are highly experienced and the most well equipped in his army and are armed with looted Felin infantrymen rifles and can plant multiple semtex charges to a total of 3. These can be placed in an area to produce a trap to kill or damage units within an area once detonated, or they can be placed around a structure to help demolish it. They are stealthed except when moving or firing and are benefited by the goggles and expanded ammunition upgrades the normal conscript has access to. Volk's are also famous for what they call their "bundles of joy" which is essentially a pipebomb combined with a thermobaric charge that they managed to salvage from old, obsolete RPG Conscript Thermobaric rockets (that were banned by the Russian military and re-assigned to the Chem divisions) which explode and send red hot nails and other shrapnel within a small radius, with a small thermobaric blast erupting. These grenades are able to clear structures.

Vukovi's Volks cost about 400 in price. In terms of actual strength, they are a bit more tougher then rangers in terms of hitpoints, same amount of damage as a felin rifleman, and move about the same as one. They are weaker then Shock Troopers and can be run over; and are just about as resistant to chem, fire and radioactive weaponry and effects as any other infantryman.

Arms Dealers are both reduced in cost by about 20% and are available once a war factory is built. They are improved and carry a basic machine gun that has to be manned by a conscript; and the machine gun does modest damage. (About the same amount of damage as a US Ranger.)

The 93rd has access to 2 unique vehicles, all modified custom vehicles of the traditional Russian army and looted battlepieces from the ECA.

The Svin'ya, or The Pig, (sometimes nicknamed the Big Pig) which is a replacement for the BDRM and Mishka, and is useless on it's own having no weapons but is fairly well armoured. Rides on drill treads and has 6 garrison slots; can clear mines and costs roughly 1200. Amphibious to boot, about as armoured as a Kodiak. Produced from the war factory.
Produced by essentially scrapping a BDRM and a Mishka and exchanging parts/adding armour. Called the Pig for the grunting the engine makes and the squealing the treads make whenever the run over something. Or someone.

(Note this vehicle is NOT hit by the 40% price increase all other vehicles suffer.)

Khozey Mamonty's

These tanks are essentially stripped down Jagd Mammuts, looted from the battlefield, their armour used either for the Svin'yas or sold to the Arms Dealers for cash, they have reduced armour (reduced by about 40%), painted with Russian Patriotism as they are captured German vehicles and as a result are much much faster both in normal speed and turn speed (turn speed by 20%, speed by about 30%). They retain their damage and their range but the relatively exposed, naked, or "skinned mammoths" are now more vulnerable to enemy fire.

Cost is roughly 20% less then a Jagd Mammut.

(Note this vehicle is NOT hit by the 40% price increase that all other vehicles suffer.)

Their War Trucks also got an ability to carry troops (A total of 6) instead of supplies, making them act as early transports if need be. Absolutely no stat changes to the vehicle itself though.

Unique Hero: Vukovi Makhnoviv, the charismatic conscript leader fights on the ground as he always has, and he is armed with the following:

His trusty assault rifle with a bayonet attached, armed with armour peircing rounds able to do some damage versus vehicles, kill infantry, and his bayonet also provides another way to slaughter infantry instantly without revealing himself.

He is also armed with special little "bundles of joy" he has which can both clear structures, and if he gets close enough, can lodge these into vehicles either through the barrel of a tank or essentially through any opening he can find and it'll erupt in thermobaric burst that cleans out the structure/vehicle, and vehicles will be de-piloted and able to be taken over by your own infantrymen, giving vehicles to your cause.

He is also able to capture buildings, being a conscript himself, by hoisting the flag on a building. His capturing goes much faster as he is able to hoist the flag faster then a typical conscript, years of war honing his skills and his brethren on the field strengthening his fiery, patriotic resolve.

Unique Buildings:

All typical Russian defenses are replaced by essentially a cheaper form of Component towers and ECA bunkers.

Outpost: A blank slate sorta foxhole thing with just a burning barrel to keep people warm and some sandbags, costs about 250, can be garrisoned by 3 infantry to fire out of. (Essentially like a firebase without the gun, can be shot down while inside.)

- Flak Gun outpost: Garrisoned by at least 1 conscript to operate it to a max of 3 (the more the faster it fires) and is a anti air and tank gun, bad versus infantry. Fires at roughly the speed of typical Golem if only manned by one conscript, if fully manned will improve to about that of a BDRM's shell fire rate. Improvement costs about 900 credits.

- Machine Gun Outpost: Pretty self explanatory, can be garrisoned by 3 conscripts, a large machine gun operated by them. The Machine gun does about the same damage as the ECA Guard tower and has about the range of a typical RPG trooper, and if fully manned, fire's about as fast as the guard tower. Cannot fire over other buildings.

Costs about 900 for the improvement. Special note to keep in mind is that the conscripts act as garrisoned, and if upgraded with goggles can still see stealth units.

These defenses are roughly 20% weaker in terms of hitpoints then their Component tower cousins.


Edit: Just as a note; this was originally thought of as a joke for a Drunken Deserter faction but I actually liked the idea; so if some things seem a bit goofy, they are.

On another note to explain the cost of the infantry now; besides gathering recruits from deserters and the like; Vukovi has a fair bit of underground and viral media to get lots of militia's and Eastern Europeans on his side. He's very popular with the locals of those nations and those looking to fight a bit more independently without dealing with the Russian Auxillary detachments find employment in his army. So he's got loadsa volunteers, just equipment is the issue.



--------------------
Go to the top of the page
 
+Quote Post
V.Metalic
post 18 Jul 2014, 20:33
Post #164


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



QUOTE (ComradeCrimson @ 18 Jul 2014, 20:46) *
Thoughts on my old faction? Did a little bit of updating to it.

Errr... I hardly know what he have, only a "Free Conscript" and "Khozey Mamonty's".


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
HMS Warspite
post 19 Jul 2014, 3:29
Post #165


Queen Elizabeth-class Battleship
Group Icon

Group: Members
Posts: 320
Joined: 26 March 2013
From: With Kongou
Member No.: 9874
Hello, Admire-ral!



QUOTE (V.Metalic @ 18 Jul 2014, 16:32) *
Officer is speculated to be for General Chen.

General Xing Chen = Red Guard Officer
General Zhang Huzhen = PLA Regular Officer.
Go to the top of the page
 
+Quote Post
V.Metalic
post 19 Jul 2014, 8:37
Post #166


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



QUOTE (Bergzak @ 19 Jul 2014, 4:29) *
General Xing Chen = Red Guard Officer
General Zhang Huzhen = PLA Regular Officer.

I see, but personally I think that "Regular Army" for China is de facto the Red Guards, who are the regular force. They are the professional soldiers like Conscripts of Russia and Felins of ECA, if they dont have the same weapons.


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
X1Destroy
post 19 Jul 2014, 8:54
Post #167


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



I don't think so, no regular army of today employ the tactics that the Red Guards uses. The regular PLA would operates just like the USA, but in a bigger scale.


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
MARS
post 19 Jul 2014, 8:59
Post #168



Group Icon

Group: Project Leader
Posts: 5870
Joined: 2 June 2009
Member No.: 10



QUOTE (V.Metalic @ 19 Jul 2014, 9:37) *
I see, but personally I think that "Regular Army" for China is de facto the Red Guards, who are the regular force. They are the professional soldiers like Conscripts of Russia and Felins of ECA, if they dont have the same weapons.


The nature of the Red Guard and its differences compared to the PLA have been explained here. Long story short: The Red Guard is NOT the regular army or even a branch of the PLA, but rather a highly inflated paramilitary force, potentially born out of the ones that already exist in the PRC, but substantially expended and ideologically infused. The PLA operates under a modern combat doctrine and uses modern equipment, but the Red Guard has grown so big that it actually outnumbers it. However, unlike the PLA, the Red Guard is not a full spectrum army and mainly a land-based shock force and auxiliary police. The faction you play in the game is treated as a mixture of PLA and Red Guard units, in the same way as the in-game USA is designed to reflect the part of the US military that is actually geared towards expeditionary operations.
Go to the top of the page
 
+Quote Post
V.Metalic
post 19 Jul 2014, 10:16
Post #169


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



Future Weapons General Crawford

Military Analysis
Full Name: Louis "Gadget" Crawford
Allegiance: USA
Branch: US Army, Field Scientific Combat Division
Tactics: Cutting Edge Weaponry

National Information
Class Number: 93557502-HBDT
Stationed: Aberdeen Proving Ground, Maryland
Rank: General 4 Star

Description

Exclusives

Structures & Defenses
Tomahawk Platform (Possibility)
- Tier 2 defense (Firebase replacement).
- Can switch between Cruise and High Speed modes.
- (Possibility) Can be garrisoned by infantry.

Infantry
Minuteman
- Replaces Ranger.
- Special branch of the Rangers, armed with the modernized Heckler & Koch G11 caseless assault rifle.
- Wears modern light-weight prototype armor vest & clothes.
- Fast infantry, decent protection (better than Ranger), hgher rate of fire.
- Requires anti-garrison & capture alternative. Possibility to has attached grenade launcher and Flashbangs.

Vehicles
Avenger
- Tier 0 anti-air.

Ares Laser Tank
- Tier 2 heavy tank
- Armed with high-intensity laser in a "barrel", excellent against armored and infantry units.
- Same level as Golem.
- Very expensive, moderate armor (between Crusader adn Paladin, closer to latter).
- Has M1A4 Paladin (pre-1.85 v.) chassis (Possibility).
- PDL against lasers (Possibility), or other kind of high-tech point defence system.

Longbow
- Tier 2 heavy anti-air (replaces Chaparral).
- Fires the same as Cyclops, only faster and with less power.
- Needs to deploy/undeploy.
- Requires base power to work (less than Cyclops).

Aircraft
F-15 Eagle
- Silent Eagle (Most likely), or new version.
- Replaces Raptor.
- Armed with 4 laser-guided AA missiles and 2-3 laser-guided bombs. Can attack ground and air targets.
- Cheaper than Raptor, but slower (fast as Interceptor MiG).

Comanche replacement
- Same as of Generals Bradley and Thorn, standard gunship.

Super Huey
- Replaces Little Bird. (Possibility, otherwise independent)
- Tier 1 combat transport helicopter. (Tier 0 if replacement)
- Armed with swivel-mounted automatic grenade launchers to clear the landing zone or cover the escape extraction.
- Can be upgraded with Rocket Pods.

- (Possibility) All aerial units may have a second point defense system beside Countermeasures/flare.

Upgrades
Focusing Lasers
- Researched at Strategy Center.
- 15% stronger laser beams
- 30% increase in PDL reload time
- Affects: Avenger, Ares Laser Tank, Longbow, Cyclops

Laser Rangefinders
- Same as of Generals Griffon and Thorn.
- Researched at Strategy Center.

General Powers
Unknown 1-Star Power

Kinetic Bombardment
- Fires from the orbit large rocket-propelled tungsten cylinder which smashes into the target area to damage ground targets. Not point-accurate, but has large blast radius.
- Incremental, 3 levels.
-- Level 1: Launches single cylinder.
-- Level 2: Launches two cylinders.
-- Level 3: Launches three cylinders.

-----------------------------------------------------------------------------------

My 4th Faction Generals
- USA Future Weapons General Crawford
- China Shock Tactics General Zhang
- GLA ... General
- Russia Strategic Reserves General Zima
- ECA Foreign Legion General Jean-Claude

-----------------------------------------------------------------------------------

Believe me that coming up with the "Future Weapons General" part was the most difficult one smile.gif The Field Scientific Combat Division was created for the field testing of the weapons, and is part of the United States Army Test and Evaluation Command. But it may be a more normal division, like a new Armored Cavalry Division or, 1st Armored Division or 1st Cavalry Division. This is up to debate. And the note, General Crawford would be an Afro-American. I even considered being a female, but I left him be a man for some reason.

This post has been edited by V.Metalic: 16 Aug 2014, 0:44


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
X1Destroy
post 19 Jul 2014, 10:44
Post #170


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



Looks OK to me smile.gif

Well, I guess I will also update my old Generals too. They were kinda forgotten due to time.

Russian Elite Guard General

ECA Imperial Guard General


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Anubis
post 19 Jul 2014, 11:37
Post #171



Group Icon

Group: Project Leader
Posts: 892
Joined: 8 June 2009
From: Cynopolies
Member No.: 97



Well, since this days i have a boredom the size of Russia, i figured i might as well do a 4th general for the lulz.

USA Black Ops.

Name: Steward 'Ironballs' Snowden
Branch: CIA/US Army Secret Projects.
Location: Nevada Desert - Area 51.
Tactics: Advanced Drones and energy weapons.

As the USA felt into it's deepest economic crisis and it was forced to retreat most of it's army back home, the Black Ops division of CIA continued their advanced research into drones technology. Because even if you go hungry, you must still build a secret gun. As the government was prepared to shut down the expensive research, CIA reached an agreement with the US Army to share technology and information in order to secure their secret projects. The joint forces were strong enough to persuade Washington to keep the money flow and everyone was happy ever after.

New Stuff:

Infantry:

Exosuit Infantry: Ranger, Missile Defender and Vanguard - they get 50% more HP and 25% more damage, but also 50% more expensive and a bit longer to train.
Infantry Support Drones: Rangers and Missile Defenders can deploy a drone that will give them some bonuses:
Ranger - Targeting Assistance Drone - increases ranger RoF and Range by 15%.
Missile Defender - Sentinel Drone - increases Missile Defender damage resistance to Gattling, Small_Arms and Comanche_Vulcan damage types by 25%.
Reaper Team: acts as a pathfinder but cannot be garrisoned, has to deploy in order to fire and it's a 2 man team - the gunner and a targeting drone. Can insta-kill any infantry except heroes but has a lower RoF than Pathfinders. Can switch to armor piercing bullets, but fires at a rather low RoF.
Ghost: Stealthed infantry with a rather large LOS and the ability to detect stealth in a small radius. Armed with a silencer gun and the ability to deploy explosive charges on the ground, structures or even on a tank.

Vehicles:

Tier0
Crusader Droid - replaces crusader tank - hover drone tank - has 20% less hitpoints, but 15% more range and damage.
Striker IFV - replaces humvee - starts with a machine gun and 6 transport slots. Can replace the machine gun with a light mortar after Detention Camp.
Avenger Droid - replaces avenger - light hover drone armed with a designator laser and the 2 AA laser guns. NO PDL.
Medical Drone - basically the shockwave one - doesn't need to deploy to heal. Has a smaller healing radius.

Tier1
Acolyte Droid - a modified version of the acolyte tank. Armed with a dual machine gun and 2 ToW missile systems - design wise it would be similar to the russian BMPT Terminator.
Devastator Droid - a slow moving artillery drone armed with a medium sized howitzer. Can switch between AT Guided Shells - destroys vehicles but does shit damage to anything else or Seismic Shells - obliterates infantry and defenses but doesn't do shit to vehicles.
Advanced Repair Drone - replaces current repair drones - the repair aura is 75% larger and can build and deploy smart mines - stealth small mines that can move (think of vulture mines in starcraft).

Tier2
Vindicator Droid - heavy armored drone (similar in design to RA3 future tank) - armed with 2 large missile pods, 1 per arm. It saturates an area with rockets (like tiger gunship). Also equipped with a shoulder mounted PDL and a light auto-cannon for AA/AI purpose.
Archangel Droid - heavy armored droid equipped with a THEL laser that can intercept ballistic missiles or small missiles (can switch like the cyclops). Generates an Aura that increases nearby Drones only damage. Can deploy like vanguards a Stinger Drone that is quite potent vs gunships.
Gargantuan Platform - a large hovering transport platform that has 12 transport slots and can transport both infantry and vehicles. Basically a drone hovercraft. Armed with a ToW missile system and a PDL for defense purpose.

Aircraft:

Tier0
Harpy Drone - a light multi-role air drone armed with a 2 machineguns and 4 AA rockets (basically a little bird - raptor combo).

Tier1
Guardian Drone - a heavy air drone armed with a large caliber vulcan and a LOSAT missile launcher (2 missiles per clip). Can further be upgraded with rocket pods. Has a rather long attack range compared to any other gunship. Can replace the vulcan with a microwave weapon that disables both vehicles and structures. Circles in the air like the shockwave acolyte drone. In short acts like a very small Specter.

Tier2
Shadow Hunter Drone - replaces F117 - basically a X47B Drone - has 25% more speed than F117.

Defenses:

Tier0
Sentinel Turret - replaces firebase - armed with a dual machingun. Can be individually upgraded post Detention Camp with a ToW missile system. Basically a Bradley turret on a metal slab.

Tier1
Seraphim Defense Outpost - can hold 6 infantry inside and is immune to anti-garrison weapons. Armed with a heavy long range microwave array that disables vehicles and burns infantry. Can be upgraded with either - a medical station - generates a healing aura around; a Recon Kit - detects stealth in a medium radius; or a Drone Controller Kit - manually deploys drones that attract enemy fire (like russian smoke grenades).

Buildings:

Tokamak Reactor - replaces Fusion Reactor - generates only 8 power, cannot be upgraded but also has half the size of a fusion reactor.
Heavy Drone Assembly Plant - replaces war factory.

Upgrades:

1. Advanced Production Algorithms - allows the strategy center to build an additional module on top of it, that reduces drones production cost by 15% (requires no upgrade as it's built like the solar reactor modules).
2. Mobile Laser Systems - replaces Acolyte Drone, Harpy Drone and Sentinel Defense machineguns with laser weapons increasing their damage by 25% and making them a bit more useful vs tanks.

Special Powers:

Rank1
Advanced Laser Protocols - allows cyclops turrets to switch to a third fire mode - anti-ground - similar range and damage to a tesla tower. Also allows access to the Mobile Laser Systems upgrade.

Rank3
Drone Swarm - replaces the Carpet Bomb power - a large plane flies over the targeted area dropping multiple W.A.S.P. like drones that hover in that area until destroyed or until they run out of power.
ADTE (Area Denial Tactical Emitter) Drop - replaces leaflet - a plane drops a large capsule with a microwave emitter inside that burns infantry once deployed and disables vehicles and structures. Lasts until destroyed or until it runs out of power.

Shared Units:

- Burton.
- W.A.S.P. Hive.
- Tomahawk.
- Osprey.
- All Drones.

Lacks:

- Javelin Teams
- Comanche/Replacing Gunship.

This faction, unlike all other usa factions plays more like china. Drone technology is cheaper and faster to produce than the average vehicle, but also lacks the ability to gain veterancy. A player of this faction would overwhelm the enemy with tons of drones that are immune to toxins or radiation and easy to replace if destroyed. Also unlike all usa factions it has a smaller airforce. With the exception of the Tomahawk launcher and infantry none of this faction's units can gain veterancy. It also has stronger defenses in order to help in early and mid game, as drones even if spammable will be much weaker than their counterparts.

This post has been edited by Anubis: 19 Jul 2014, 11:51
Go to the top of the page
 
+Quote Post
Die Hindenburg
post 19 Jul 2014, 14:04
Post #172



Group Icon

Group: Members
Posts: 353
Joined: 9 July 2013
Member No.: 10025



QUOTE (Anubis @ 19 Jul 2014, 12:37) *
Well, since this days i have a boredom the size of Russia, i figured i might as well do a 4th general for the lulz.

USA Black Ops.

Name: Steward 'Ironballs' Snowden
Branch: CIA/US Army Secret Projects.
Location: Nevada Desert - Area 51.
Tactics: Advanced Drones and energy weapons.

As the USA felt into it's deepest economic crisis and it was forced to retreat most of it's army back home, the Black Ops division of CIA continued their advanced research into drones technology. Because even if you go hungry, you must still build a secret gun. As the government was prepared to shut down the expensive research, CIA reached an agreement with the US Army to share technology and information in order to secure their secret projects. The joint forces were strong enough to persuade Washington to keep the money flow and everyone was happy ever after.

New Stuff:

Infantry:

Exosuit Infantry: Ranger, Missile Defender and Vanguard - they get 50% more HP and 25% more damage, but also 50% more expensive and a bit longer to train.
Infantry Support Drones: Rangers and Missile Defenders can deploy a drone that will give them some bonuses:
Ranger - Targeting Assistance Drone - increases ranger RoF and Range by 15%.
Missile Defender - Sentinel Drone - increases Missile Defender damage resistance to Gattling, Small_Arms and Comanche_Vulcan damage types by 25%.
Reaper Team: acts as a pathfinder but cannot be garrisoned, has to deploy in order to fire and it's a 2 man team - the gunner and a targeting drone. Can insta-kill any infantry except heroes but has a lower RoF than Pathfinders. Can switch to armor piercing bullets, but fires at a rather low RoF.
Ghost: Stealthed infantry with a rather large LOS and the ability to detect stealth in a small radius. Armed with a silencer gun and the ability to deploy explosive charges on the ground, structures or even on a tank.

Vehicles:

Tier0
Crusader Droid - replaces crusader tank - hover drone tank - has 20% less hitpoints, but 15% more range and damage.
Striker IFV - replaces humvee - starts with a machine gun and 6 transport slots. Can replace the machine gun with a light mortar after Detention Camp.
Avenger Droid - replaces avenger - light hover drone armed with a designator laser and the 2 AA laser guns. NO PDL.
Medical Drone - basically the shockwave one - doesn't need to deploy to heal. Has a smaller healing radius.

Tier1
Acolyte Droid - a modified version of the acolyte tank. Armed with a dual machine gun and 2 ToW missile systems - design wise it would be similar to the russian BMPT Terminator.
Devastator Droid - a slow moving artillery drone armed with a medium sized howitzer. Can switch between AT Guided Shells - destroys vehicles but does shit damage to anything else or Seismic Shells - obliterates infantry and defenses but doesn't do shit to vehicles.
Advanced Repair Drone - replaces current repair drones - the repair aura is 75% larger and can build and deploy smart mines - stealth small mines that can move (think of vulture mines in starcraft).

Tier2
Vindicator Droid - heavy armored drone (similar in design to RA3 future tank) - armed with 2 large missile pods, 1 per arm. It saturates an area with rockets (like tiger gunship). Also equipped with a shoulder mounted PDL and a light auto-cannon for AA/AI purpose.
Archangel Droid - heavy armored droid equipped with a THEL laser that can intercept ballistic missiles or small missiles (can switch like the cyclops). Generates an Aura that increases nearby Drones only damage. Can deploy like vanguards a Stinger Drone that is quite potent vs gunships.
Gargantuan Platform - a large hovering transport platform that has 12 transport slots and can transport both infantry and vehicles. Basically a drone hovercraft. Armed with a ToW missile system and a PDL for defense purpose.

Aircraft:

Tier0
Harpy Drone - a light multi-role air drone armed with a 2 machineguns and 4 AA rockets (basically a little bird - raptor combo).

Tier1
Guardian Drone - a heavy air drone armed with a large caliber vulcan and a LOSAT missile launcher (2 missiles per clip). Can further be upgraded with rocket pods. Has a rather long attack range compared to any other gunship. Can replace the vulcan with a microwave weapon that disables both vehicles and structures. Circles in the air like the shockwave acolyte drone. In short acts like a very small Specter.

Tier2
Shadow Hunter Drone - replaces F117 - basically a X47B Drone - has 25% more speed than F117.

Defenses:

Tier0
Sentinel Turret - replaces firebase - armed with a dual machingun. Can be individually upgraded post Detention Camp with a ToW missile system. Basically a Bradley turret on a metal slab.

Tier1
Seraphim Defense Outpost - can hold 6 infantry inside and is immune to anti-garrison weapons. Armed with a heavy long range microwave array that disables vehicles and burns infantry. Can be upgraded with either - a medical station - generates a healing aura around; a Recon Kit - detects stealth in a medium radius; or a Drone Controller Kit - manually deploys drones that attract enemy fire (like russian smoke grenades).

Buildings:

Tokamak Reactor - replaces Fusion Reactor - generates only 8 power, cannot be upgraded but also has half the size of a fusion reactor.
Heavy Drone Assembly Plant - replaces war factory.

Upgrades:

1. Advanced Production Algorithms - allows the strategy center to build an additional module on top of it, that reduces drones production cost by 15% (requires no upgrade as it's built like the solar reactor modules).
2. Mobile Laser Systems - replaces Acolyte Drone, Harpy Drone and Sentinel Defense machineguns with laser weapons increasing their damage by 25% and making them a bit more useful vs tanks.

Special Powers:

Rank1
Advanced Laser Protocols - allows cyclops turrets to switch to a third fire mode - anti-ground - similar range and damage to a tesla tower. Also allows access to the Mobile Laser Systems upgrade.

Rank3
Drone Swarm - replaces the Carpet Bomb power - a large plane flies over the targeted area dropping multiple W.A.S.P. like drones that hover in that area until destroyed or until they run out of power.
ADTE (Area Denial Tactical Emitter) Drop - replaces leaflet - a plane drops a large capsule with a microwave emitter inside that burns infantry once deployed and disables vehicles and structures. Lasts until destroyed or until it runs out of power.

Shared Units:

- Burton.
- W.A.S.P. Hive.
- Tomahawk.
- Osprey.
- All Drones.

Lacks:

- Javelin Teams
- Comanche/Replacing Gunship.

This faction, unlike all other usa factions plays more like china. Drone technology is cheaper and faster to produce than the average vehicle, but also lacks the ability to gain veterancy. A player of this faction would overwhelm the enemy with tons of drones that are immune to toxins or radiation and easy to replace if destroyed. Also unlike all usa factions it has a smaller airforce. With the exception of the Tomahawk launcher and infantry none of this faction's units can gain veterancy. It also has stronger defenses in order to help in early and mid game, as drones even if spammable will be much weaker than their counterparts.


Well i must say that this one sounds a little bit goofy, espically with the Area 51 and CIA, while having drones and already aviable laser and microwave technology makes this faction more advanced than the US alrady is? It is just using avainle in more unit types. It more sounds like a drone/DEW general then an AREA51/CIA one, which i think would be have elements of Mau's strangeness and Jin's recon abilities,


Go to the top of the page
 
+Quote Post
Die Hindenburg
post 19 Jul 2014, 14:16
Post #173



Group Icon

Group: Members
Posts: 353
Joined: 9 July 2013
Member No.: 10025



QUOTE (X1Destroy @ 18 Jul 2014, 17:45) *
Hmm.......I'm not sure about this, as right now that Osprey seems to be more assault oriented rather than EVAC.
1


Fragmentary rocket pods are cool, yeah. Will do it.
2


Don't think so, as the USA are lacking a MSTA like vehicle. If I would ever make another general I think this thing will be there.
3

Sound somewhat OP since the 2 units above are already deadly as hell, but let's give it a try!
4

Don't think so. This isn't ECA or GLA. It doesn't matter if the nuclear powerplant is destroyed, your defenses still works with the standard cold fusion reactors. There is no reason to give it the ability to strike back at enemy units. A mine dispender would be enough to prevent some pricks trying for a rush with engineers, or technical with terrorists. The mines will automatically regenerate after being used so it will be helpful.
5



1. I just thought it sounded better since it could drop medikits. But labeling with a offence (as in combat) word would mean that its a main combat unit, how about Battle Support Osprey?

2. Many thanks! Fragment and frag warheads could be a minor theme weapon for this general i thought.

3. Ah interested on that, looking forward. C:

4. Oh for the White Dust it replaces the missiles entirely because the Tunguska has already a missile/cannon combi, this one adds a are of effect aa attack.

5.Perhaps well the mines could be something less china like explsoive but either also frag or jumping mines or claymore mines. So that they sound less brutal and and more precision mines.
Go to the top of the page
 
+Quote Post
HMS Warspite
post 19 Jul 2014, 14:30
Post #174


Queen Elizabeth-class Battleship
Group Icon

Group: Members
Posts: 320
Joined: 26 March 2013
From: With Kongou
Member No.: 9874
Hello, Admire-ral!



General Armand "Huntsman" Graham

Faction: United States of America
Division: United States Army Special Operations Group
Location: Arlington, Virginia
Tactics: Mobility

Features:

-SOG Operative
Replaces Ranger. Slightly faster than the Ranger. Fires more powerful ammo in slightly shorter bursts. Fires flashbangs faster, thanks to it being attached to the Grenade Launcher.

-SOG Missile Soldier
Replaces Missile Defender. Slightly faster than the Missile Defender. Rockets fly faster and harder to intercept than Missile Defender.

-SOG Sniper
Replaces Pathfinder. Fires slightly faster than the Pathfinder. Slightly longer range than Pathfinder. Cannot silence weapon. Can use binoculars.

-SOG Demolisher Squad
Replaces Javelin Team. Slightly faster than the Javelin Team. Armed with long range, Javelin-like version of Carl Gustav M4. Does not need to deploy to fire. Ammo is slightly weaker, but fly faster and is uninterceptable

-Triage Vehicle
Replaces Ambulance. Does not need to deploy to heal. Heals less effectively than Field Hospital. Despite being on an IFV chassis, has as much armor as the ambulance.

-Tomahawk Drone
Replaces Tomahawk. Is more mobile than the Tomahawk. Can fire while moving. Missiles are weaker. Does not gain veterancy.

-FCS IFV
Unique Unit to General Graham. Armed with a light-medium autocannon against vehicles and a drone-guided machine gun against infantry. Moves fast, close to the Scorpion.

-Globetrotter APC
Unique Transport to General Graham. Armed with a light-medium cannon against vehicles. Carries 4 soldiers. Can use hover mode to move faster (albeit slightly slower than the crusader) and cross water, but is unable to fire its main gun. Is slightly less armored than the Crusader Tank.

-THEL Drone
The same with V.Metalic and X1Destroy's LONGBOW. Does not need to deploy to fire, however, fires slower than the LONGBOW. Cannot gain veterancy. Tier 2.

-Kite Drone
Unique Unit to General Graham. A drone that circles the area, much like the Specter Gunship. Armed with heavy machine guns and light cannons, both for ground targets. Can kite units, but is as slow as the Hunter Killer. Is slightly tougher than the Hunter Killer.

-VH-44H Starcrosser
Replaces Starlifter. Moves faster, carries less load.

-General Powers:
-Rank 1: Ammunition Dump: Calls a C-3 Trinity Plane to Dump Ammo, increasing attack damage
-Rank 3: Unknown

This post has been edited by Bergzak: 20 Jul 2014, 4:14
Go to the top of the page
 
+Quote Post
X1Destroy
post 19 Jul 2014, 15:05
Post #175


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



QUOTE (Bergzak @ 19 Jul 2014, 14:30) *
General Armand "Huntsman" Graham

Faction: United States of America
Division: United States Army Special Operations Group
Location: Arlington, Virginia
Tactics: Tactical Placement and Mobility

Features:

-SOG Operative
Replaces Ranger. Slightly faster than the Ranger. Fires more powerful ammo in slightly shorter bursts. Fires flashbangs faster, thanks to it being attached to the Grenade Launcher.

-SOG Missile Soldier
Replaces Missile Defender. Slightly faster than the Missile Defender. Rockets fly faster and harder to intercept than Missile Defender.

-SOG Sniper
Replaces Pathfinder. Fires slightly faster than the Pathfinder. Slightly longer range than Pathfinder. Cannot silence weapon. Can use binoculars.

-Triage Van
Replaces Ambulance. Does not need to deploy to heal. Heals less effectively than Field Hospital.

-Globetrotter Carrier
Unique Transport to General Graham. Armed with a light cannon. Carries 4 soldiers. Can use hover mode to move faster (albeit slightly slower than the crusader) and cross water, but is unable to fire its main gun. Is slightly less armored than the Crusader Tank.

-THEL Drone
The same with V.Metalic and X1Destroy's LONGBOW. Does not need to deploy to fire, however, fires slower than the LONGBOW. Cannot gain veterancy. Tier 2.

-VH-44H Starcrosser
Replaces Starlifter. Moves faster, carries less load.

-General Powers
-Rank 1: Unknown
-Rank 3: Reinforce Position - Drops forces at a location. Requires Line of Sight.
*Level 1: 2 SOG Operatives, 1 SOG Rocket Soldier, 1 SOG Sniper and 1 Crusader
*Level 2: 4 SOG Operatives, 2 SOG Rocket Soldiers, 2 SOG Snipers and 2 Crusader Tanks
*Level 3: 6 SOG Operatives, 3 SOG Rocket Soldiers, 3 SOG Snipers and 3 Crusader Tanks

Clearly, General Thorn will not obsolete with General Graham. General Thorn is meant for covert operations, while General Graham is meant for mobile assault and tactical positioning, which could supplement General Thorn.


I've seen nothing new with this general, as all he have now are stronger versions of the vanilla units.
More special units that would display his play style would be appreciated.


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post

14 Pages V  « < 5 6 7 8 9 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 27 April 2024 - 18:43